(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™


Build Introduction
Cyclone is an skill that initiates a spinning series of attacks as the player travels to a target location. For those who enjoy a melee build that is mobile and unwavering this skill may be for you. You can play in both a hardcore and softcore setting with relative ease without needing any expensive gear or complicated items. Simplicity is the key to this build and as you progress and level you will go faster and kill quicker with every upgrade. If your a newcomer and want to begin leveling with this build in either a permanent or temporary league I suggest you check out the Leveling section of the guide for some tips on how to make the process more comfortable.

This fast moving build can be played with a Marauder,Duelist,Ranger or Scion and provides a separate skill tree for using an Axe, Sword, Mace and more. It relies on Resolute Technique to grant hit chance which smooths out our dps. There are no specific Uniques or other gear that's required but you'll generally aim for tri-resistance gear, life, attack speed, movement speed and weapon elemental damage if possible.


Passive Trees
poeplanner may be down, it should be up soon. Its being overloaded. Here's two basic default skill trees Marauder/Duelist/Scion & Ranger Tree, take whatever weapon type fits your build.

Passive Tree List:


Leveling
Simplified Leveling Breakdown:
  • 1-4 Molten Strike + Chance to Bleed
  • 4-28 Molten Strike + Ancestral Call + Added Fire Damage/Maim/Melee Phys/Chance to Bleed (any combination of supports after ancestral call)
  • 28+ Cyclone + Blood Magic + Added Fire + Melee Physical

Leveling Uniques:

Early Game Weapons
Mid Game Weapons
Efficient Farm Locations:

Act 1: The Ledge

Act 2: The Fellshrine Ruins

Act 3: The Docks

Act 4: The Dried Lake

Act 5: The Chamber of Innocence

Act 6: The Ridge

Act 7: The Temple of Decay lv1-2

Act 8: The Harbour Bridge

Act 9: The Blood Aqueduct

Act 10: The Ossuary


Leveling Weapon Progression For Beginners
If you want the SUPER EASY leveling experience (1-65) follow the weapon progression below. Most weapons will be under 2 chaos and can essentially "carry" you while leveling. Use poe.trade to trade for stuff and getting "leveling uniques" day 1-3 of a new league will/may be hard due to hyperinflation of a fresh economy.

Redbeak x2

The Goddess Bound

Limbsplit

Wideswing

Quecholli

Geofri's Baptism

The Blood Reaper

Terminus Est

Kaom's Primacy

Hezmana's Bloodlust


Required Gear
There are no required uniques to start playing the build and it can run perfectly fine off selffound or cheaply acquired rares. Below are dropdown menus of the useful rolls for each item slot. Ideally you want the highest of each value and can often craft or purchase rare's with desirable stats affordably. If you want to use uniques or have extra currency to spend check out the "Helpful Unique's" section of the build page

Good to note that with all lv20 gems you will require 110 intelligence and 155 dexterity. Your gear is the best place to gain these attributes as the passive tree offers little in int/dex.

Helm

Prefix:
  • Life
  • %Armour
  • Flat Armour

Suffix:
  • Strength
  • Intelligence
  • Cold Resistance
  • Lightning Resistance
  • Fire Resistance
  • Chaos Resistance

Body Armour

Prefix:
  • Life
  • %Armour
  • Flat Armour

Suffix:
  • Strength
  • Cold Resistance
  • Lightning Resistance
  • Fire Resistance
  • Chaos Resistance

Glove

Prefix:
  • Added physical
  • Life
  • %Armour
  • Flat Armour
  • Life Leech

Suffix:
  • Attack Speed
  • Strength
  • Dexterity
  • Cold Resistance
  • Lightning Resistance
  • Fire Resistance
  • Chaos Resistance

Boots

Prefix:
  • Movement Speed (30% Extremely Important)
  • Life
  • %Armour
  • Flat Armour

Suffix:
  • Strength
  • Cold Resistance
  • Lightning Resistance
  • Fire Resistance
  • Chaos Resistance

Belt

Prefix:
  • Weapon Elemental Damage
  • Life
  • Flat Armour
  • Movement Speed (MasterCraft)

Suffix:
  • Strength
  • Cold Resistance
  • Lightning Resistance
  • Fire Resistance
  • Chaos Resistance

