State of the Beta - Post #7 (Beta Patch and Wipe)

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Status Ailment Changes

Freeze, Shock and Chill durations have been modified. These ailments now last for 60ms for every 1% of life dealt by the appropriate element, to a maximum of 50%. For example, if a monster strikes you for 10% of your life as Cold damage, you will be chilled for 600ms, or 0.6 seconds.

This is to reward players who choose to invest in ailment duration or who specialise in a single element, and to reduce the occasional massive duration Freezes, Chills and Shocks that could occur. This does make it more difficult to capitalise on status ailments such as Shock by splashing minimal amounts of added lightning damage.


I would like to know how the Three Dragons will work with this.

If i'm dealing lightning damage that CAN Chill/Freeze, it won't work anymore because of this change, or it will be considered Cold Damage after all ?

RIP Three Dragons ? =(
Dream with me !
nice !!
"
EAKZOI wrote:
"
Status Ailment Changes

Freeze, Shock and Chill durations have been modified. These ailments now last for 60ms for every 1% of life dealt by the appropriate element, to a maximum of 50%. For example, if a monster strikes you for 10% of your life as Cold damage, you will be chilled for 600ms, or 0.6 seconds.

This is to reward players who choose to invest in ailment duration or who specialise in a single element, and to reduce the occasional massive duration Freezes, Chills and Shocks that could occur. This does make it more difficult to capitalise on status ailments such as Shock by splashing minimal amounts of added lightning damage.


I would like to know how the Three Dragons will work with this.

If i'm dealing lightning damage that CAN Chill/Freeze, it won't work anymore because of this change, or it will be considered Cold Damage after all ?

RIP Three Dragons ? =(


What?

No.

Current Duration Mechanic in 1.3
The base duration of shock is proportional to the damage dealt by the initial hit of lightning damage relative to the target's maximum life.

The shock status is applied after the hit (not before), because the duration of the shock is based on damage dealt.

Let N be the lightning damage dealt, L be the target's effective maximum life and I the total increased shock duration.

(L/N)*I

Base shock duration is 27.6 seconds times the proportion of the target's effective maximum life dealt. The base (?) duration is capped at a third of this value (9.2 seconds). If the duration would be below 0.3 seconds, the shock effect is not applied; at base this is equivalent to 1.09% of the target's effective maximum life.



It's just a mechanic change on how duration is calculated for ailments.

Now it's 60ms * X% Max Life.

The actual function of Three Dragons doesn't change. You just now can't get extended durations from smaller amounts of damage.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Jun 16, 2015, 7:38:44 AM
thx
Some people in this thread don't understand how status ailments work.

Yes, it will work with three dragons as intended, why wouldn't it?

The example with 17k ES is irrelevant since it calculates based on your life, like it always have done.
"For characters using Chaos Inoculation, these durations are calculated based on what the character's maximum life would be if they did not have Chaos Inoculation."

Now it caps on 50% of life or 60ms*50 = 3000 ms = 3s.
And the threshold seems to be 1% of maximum life rendering a 0.06s effect.

Prior to this change the cap was on 33.33...% of life with max duration:
Shock: 9.2 seconds
Chill: 4.6 seconds
Freeze: 3.33 seconds

and the threshold was always 0.3 seconds, with durations as follows(not sure if these numbers are correct, snatched from mechanix thread)

Shocked: 276ms per 1% max life dealt as lightning
Chilled: 138ms per 1% max life dealt as cold
Frozen: 100ms per 1% max life dealt as cold

In conclusion:
"This is to reward players who choose to invest in ailment duration or who specialise in a single element, and to reduce the occasional massive duration Freezes, Chills and Shocks that could occur. This does make it more difficult to capitalise on status ailments such as Shock by splashing minimal amounts of added lightning damage."
HoolaBandoola, creator of all things Hoola and destroyer of Rhoas.
Tired of all the damn wipes. I despise A1/A2N
You want the last three levels of act 4 to be tested for a mere week? That is, frankly, insane.
"
Crayonsnacha wrote:
Tired of all the damn wipes. I despise A1/A2N


Only 2 things are certain in beta: Bugs and Wipes.

Spoiler
Note that Death and Taxes are definitely not certain here. Many people won't even get to the levels where it drops in the first place ;)
"
Serleth wrote:
"
EAKZOI wrote:
"
Status Ailment Changes

Freeze, Shock and Chill durations have been modified. These ailments now last for 60ms for every 1% of life dealt by the appropriate element, to a maximum of 50%. For example, if a monster strikes you for 10% of your life as Cold damage, you will be chilled for 600ms, or 0.6 seconds.

This is to reward players who choose to invest in ailment duration or who specialise in a single element, and to reduce the occasional massive duration Freezes, Chills and Shocks that could occur. This does make it more difficult to capitalise on status ailments such as Shock by splashing minimal amounts of added lightning damage.


I would like to know how the Three Dragons will work with this.

If i'm dealing lightning damage that CAN Chill/Freeze, it won't work anymore because of this change, or it will be considered Cold Damage after all ?

RIP Three Dragons ? =(


What?

No.

Current Duration Mechanic in 1.3
The base duration of shock is proportional to the damage dealt by the initial hit of lightning damage relative to the target's maximum life.

The shock status is applied after the hit (not before), because the duration of the shock is based on damage dealt.

Let N be the lightning damage dealt, L be the target's effective maximum life and I the total increased shock duration.

(L/N)*I

Base shock duration is 27.6 seconds times the proportion of the target's effective maximum life dealt. The base (?) duration is capped at a third of this value (9.2 seconds). If the duration would be below 0.3 seconds, the shock effect is not applied; at base this is equivalent to 1.09% of the target's effective maximum life.



It's just a mechanic change on how duration is calculated for ailments.

Now it's 60ms * X% Max Life.

The actual function of Three Dragons doesn't change. You just now can't get extended durations from smaller amounts of damage.


But that's what i'm talking about, if you're dealing a ridiculous amount of cold damage, you won't get freeze/chill for the desired duration.

Which implicates in the Three Dragons which changes the status ailments, now lightning damage causes chill/freeze, my question is since i'm not dealing the amount of cold damage necessary to increase its duration from status ailments, will it work normally ? Or the lightning damage is interpreted as cold damage to apply the effects of the helm ?
Dream with me !
Any chance of more/improved status ailment duration nodes? The ~80% nerf on shock duration seems especially severe, impossible to compensate even if taking both Static Blows and Breath of Lightning.

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