[2.2 Video Guide] Beginner's Build: Dual Flame Totem, Blood Magic Chieftain [Atziri & HC/SC Viable]
" same, just returned playing POE and 65 now. Game never been so easy (I used to play melee maurauder long ago) |
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Have Consuming Dark and Infernal mantle
Flame Totem q20 What gem upgrade next? - Faster proj, Faster cast, Iron Will, Added Chaos D ? |
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What map is the best for MF runs? Currently I do Strand runs. For me is the fastest and the easiest map. But I don't get any good items for selling. What map do you use?
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" Looking at the bonus from Quality+ i'd have start with Faster proj rather than totem. So i'd suggest Faster proj next. |
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hi i have a gear question
i wonder what would be better for this build http://pathofexile.gamepedia.com/The_Three_Dragons or maybe http://pathofexile.gamepedia.com/Doedre's_Scorn the first gives good resistances and my flame dmg can shock for additional +50% dmg bonus ths second is great for curses like flammability, it ups it by one level, increases its duration by 50%, ads a % of dmg on top of the flammability dmg when cursed and then ads a flat +20% dmg bonus |
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I am not sure if the Flame Golem really gives an Plus on the DPS? If I switch the Golem in and out the tooltip DPS shows the same ...
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" I'm already dual-curse build using Temporal Chains (TC) and Flammability as my 2 main curses. Temporal Chains on its own are not good enough to slow down fast moving targets, ie. Rhoas or hasted monsters. I also use Abyssal Cry (AC) to deal with resurrections and also as additional slow. Downside is that to cast AC, you have to be relatively close to mobs, which is not the most safe way to play. I switched around my gems and dumped Vaal Fireball + Trap setup for Arctic Breath (AB) + GMP + Chain + Increased Duration. AB is amazing in this setup! It creates large areas of chilled ground that significantly slows any and all enemies. When I toss TC on top of chilled mobs, they are slowed to a crawl. AC will force them to barely move :) Only downside is that I would need 6L for +CoH +TC. I'm now thinking about trying Hypothermia support gem instead of Added Cold Damage in my 4L setup. Normal, magic and rare monsters are constantly chilled when I bother to cast AB on them. I did not have much chances to test this on bosses or unique monsters yet. More multiplier on Hypothermia is very tempting. |
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really try knockback gem on the flame totem - it pushes everything away
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" Works for me I get ~1200 dps added with it out. no golem
Spoiler
golem
Spoiler
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Hello, i have a question, there is unused fire dmg node, that by deviating from build in op by 6 points would grant some 30ish int and some 55% bonus fire dmg, is it worth going for that? or is there a fire dmg cap
here is the screenshot i made using steam of that node : http://steamcommunity.com/sharedfiles/filedetails/?id=495715864 Spreading salt since 2006
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