(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™

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Shuggananas wrote:
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Názroth wrote:
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1.) in your gear-section you list weapon elemental damage as preferable on rings, amulett and belt. i have litterally no idea why that would make more sense than phyical dmg (i have to admit im not really deep into gameplay mechanics...)

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1- I think he means 40% increased elemental damage ? Not X to Y physical damage to attacks (like on iron or steel rings)

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why though? why would i need 40% increades elemental dmg? as far as i understood gameplay mechanics so far, some of my physical dmg will be added as elemental dmg by herald of ash/added fire dmg/hatred. therefore i try to get as much physical dmg as possible, because it will not only increase my "base" physical damage, but also the added elemental damage from those three. meanwhile %elemental dmg will only be added to the dmg i get from herald/hatred/added fire dmg, which is only a small percentage from my overall dmg in the beginning and therefore not worth incresing it...

or am i wrong?
Returning player who has used this build & versions of it in several leagues, I have a few questions though;

1.Fortify, I noticed that is skipped now, is this a large damage & defense decrease?

2.I noticed that there is no branching off to specializing into weapon damage, but those weapon specific damage increases are huge, is there a particular reason for them being skipped?

3.Executioner is skipped now, wondering why?

4.Also looks like some life regen and life leech has been skipped, is leeching better now? (Combat Stamina node)

Here's the build I used during the leaguestone thing a while back;
www.poeurl.com/bQHV

insane amounts of damage when rocking especially with flasks. I wasn't having too many health issues either.

Thanks for any pointers!
For juggernaut, thoughts on unyielding vs unrelenting ?

Unyielding looks good but PoB tells me I only gain 3 AoE from it (from 19 to 22), and the DPS increase isn't even huge even at 8 max endurange charges, the bonus seemed much better on paper

I'm definitely not dropping unbreakable or unstoppable.
Sorry if its been answered already, but would it be better to just get the Blood Magic from the talent tree rather then using a gem slot for blood magic on the abilities? You could get more life leech or damage or something....

I thought about it and Full Blood magic would probably affect the auras as well huh?
Last edited by MasterMarsh#0052 on Mar 31, 2018, 11:11:20 AM
Hi,
I got One question. We put Skill points into more dmg when i have 2 one hand weapon. But you are using
a tow handed mace. Is that bonus still countin as 2 one hand weapon ?
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MasterMarsh wrote:
Sorry if its been answered already, but would it be better to just get the Blood Magic from the talent tree rather then using a gem slot for blood magic on the abilities? You could get more life leech or damage or something....

I thought about it and Full Blood magic would probably affect the auras as well huh?


Blood magic = no auras
Get it if you're using starforge but imo disfavour is better than starforge because of the auras only. You don't need to use blood magic support, just have 25% mana left (hatred + herald of ash) and use a 2 mana per hit jewel (not too expensive)

Since cyclone attacks very fast, you should hit 6-7 times per second meaning you sustain cyclone on even just one monster (you need a mana leech node too but that's included, it's below duelist start on the tree)
Last edited by Shuggananas#4641 on Apr 3, 2018, 3:58:02 AM
On starforge , im running vulnerability curse +blaspemy + enlighten , what aura can i run ?
I am about to setup my old cycloner I played before 3.0 released and I feel pretty outdated.
Can someone tell me what changed? Of course I took a look at the updated build but somehow I can't see anyone using atziris disfavour! Is it better to get another weapon? Don't know what gems I should put in the axe since its only 5l + only gives +2 to support gems.
And in general: what should I improve?
Thank you for your help!

Spoiler
Just a quick question , Im currently using disfavour , should i keep using this or craft my own weapon using the "crafting endgame weapon" section ?
Really great guide.
I just have question with utility gems. Cast When Damage Taken(20) + Immortal Call(20) + Increased Duration(20) + Molten Shell(20) I can't use none of those things nor they trigger by themselves. Is the problem that all those skills in my situation are lvl 19 and they will start working when they will be lvl20 or what?

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