Ring

Prefix:
  • Weapon Elemental Damage
  • Life
  • Added Physical
  • Life Leech
  • % Armour(MasterCraft)

Suffix:
  • Strength
  • Intelligence
  • Dexterity
  • All Attributes
  • Attack Speed
  • All Resistance
  • Cold Resistance
  • Lightning Resistance
  • Fire Resistance
  • Chaos Resistance

Amulet

Prefix:
  • Weapon Elemental Damage
  • Life
  • Added Physical
  • Life Leech
  • % Armour(MasterCraft)

Suffix:
  • Strength
  • Intelligence
  • Dexterity
  • All Attributes
  • All Resistance
  • Cold Resistance
  • Lightning Resistance
  • Fire Resistance
  • Chaos Resistance



My Gear

I swap gems around for phys reflect maps and headhunter out for certain bosses ect, I can also run a vaal ground slam setup in my weapon If desired.


Flasks
None of these flasks are required but highly suggested and will benefit your PoE experience; flasks are our friend.

Mostly want a Bleeding (Staunching') and Freeze/Chill (of Heat") flasks, 1-2 life flasks and a quicksilver for movement speed.



Gems and Links
Cyclone Setup
Swap Around Increased & Concentrated AOE for Single Target Vs Mapping
Classic Bloodmagic Cyclone

Starforge Bloodmagic Keystone Cyclone


If Using Mana or Bloodmagic Keystone swap out Bloodmagic Support for Maim

Aura's
Running 100% of your mana into auras the best thing to do overall and will require you to run your utility skills off bloodmagic. You can Either run 2 50% auras or a 50% and 2 25% auras. Options below and I suggest Hatred (unless Starforge) for any combination as its a massive damage boost. You can also use the blasphemy skill + curse en-place of a 25% skill gem by adding in enlighten and moving the 25% aura to a different socket group.

Hatred + Herald of Ash + Arctic Armour

Hatred + Haste/Determination/Grace

Hatred + Blasphemy (curse)

Hatred + Herald of Ash + Blasphemy (curse) with Lv3+4 Enlighten
Utility

Any of these setups are useful, only one thats "required" is the Cast When Damage Taken One

Cast When Damage Taken(20) + Immortal Call(20) + Increased Duration(20) + Molten Shell(20)

Vengeance + Leap Slam + Fortify + Bloodmagic

Blood Rage + Blood Magic + Leap Slam + Faster Attacks

Warchief Totem + Melee Physical + Concentrated Effect + Maim

Can swap maim for faster attacks or a curse on hit setup (CoH + curse + Veng + leap)


Pantheon
Upgrading your Pantheons is towards the end of min/maxing but you should get enough Divine Vessels from mapping ect that it shouldn't be an issue

Regarding a SHAPED ONLY ATLAS
If you need a pantheon soul from a specific map that you do not want complete because it will mess up your shaped atlas strategy, you can run it TWINNED and only kill 1 boss. It will get you the soul but not complete the map.

Major Gods
Soul of Solaris:

BASE
6% Physical Damage Reduction if there is only one nearby Enemy
20% chance to take 50% less Area Damage from Hits


UPGRADE 1
Capture Shadow of the Vaal in Maze Map
8% reduced Elemental Damage taken if you haven't been Hit Recently

UPGRADE 2
Capture Jorus, Sky's Edge in Temple Map
Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently

UPGRADE 3
Capture Suncaller Asha in Park Map
50% chance to avoid Ailments from Critical Strikes
Minor Gods
I normally start off using Ryslatha and move onto Shakari around 85 when I get better gear ect.

Soul of Ryslatha:

BASE
Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently

UPGRADE 1
Capture Gorulis, Will-Thief in Infested Valley Map
60% increased Life Recovery from Flasks used when on Low Life

Soul of Shakari

BASE
5% reduced chaos damage taken
25% reduced chaos damage over time taken while in a caustic cloud


UPGRADE 1
Capture Terror of the Infinite Drifts in Desert Spring Map
immune to poison


Jewels
Any combination of 2 prefix 2 suffix from the below list would make for an amazing 2H Cyclone jewel; Normally 3 affixes is more than enough to be worth the 2-3 Passive point trip to reach the jewel slot. For personal reference check the Jewel Affix List

The Current Jewel Showcase:

