[outdated] Caustic Arrow Solo Map MFer (20/300+)

ChronoExile thanks for explaining to me. So its still gonna be solid MF build? feels and run mapse same as pre 3.0? Scion Ascendant is still the best choice in terms of DMG/HP ?
Forgive me if the answer for this has already been discussed. But I just saw the new support gems, and it seems a lot of them are poison focused. Would any of the new support gems be a good addition or replacement to the current existing gem combinations for this build?

Also. I saw the leveling guide, it didnt seem to mention at what point you switch to using caustic arrow, it seemed like it was talking about using other skills all the way passed 38.

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ZibertUA wrote:
ChronoExile thanks for explaining to me. So its still gonna be solid MF build? feels and run mapse same as pre 3.0? Scion Ascendant is still the best choice in terms of DMG/HP ?


This is still preliminary information, Beta being a Beta and all, but... Yes, this build should still be a solid choice for a life based magic find character. Yes, it should feel and run (progression, maps, and supports) the same as it does in 2.6.x. As far as I am aware Scion is still a solid choice for striking a balance between MF, damage and survive-ability. Not much was changed with the Ascendant Class, except more free passives. More will be known as patch notes and beta changes are closer to finalization.

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sdwinder wrote:
Forgive me if the answer for this has already been discussed. But I just saw the new support gems, and it seems a lot of them are poison focused. Would any of the new support gems be a good addition or replacement to the current existing gem combinations for this build?

Also. I saw the leveling guide, it didnt seem to mention at what point you switch to using caustic arrow, it seemed like it was talking about using other skills all the way passed 38.


Re:New Support Gems, Serleth just posted quick answers to the relevant supports in question a few posts above this question. Direct Link

For leveling most users switch once three of the damage wheels are allocated. However, leveling is all personal preference. You could chose to level as bows and switch into CA earlier, use a powerful leveling skill and switch once you have a +2 or +3 bow, or you could even level as CA and take a slow, slow jaunt through Wraeclast.
Last edited by ChronoExile#0033 on Jun 17, 2017, 10:00:28 AM
Thanks chrono,

I did have one other question, I am wondering how blood rage is being maintained? I do not see any leeching or any major regen to offset it, are we just relying on killing quickly to keep flasks up?
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sdwinder wrote:
...I am wondering how blood rage is being maintained?


In Legacy League I have the following regeneration:

1.0% - Master of the Arena (Near Duelist start)
1.6% - Golem's Blood (South of Duelist)
1.0% - Heart of Oak (Near Ranger Start)
1.0% - Growth and Decay (North/East of Shadow)
0.4% - First node in the Growth and Decay wheel

This provides a total of 5% which lets me regenerate though the 4% effect of blood rage. In addition to the above there is life Gain on kill from Blood Syphon (Shadow Start), and Life Gain on Kill as Bow Suffixes(if you do not need the resists).
Just my usual Thanks to Chrono for stepping in to answer questions.
Jul 27, 2011 - Sept 30, 2018.
Thanks again chrono!
Nice Build!

One thing, how about going to dirty technique from the left frenzy charge instead from the left nodes, you would get more Frenzy time.
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nikidino8 wrote:
... One thing, how about going to dirty technique from the left frenzy charge instead from the left nodes, you would get more Frenzy time.


In the current 2.6.x version of the game this could be taken if you want more charge up-time. Admittedly I've not had many issues with up-time on charges between the Blood Rage and CoH set up, but the tree can be very flexible. If you want more charge duration, feel free to path that way.

Two things to note... One. By taking the path through the charge duration you would be one travel node away from the start of the evasion/evasion/jewel wheel on the outside of the tree. Two. This might no longer be an issue in 3.0. In the Beta, the Dirty Technique wheel no longer provides bonus to general Damage over Time. If this stays true through launch the Dirty Techniques wheel will no longer be part of the build.
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ChronoExile wrote:
Two things to note... One. By taking the path through the charge duration you would be one travel node away from the start of the evasion/evasion/jewel wheel on the outside of the tree. Two. This might no longer be an issue in 3.0. In the Beta, the Dirty Technique wheel no longer provides bonus to general Damage over Time. If this stays true through launch the Dirty Techniques wheel will no longer be part of the build.


Yeah thank you for your reply, but now I think you build is a little bit in trouble due the change of Rapid Decay, it doesn't effect CA anymore! What now?

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