[2.2 Video Guide] Beginner's Build: Dual Flame Totem, Blood Magic Chieftain [Atziri & HC/SC Viable]

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mac2monster wrote:
Hi, Just would like to suggest trying with the new content controlled Destruction instead of added chaos damage. This was a massive dps gain even with just a level 1 gem. Even with the nerf, still loving this build :) so ty!


Yes it is a good suggestion, and I will probably add it to the guide. I just wanted to make sure to test it before adding it. Thank you for sharing though=)
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I tested it briefly earlier doing a couple quick runs in Dried Lake before I went off to make a new character in Talisman. I was trying to figure out what exactly happened to the DPS values, since the patch notes seemed to indicate that by about level 21 there should have been no difference in DPS, but I noticed that my listed DPS went down about 2k, from 13k down to around 11k.

Not too sure why, but I think the 0.2s -> 0.25s base cast rate affected the DPS drop more than I expected. Even going with the average base damage values of a single projectile multiplied by the old speed of 5 casts per second exceeded the new speed of 4 casts per second with the new higher base damage values up through level 21-22.

That said, I did swap in Controlled Destruction in place of Added Lightning Damage and the listed DPS went back up to about 13k for me, close to 14k actually. It also appears to be +1% more spell damage per level, with no scaling of the Critical Strike Chance reduction.

My plan right now is to continue using your build as a base, but throw in Controlled Destruction, alongside the bits of Crit I can still muster with the points freed up from not taking Heart of Flame and use The Three Dragons. In the little time I spent testing that combination, it seemed to work really well -- the FT's shocked, and the extra Lightning damage from Herald of Thunder allowed the FT's to freeze and shatter fairly often.

I think I will try to see if I can get away with not using Faster Projectiles, having only the 40% or so from the Wand. I believe faster projectiles is not so much for damage output as it is for clear speed in allowing you to not have to resummon the totems so often -- is this right? In this case, if I grab Shaman's Dominion, I'll have to make sure to resummon the totems every 4 seconds anyway (and I currently reposition them extremely often as it is, having no projectile speed bonuses at all.)
Yeah I have now replaced my Added Chaos gem with a Controlled Destruction Gem and am now only a few hundred DPS down on where I was. I am sure I will make that back and maybe a little more once the CD gem is levelled and quality increased.
Is the staff Sire of Shards any good to use in combination with Flame Totem? In this build..
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Sleepy92 wrote:
Is the staff Sire of Shards any good to use in combination with Flame Totem? In this build..


No, unfortunately it doesn't work very well (damage wise at least).
Weekly build guides: Youtube.com/LiftingNerdBro
Daily live streams: Twitch.tv/LiftingNerdBro
Friendly PoE community: Discord.gg/Lifting
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DarkRogue_3 wrote:
I tested it briefly earlier doing a couple quick runs in Dried Lake before I went off to make a new character in Talisman. I was trying to figure out what exactly happened to the DPS values, since the patch notes seemed to indicate that by about level 21 there should have been no difference in DPS, but I noticed that my listed DPS went down about 2k, from 13k down to around 11k.

Not too sure why, but I think the 0.2s -> 0.25s base cast rate affected the DPS drop more than I expected. Even going with the average base damage values of a single projectile multiplied by the old speed of 5 casts per second exceeded the new speed of 4 casts per second with the new higher base damage values up through level 21-22.

That said, I did swap in Controlled Destruction in place of Added Lightning Damage and the listed DPS went back up to about 13k for me, close to 14k actually. It also appears to be +1% more spell damage per level, with no scaling of the Critical Strike Chance reduction.

My plan right now is to continue using your build as a base, but throw in Controlled Destruction, alongside the bits of Crit I can still muster with the points freed up from not taking Heart of Flame and use The Three Dragons. In the little time I spent testing that combination, it seemed to work really well -- the FT's shocked, and the extra Lightning damage from Herald of Thunder allowed the FT's to freeze and shatter fairly often.

I think I will try to see if I can get away with not using Faster Projectiles, having only the 40% or so from the Wand. I believe faster projectiles is not so much for damage output as it is for clear speed in allowing you to not have to resummon the totems so often -- is this right? In this case, if I grab Shaman's Dominion, I'll have to make sure to resummon the totems every 4 seconds anyway (and I currently reposition them extremely often as it is, having no projectile speed bonuses at all.)


Great feedback, it does seem that controlled destruction is going to replace the added chaos from what I have tested as well.
Weekly build guides: Youtube.com/LiftingNerdBro
Daily live streams: Twitch.tv/LiftingNerdBro
Friendly PoE community: Discord.gg/Lifting
Hey, currently lvl 64 in talisman, just wondering cause i have these nice wands that require like 212 int and i cant seem to get the required int without sacrificing some serious equipment, Ive got the 30 int node and Life of Divinity, just wondering if its normal at this stage to not have that required int or if im doing something new, love the build, love you

Bilbro OUT!
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LiftingNerdBro wrote:
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Sleepy92 wrote:
Is the staff Sire of Shards any good to use in combination with Flame Totem? In this build..


No, unfortunately it doesn't work very well (damage wise at least).


How come? Why not? :o
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LiftingNerdBro wrote:
Great feedback, it does seem that controlled destruction is going to replace the added chaos from what I have tested as well.


Glad I could help out! Besides the gem change, do you have any changes planned for the skill tree itself, or is all that pretty much set to not change? I'll also have to try out Rain of Splinters and Spire of Stone when I get my gear and gems reorganized.

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Mohos wrote:
Hey, currently lvl 64 in talisman, just wondering cause i have these nice wands that require like 212 int and i cant seem to get the required int without sacrificing some serious equipment, Ive got the 30 int node and Life of Divinity, just wondering if its normal at this stage to not have that required int or if im doing something new, love the build, love you

Bilbro OUT!


I don't think you get very much INT with this build, so you'll have to get it from the big nodes, or from gear. My Totem character is level 86, and even with the Perandus Blazon's +30 to all attributes, she just barely has enough INT from the rest of her gear to equip an Omen Wand, but not quite enough for Prophecy Wands.
hi, currently playing this build in the new talisman league.
one question, what is the best 4L setup with controlled destruction?

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