Prefixes:
  • Brutal - (14 to 16)% increased Physical Damage with Maces
  • Sinister -(14 to 16)% increased Physical Damage with Axes
  • Vicious - (14 to 16)% increased Physical Damage with Swords
  • Judging - (14 to 16)% increased Physical Damage with Staves
  • Champion's - (12 to 14)% increased Physical Damage with Two Handed Melee Weapons
  • Beating - (6 to 8)% increased Attack Speed with Maces
  • Cleaving -(6 to 8)% increased Attack Speed with Axes
  • Fencing - (6 to 8)% increased Attack Speed with Swords
  • Blunt - (6 to 8)% increased Attack Speed with Staves
  • Vivid - (6 to 8)% increased maximum Life
  • Hungering - (0.2 to 0.4)% of Physical Attack Damage Leeched as Life
  • Sharpened - (14 to 16)% increased Physical Damage
  • Warrior's - (4 to 6)% increased Attack Speed with Two Handed Melee Weapons

Suffixes:
  • of Combat - (10 to 12)% increased Melee Damage
  • of Berserking - (3 to 5)% increased Attack Speed
  • of Blasting - (10 to 12)% increased Area Damage
  • of Wounding - (8 to 10)% increased Damage
  • of Zeal - (2 to 4)% increased Attack and Cast Speed

Fluid Motion and Brute Force Solution: Stat Redistribution


As an alternative method of attaining dexterity and Intelligence these unique jewels convert our strength within the radius to dexterity and Intelligence respectively

Primary Fluid Motion & Brute Force Location (70 Strength to Dexterity/Intelligence)




Secondary Fluid Motion & Brute Force Location (60 Strength to Dexterity/Intelligence)


Inspired Learning: poor-mans Headhunter

Basically functions as a poor mans Headhunter while allowing you the ability to run another belt. The main downside is inspired learning can only take 1 mod from a rare and headhunter takes them all.

There are only 2 areas that are within the cyclone tree that work for Inspired Learning; South of Duelist & West of Templar



All Active Inspired Learning Locations
If you decide you want to run Inspired Learning on other builds below are the 4 locations across the tree where it works.



Bossing
Minimum Recommended Stats Before Attempting
You can do any of these bosses with less but better safe than sorry; especially in hardcore. Using concentrated effect, a 4 link Warchief totem setup and Vaal Lightning Trap make bossing easier. Most fights are purely mechanical so manual dodging is needed


Apex of Sacrifice (Atziri) & Pale Court
  • 5.5K Life
  • 35K Tooltip Dps
  • 75% All Res
  • Chaos Res Helps
  • Bleed/Granite Flasks

Breach Lords (Tul/Esh/Xoph)
  • 6.5K Life
  • 50K Tooltip Dps
  • 75% All Res
  • Ruby/Topaz/Sapphire Flask Respectively

Guardians (Minotaur/Phoenix/Chimera/Hydra)
  • 6.5K Life
  • 70K Tooltip Dps
  • 75% All Res
  • Ruby/Topaz/Sapphire/Basalt Flask Respectively

Breach Lords (Uul-Netol) & Rigwald/T15's
  • 6.5K Life
  • 75K Tooltip Dps
  • 75% All Res
  • Granite/Basalt/Rumis/Bleed

Breach Lords (Chayula)
  • 7K Life
  • 150K Tooltip Dps
  • 75% All Res
  • TON of chaos res, Mingsx2

Alluring Abyss & Shaper
  • 8K+ Life
  • 200K+ Tooltip Dps
  • 75% All Res
  • Bleed/Sapphire/Basalt


Map Mods
There are no map mods that this build cannot do; that being said there are some I avoid

Annoying
  • Temporal Chains
  • Chilled Ground
  • Bloodmagic
  • -100%/-50%/-25% Life Regen (can prevent bloodrage sustain)
  • Player Cursed With Vulnerability (can prevent bloodrage sustain)
  • Player Cursed With Elemental Weakness (run Purity of Elements)

Very Annoying

Crafting Endgame Weapons
I wouldn't begin to attempt crafting an i83 weapon until you have roughly 10ex in crafting materials saved up; minimum 50 scours/regal for a decent crafting session. I suggest consulting poeaffix.net for roll tiers when/before crafting.

Step 1:
Make sure your weapon is i83 or you can roll T1% physical or T1 Hybrid. If you cannot afford/find a i83, i77 is next best because of the T1 flat physical roll.

