[2.0] ✮ MrKasor's Icestorm Trap Goddess ✮ [HC]
" So far the bosses have been okay, spent a normal amount of time killing them. However, I've only fought against A1 bosses so far. I rushed to Western Forest to get some levels as well as farm for The Incantation just to get some currency back, didn't find one but I did get a Divine Orb. I'm gonna progress through the Acts later on. As for the duration on the traps, Cold Snap trap is okay now. It goes off in 3 seconds. As for Ice Storm trap, even without the Increased Duration gem and cluster the duration is still pretty long. The trap lasts for 27 seconds. Must be some weird mechanic, I don't really know why it's like this. Last edited by SenpaiTypeBeat#4068 on Jul 18, 2015, 10:29:36 AM
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The reason is icestorms mechanic, it gets +duration for int aswell, (base duration is around 0.7 sec so its usefull) whereas this duration gets added to the trap gem aswell.
Back to topic, lvld my scion the last two days in this manner, gotta say the leveling was mediocre. I switched to icestorm/trap at around 300 int with lvl 40 i think, it was playable. Am 65 right now, already switched to CI. The build itself is fun and easy to gear with the exception of the few uniques, but they are afordable. I dont know how you thought it would work with bosses, but most of them only get hit by one trap, so you dont really "shotgun" them with all 3 at the same time. I am going to continue this build until around 90 i guess, gonna try stuff out because i dont really see a reason for cold snap since its damage is rather low compared to icestorm, its only use is the "easier" access to cold pen, but i prefer shocknova trap for the extra shock dmg which helps with bosses and high resist/curse immunity. Oh yeah i only got a 5s Whispering Ice GGRRB, dont have any jewels/chromes right now so just used as is. |
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" Hmmm.. I wonder if the duration scaling applying to the Trap gem is intentional :/ Last edited by SenpaiTypeBeat#4068 on Jul 18, 2015, 2:13:54 PM
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" Doubt it is probably a bug. Reported it so lets see. For now I've removed Multitrap for Icestorm and replaced it with Trap Damage for Tier 1 & 2 Staffs. Shouldn't cause any trouble. [3.2] ✮ MrBones Wild Ride Dancing Dervish Melee Skeleton Summoner ✮ [400%+ Movement Speed] https://www.pathofexile.com/forum/view-thread/2094226 Last edited by MrKasor#6572 on Jul 18, 2015, 5:02:21 PM
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" Hey dude thanks for pointing out the issue. Yeah Early Leveling is slow. The reason for not using Lignting trap is it can't shock atziri and cold snap gets the same bonuses as icestorm with a very high chance to freeze packs its more safety than anything icestorm does all the damage. [3.2] ✮ MrBones Wild Ride Dancing Dervish Melee Skeleton Summoner ✮ [400%+ Movement Speed]
https://www.pathofexile.com/forum/view-thread/2094226 |
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Yeah well, I was actually running cold snap the whole time, was wondering if its just me but it seemed the freeze duration was hella short. Now i tried several different spells, like shocknova/lightning trap with innervate, and just now noticed that shock debuff was reworked and is barely useble with a non-lightning build therefore no reason to pick anything else. Still feeling squishy against fast enemies and getting annoyed by curse immunity, but i guess this will change once i get the cold pen into the staff.
ps: sry for language mistakes Last edited by raclife#3079 on Jul 18, 2015, 5:55:20 PM
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" Duration is now based on how much damage done with the skill so as you get more damage you will have a longer duration. [3.2] ✮ MrBones Wild Ride Dancing Dervish Melee Skeleton Summoner ✮ [400%+ Movement Speed]
https://www.pathofexile.com/forum/view-thread/2094226 |
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Is the only reason to go traps over crit due to reflect?
IGN = Dearest (Warbands)
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" Trap never reflect and costs a ton less. [3.2] ✮ MrBones Wild Ride Dancing Dervish Melee Skeleton Summoner ✮ [400%+ Movement Speed]
https://www.pathofexile.com/forum/view-thread/2094226 |
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"TrapQ + Conc EffectQ + Trap DamageQ + Added Cold DamageQ + Iron WillQ + Increased AoEQ
(GGGBBR) 110 Chromatics Using 1G Vorici or Standard Chromatics TrapQ + Conc EffectQ + Trap DamageQ + Added Cold DamageQ + Cold PenQ + Iron WillQ (GGGGBR) 600 Chromatics Using 1G Vorici TrapQ + Conc EffectQ + Multi-TrapQ + Added Cold DamageQ + Cold PenQ + Trap DamageQ (GGGGGB) 8300 Chromatics Using 2G Vorici" What do you mean with "using 1G and 2G" vorici? |
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