Step 2:
Alteration/Augment into T1-2 %physical or T1-2 Hybrid or T1-2 Flat Physical.

Step 3:
Regal Into another roll from our desired rolls list; if you hit a prefix not on the list, Start over. If you get another T1-2 Prefix, Master craft the missing prefix and enjoy your decent weapon. If you Hit another T1-2 Suffix, Master craft a temporary suffix and exalt into another T1-2 Prefix, if you hit a undesired prefix, start over.

Step 4:
If your here you have a weapon with 2 T1-2 Prefixes and X Amount Of Suffixes. IF your suffixes are usable ( dex/str/chaos/attackspeed ) then your done. If you have random bad suffixes craft the "prefixes cannot be changed" Haku mod, Scour the item which keeps your 2 desired prefixes. Now you have a 2 T1-2 Prefix item.

Step 5:
*This step is 100% optional and just for your own personal enjoyment*
Now you have a 2 T1-2 Prefix item and want to change the items name randomly. You multi mod with Elreon, craft "suffixes cannot be changed" & "prefixes cannot be changed". This will allow you to chaos orb the item and the name will change. Stop when you have a name you enjoy.


Step 6A:
Now you have a 2 T1-2 Prefix item and want to keep going using Multimodding. You can use Elreon to multi craft decent roll stats such as attack speed, +2 weapon range, "socket skills are supported by lv1 blood magic"(mace/staff only) and stop there.

Step 6B:
Now you have a 2 T1-2 Prefix item and want to keep going for T1-2 Suffixes. You can master craft a temporary prefix, exalt into 1-2 other desirable suffixes ( repeat as many times as you want ). This will leave you with a 4 T1-2 Item without having to use eternal orbs. Once your item is 4 T1-2 you will need to use eternal orbs to get your finally T1-2 Prefix. Before doing so realize Eternal orbs are discontinued and expensive and this project could x20 in price. To advance you master craft a suffix (+2weapon range) and Eternal + Exalt your item, if you hit your final T1-2 Prefix; your done. Other wise use the eternal imprint, resetting the item to 4 T1-2 and repeat.

You can also use Deafening Essences of Contempt(or less version) to attempt a decent 2H craft although it can be costly.

*Dont Chaos Spam, your basically burning money if you do*


Desired Rolls List:

Prefix
  • Flat Physical T1-2
  • %Physical T1-2
  • Hybrid Physical T1-2
  • Vagan "socketed skill gems supported by lv1 bloodmagic" (mace/staff only)

Suffix
  • Attack Speed T1-2
  • Dexterity/Strength/ChaosRes T1-4 ( doesnt matter for dps so any roll is nice )
  • The last slot is for the Vagan +2 Weapon range craft
  • [\list]


Labyrinth
Check The Path of Exile subreddit for the daily Labyrinth Layout

Deaths Door are very useful for lab as they prevent bleed and grant an additional endurance charge to mitigate the mass amount of physical damage traps/izaro can deal.


Below is a list of helpful tips for the Labyrinth in no perticular order
  • Once you portal out you cannot portal in and must reset the labyrinth, play safe.
  • Be 10-15 levels over the zones to make the enemies trivial. Izaro still hurts at higher leveling in merciless
  • A movement skill is almost mandatory and will help skip many traps and layouts. You can always have a movement skill on your weapon swap if your main weapon doesnt grant acess to an effecient one. For example swapping to swords for whirling blades.
  • Don't Click Darkshrines unless you know what the daily outcome for that shrine is
  • Roll decent flasks for your level and make sure you have at least 3 life flasks
  • Take Your Time while inside, its a marathon not a sprint
  • Life Regeneration will save you flask charges, stone golem is a great addition for this
  • A strong single target dps setup will make Izaro much simpler and the need for aoe dps is minimal
  • Immortal call + Cast prevents burst physical damage taken can save you from traps and Izaro
  • Totems can block projectile traps and create safe pathing in certain layouts
  • The poison Darts do chaos damage so any amount of chaos resistance will help mitigate this
  • Many traps are triggered by pressure plates so watch your feet when exploring
  • The vast majority of traps deal % damage based on your combined life+es pool however the fire traps deal flat damage based on the zone level, allowing you to walk through it easily with high enough regeneration and fire resistance.
  • Every enemy including Izaro (some traps) can be damaged by traps
  • Dont use cast when damage taken + frost wall. You can literally create a coffin for yourself while traversing certain traps

LightyGaming.com
Last edited by Lighty#2687 on Mar 2, 2018, 9:41:25 AM
Last bumped on May 22, 2019, 2:41:55 PM
Enchantment breakdown and Explanations

Below are the Enchantments that work best with any 2H Melee skill. They are always fixed values, so Blessed Orbs will have no effect on them, meaning you wont have to re-run anything for different roll values; they just are what they are.

Glove:
  • [_____Of War] Animates your weapon on kill which means the better your weapon the stronger the animations are; they also benefit from your aura's so hatred increases there dps.

Boots:
  • X% increased attack/cast speed if you've killed recently
  • Regen X% Life & Mana if you have been hit recently
  • X% ele penetration if you haven't killed recently
  • X% of Damage leeched as life and mana if you've killed recently

Helmet:
  • X% increased Cyclone damage
  • X% increased Cyclone attack speed
  • X% increased Leap Slam Attack Speed
  • X% increased attack speed from Bloodrage


Extensive Updates and Shoutouts
2015
  • Added passive trees for the fallowing weapon types & classes: Marauder/Duelist. Axe/Sword/Mace
  • Added desired Jewel Roll's
  • Updated Flasks
  • Updated Leveling
  • Added "My Gear" example breakdown
  • Updated Leveling Process
  • Updated Map Mods
  • Added Guide Art
  • Added Brief "Deadstat" explanation with example
  • Added "Potential Cyclone Projects" for experimental builds
  • Updated Passive Tree's For More Jewel Slots
  • Added More Jewel Slots to the passive tree's
  • Added Mana Variation apply-able to all tree's
  • Added basic crit staff tree
  • Came to the conclusion that scion and Templar are just strictly worse than marauder or duelist for cyclone
  • Added Hardcore Variation - shoutout to Hellzer
  • Added life & cyclone dps screenshot
  • Added Helpful Uniques Section - shoutout to Deadlyhazard
  • Added Leveling tree in 3 basic phases
  • Finalizing Gem Links
  • Added examples in the "helpful uniques" section
  • block jewels nerfed from 2% to 1%, staff block cyclone secret meta build officially gimped even more
  • Fixed oak reward 14%-16% - shoutout to Boltonsquads
  • Added Conquerors efficiency jewel as an alternative to enlighten for those looking to run haste as a 3rd aura - shoutout to arteqt
  • Added Fluid Motion as an alternative method of attaining much needed dexterity - shoutout to Faltry
  • Added secondary 6s option for those who don't run kaoms heart
  • Added Curse options and limited way to apply them
  • Added Video - Atziri Demo
  • Added Fluid Motion Screenshots in Jewel Sections for maximum strength to dexterity conversion
  • Updated leveling section with 1-66 basic leveling strategy and farm locations while questions with corresponding divination cards within those areas
  • Added Brute Force as an alternative method of attaining much needed intelligence - shoutout to imapinecone
  • Added lv1 cwdt curse option - shoutout to sramitator
  • Updated leveling from 1-12 with ground slam
  • Updated Passive Trees to best possible variation after weeks of testing high level maps
  • Updated gems and links to match recent passive tree changes
  • Updated "Helpful Uniques" section with info and short descriptions of each item and its usefulness
  • Updated leveling passive trees to match recent passive tree changes
  • Added "Donation" section at the bottom of the 2nd reserved area by mass request
  • Added "Scheduling Updates" section at the top of the 2nd reserved area for my availability updates
  • Updated "Hardcore" passive tree ( essentially added 2 endurance charges )
  • Added Molten Shell & Vaal Haste option under "Utility" area of "Gems and Links" section
  • Removed (Help Oak = 16% Physical Damage) for cruel bandit reward, 8% attack speed is strictly better - shoutout to xanster29
  • Updated Fluid Motion & Brute Force optimal locations to match the revised passive tree - shoutout to Doom2soon
  • Added "2H RT Cyclone Map Demo x5" to video section
  • Updated "Hardcore passive tree" - shoutout to SataJet
  • Updated "Duelists passive trees" - shoutout to TriFabian
  • Added "2H RT Cyclone - Uber Atziri Attempts & Discussion" to video section
  • Added "Recommended Stats Before Attempting" in "Apex of Sacrifice" - shoutout to dr460nf1r3
  • Updated & overhauled all hyperlinks and URL's
  • Added Aura calculation links to "Gems and Links" section
  • Updated Links & Plugs at the bottom of the guide with [ Youtube / Livestream / Community Build Guide Feature / Lighty Builds ]
  • Updated Aura section so the options are more clear - shoutout to Accurization
  • Added "Max Block Sword & Board Cyclone *tempest league*" section
  • Updated passive tree to fix visual error showing a numerical discrepancy - shoutout to Leodeus
  • Added Links to My Divination Card along with backstory and spoiled art!
  • Added Sub-Section "Long Explanation About Immortal Call & Enduring Cry in 2.0" - shoutout to dMo87
  • Added section "How To Craft Endgame 2H Cyclone Weapons"
  • Updated the "Helpful Uniques" with newer additions
  • Added "Mirror'd (3T1 Prefix + T1 Attack Speed) Coronal Mace Attempts" subsection to the Third Build Area
  • Compacted and Streamlined the Third Build Area
  • Added "Beginners Introduction" - shoutout to tincat
  • Updated "leveling" section with a detailed breakdown or how and where to progress though the story-mode
  • Updated Cover Art for Halloween!
  • Added Vaal Ground Slam Setup to "gems & links" section
  • Updated "required gear" section so its more streamlined and easy to read; with better prefix/suffix examples aswell
  • Updated "Map Mods" Section into a list based system with graphical improvements
  • Updated "Videos" section into a list based system with graphical improvements
  • Updated to much shit to mention; alot of fat was trimmed and info has been corrected.
  • Updated "Gems & Links" section with graphical improvements and an info overhaul
  • Added "Alluring Abyss" section and began to input info
  • Updated "jewel" section to be more clear and concise
  • Added "Jewel Showcase" to "jewel" section <3
  • Updated "Passive Trees" section with listed dropdown menus and min/maxed trees from 2.0 - shoutout to PikaBanga
  • Shoutout to Zenix for being a bitch
  • Updated "Apex of Sacrifice" section to reflect recent guide changes and opinions on cyclone post 2.0
  • Updated Curse & Aura section for Blasphemy 2.1
  • Updating various sections for 2.1 Update
  • Updated help section to "Feel free to ask any questions and if its Cyclone related asking it on the forum may help others with similar questions"
  • Updated Inspired Learning Section with 4 active working locations across the passive tree
  • Constant update section from forum based on Ascendancy Subclasses
  • Updated for patch 2.1
  • Added blasphemy support under the aura subsection of "gems and links" Shoutout to Psychoactive
  • Updated mana cyclone subsection to reflect the mana level scaling changes of cyclone in patch 2.1
  • Removed elreon jewelry from the leveling section to reflect the mana level scaling changes of cyclone in patch 2.1
  • dded Hezmana's Bloodlust Vaal Axe to helpful uniques section
  • Added "weapon bases" section to build summary
  • Added Iron reflexes suggestion to the build summary section
  • Added Writhing Talisman to the Talisman Section
  • Updated Taste of Hate physical mitigation under flask section Shoutout to Kadath128
2016
  • Added the retch to the belts subsection of helpful uniques
  • Corrected under aura subsection where I said atziri disfavour bleed is local, its global.Shoutout to scisco
  • Updated ascendancy class viability for duelist & marauder
  • Updated cyclone page art to make the build summary more viable on the scroll. Also doubled the pixel rate
  • Fixed error with suggestion that i73 for t2 %physical (tyrannical) as 2nd best crafting base. Corrected to i77 for t1 flat physical (flaring)Shoutout to Bernie Madoff
  • Added Blasphemy + Hatred to aura list
  • Added FAQ to 2nd subsection after compiling enough to make the section worthwhile
  • Updated 2nd Subsections graphics to match the rest of the guide.
  • Added my thoughts on each ascendancy subclass
  • Added enchantment section to guide
  • Updated enchantment section to reflect current information
  • Added 2.2 temporary passive tree section
  • Updated Enchantment breakdown and Explanations section to reflect current information
  • Updated Helm Enchantments Shoutout to Archimtiros
  • Began Complete Guide Transition to 2.2
  • Added onslaught and smoke flask to flask section
  • redacted and condensed alluring abyss section
  • Shoutout to Archimtiros for responding to questions while I stream/record
  • Added leveling tree's to passive tree section
  • Changed req lv28 to req lv31 on leveling subsection
  • Added Essence Worm to the helpful unique section for BM Keystone
  • Updated the leveling section
  • Added Labyrinth section
  • Updated Labyrinth with basic list of helpful tips
  • Updated Labyrinth Section Aesthetically
  • Began 2.3 update
  • Added section for crit cyclone
  • Updated Ascendancy Subsection briefly discussing the benefits of each
  • Updated uniques section with 2.4 related 2h rt items
  • Updated enchantments list to be more precise
  • Updated ascendancy choices based on current meta/patch
  • Added deaths door to labyrinth section
  • Upgraded channel art to higher res and added skyforge to image
  • Removed many uniques that became antiquated or useless compared to newer ones
2017
  • Updated for 2.6
  • Updated for 3.0
  • Realize this subsection is pointless and no one looks at it either way
2018
  • Updated for 3.2
  • Realize this subsection is still pointless and no one looks at it

Explanation of Abbreviations
  • 2h = Two-Handed
  • rt = Resolute Technique
  • dps = Damage per Second
  • pdps = Physical Damage per Second
  • res = Resistances
  • aoe = Area of Effect
  • lhog = Life Gained on Hit
  • hc = Hardcore
  • sc = Softcore
  • OP = Overpowered
  • atm = At the moment
  • imo = In my opinion
  • hoa = Herald of Ash
  • wed = Weapon Elemental Damage
  • aa = Arctic Armour
  • vgs = Vaal Ground Slam
  • fotm = Flavor of the Month
  • meta = Recently Publicized or Ahead of the Curve Info/Tactics
  • ic = Immortal Call
  • hypo = Hypothermia
  • lust = Bloodlust
  • Hez = Hezmana's Bloodlust

FAQ in Q&A Format
Q: Whats The Best Ascendancy in 3.0

A:Slayer is simply the best. 20% cull,reflect immunity,Insane Leeching which acts as protection from anything except 1 shots and largest aoe increase. Every ascendancy listed works fine, slayer is just the best.

Q: Whats up with Hypothermia?

A: So I like hypo for the 5th/6th slot if your running AA only and even then I have an issue with its radius compared to the radius of cyclone. Your cyclone's spin is larger than that of AA's chilled ground applied beneath you, because of this often mobs are killed prior to being within the chilled ground. That changes for party play and unique/boss mobs where there life pool is large enough to sustain multiple hits. So I suggest having faster attacks as your 5th/6th slot and swapping in hypo when playing in a group or for larger enemies to improve your single target. The more multiplier on it is very enticing and some players have even worked in Cwdt + arctic breath setups into there play to up the odds of enemies being chilled while mainlining hypo instead of keeping it in inventory to swap.

Q: Whats up with Bloodlust?

A: Bloodlust another a very nice more multiplier that only works in a very small scenario. The way it works is that you link Bloodlust to cyclone but cannot gain the bleed required to activate Bloodlust with cyclone itself. Because of this you need to trigger a bleed on your target with another attacks; such as vengeance or leap slam. This works best with Atziri's Disfavour that causes bleeding on hit. So the basic playstyle would be you leap slam into the target applying the bleed and causing your Bloodlust gem linked to cyclone to activate granting the more multiplier (this wont show on your tooltip dps). Since the base duration of bleed is 5 seconds in single target fights such as boss encounters you essentially hope your vengeance gets activated or manually leap slam again to re-apply the bleed in order to keep Bloodlust active.

Q: Why Arctic Armour if we dont gain the stationary effect?

A: Sadly there is no better 25% aura to run than arctic armour and it isn't worth investing into aura nodes to work different aura's into the mix in most cases (however it can be done). Despite our constant motion we still gain the very nice effect of chilled ground which applies to the majority of out enemies as we pass through them. Chill grants -30% movement/attack/cast speed which makes a noticeable difference when tackling tougher content and scary bosses. Largely it makes dodging highly telegraphed moves such as Voll's smash and Dominus's touch of god much easier. Hopefully down the road we will gain access to a better aura selection or have another 50% aura become more beneficial.


Q: Whats The Best Ascendancy For Hardcore?

A: A build for Hardcore and Softcore are the same. The idea that dying is okay in Softcore is simply bad and losing 10% exp at 95+ is almost as bad as ripping in Hardcore. There will always be a "best" class and as of patch 3.0 its Slayer (duelist). Every single Ascendancy(mentioned above) is viable but cannot compare to Slayer for any league or difficulty.


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IGN: lighty_cyclone Feel free to ask any questions and if its Cyclone related asking it on the forum may help others with similar questions

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Last edited by Lighty#2687 on Mar 2, 2018, 9:42:36 AM
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Last edited by Lighty#2687 on Sep 23, 2016, 6:00:07 PM
Gonna tag this thread,will wait patiently for updates!

Playing Cyclone Marauder 1.3/2.0!
"
badwilly wrote:
Gonna tag this thread,will wait patiently for updates!

Playing Cyclone Marauder 1.3/2.0!


Let me know if you have any questions as this thread is replacing my previous one
LightyGaming.com
Hey Lighty,
You don't speak about the cost management for end game 2.0
Do you rely only blood magic?

I didn't play cyclone during beta but was thinking about going for this kind of build

Spoiler
http://cb.poedb.tw/us/passive-skill-tree/AAAAAgEAAZEB3AUtBTwHdQmWDc0S4RQgFPYZ6Ro4HM4hVScgJy8rUCz7LdI26DkOOd062Ds7PAU9Dz38QKBGt0d-SHhQR1HmWGNYr14TXz9gkWDEYVJlTWZUbztyqXTtdqx3U3fjd-V5aHrvfLt82YKbhNmFUoV7hjuGYIdqiiKMz5BVktCXeZo7nsWf36luqZStja-nvTa-p8AawKbBBMS4xPbFU8bYz37Tb9X42WHcMtw95FHkreSx6hjrCew47w7vTu989kj3Mv5U


With the unrelenting wheel and the revelry + some mana leech on gear I thought the mana cost could be manageable.
Did you had the chance to test it?
Last edited by Dr4w#6321 on Jul 7, 2015, 1:17:59 PM
Ehm.... why US? i mean, as acycloner you are immun to stun. thats a waste of 2 points...
"
Hyron wrote:
Ehm.... why US? i mean, as acycloner you are immun to stun. thats a waste of 2 points...

Oops... my bad
(tree edited to correct my mistake)
Last edited by Dr4w#6321 on Jul 7, 2015, 1:18:42 PM
"
Hyron wrote:
Ehm.... why US? i mean, as acycloner you are immun to stun. thats a waste of 2 points...


In higher level maps theirs times when your walking between mob packs and lest say either a leap slam monster or flicker strike with dangerous mods can hit you, or even a pack of them, Id rather spend the 2 points to prevent the chance to be stun locked in any scenario.
LightyGaming.com
"
Dr4w wrote:
Hey Lighty,
You don't speak about the cost management for end game 2.0
Do you rely only blood magic?

I didn't play cyclone during beta but was thinking about going for this kind of build

Spoiler
http://cb.poedb.tw/us/passive-skill-tree/AAAAAgEAAZEB3AUtBTwHdQmWDc0S4RQgFPYZ6Ro4HM4hVScgJy8rUCz7LdI26DkOOd062Ds7PAU9Dz38QKBGt0d-SHhQR1HmWGNYr14TXz9gkWDEYVJlTWZUbztyqXTtdqx3U3fjd-V5aHrvfLt82YKbhNmFUoV7hjuGYIdqiiKMz5BVktCXeZo7nsWf36luqZStja-nvTa-p8AawKbBBMS4xPbFU8bYz37Tb9X42WHcMtw95FHkreSx6hjrCew47w7vTu989kj3Mv5U


With the unrelenting wheel and the revelry + some mana leech on gear I thought the mana cost could be manageable.
Did you had the chance to test it?


With the new cyclone mana costs it is entirely possible and may even be better to go a mana variation. I would say its all based on your attack speed and how many links your running. I will test both scenarios day 1 of release and make variations with corresponding notes for each. One of the main reasons I was initially going to run cyclone off blood magic because I was intending on running three auras (haste-hatred-HoA) which would take up i believe 98% of my mana pool.
LightyGaming.com

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