[outdated] Caustic Arrow Solo Map MFer (20/300+)
Thanks for the prompt response.
i am actually very interested in building a MF build for the 3.0. Now i am thinking i should just buy the supporter pack, get the beta key and start playing around with this build to prep myself for the 3.0. I have gone through few of the 500 some pages of this forum and from what i am understanding as far as leveling is concerned, to continue scaling normally in tree progression until you get first ascendancy and then you re-spec. Correct? | |
" You may have missed it, but Dirty Techniques is no longer DoT. Requires reworking to pick up Atrophy. Build's more or less unchanged other than that though, some small differentials between damage and life but it's virtually negligible. Jul 27, 2011 - Sept 30, 2018.
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" Welcome. Leveling is a bit of personal preference. The most common suggestion is to level as a spell caster using a projectile spell. That way the first nodes in the Scion and Duelist areas are still relevant to the build, and you do not have to spend a lot of respec points switching later. I tend to level as a bow build, sharp shot/blast rain. I switch once I have a a few of the chaos/DoT clusters on the tree and a bow for CA. Also the first two ascendancy points don't do much, so I tend to run Cruel lab and then Normal immediately after for the Deadeye node. Edit - Serleth, I did notice that change. Still playing around with my tree in Beta, but as you point out, I don't think it hurt the build much. Last edited by ChronoExile on Jun 11, 2017, 6:37:30 PM
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i just purchased the beta supporter pack!
Wanting to know how i can access the 3.0 tree for this as I just installed the offline skill tree app. | |
" Right click the 3.0 tree link, "copy link address" and then paste it into the offline planner's tree bar. Jul 27, 2011 - Sept 30, 2018.
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Loving the beta so far...i am progressing with this build currently at lvl 17...i am leveling with Spark and/or Split arrow as its working out ok AOE wise...
not sure if you have covered this but what are the changes to the bandits for this build in 3.0? Kill all? | |
" Oak
OR Krait
I chose Krait on my current play though in the beta. However, Oak or Killing All(2 skill points) both sound like they could have a place as decent options. |
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" I haven't decided what I'll put in the guide yet, but I'll probably settle on Kraityn to help scale the dodge chance and give a bonus to MS. Oak wouldn't be a bad choice either, but the phys mitigation is only 2% so you'd be taking it exclusively because you'd prefer to have life regeneration. Jul 27, 2011 - Sept 30, 2018.
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Q: "Will Decay be a good support gem for this build?"
A: I'll play with it, but in all likelihood: no, except as a potential single target swap option, as it will almost definitely require a "hit" in order to proc the decay. Where it can be used easily (and probably most usefully) is as a sixth link for the Frenzy CoH setup, similar to how an Essence of Decay crafted bow would be. Q: "What about Efficacy?" A: We'll have to see how it scales at gem level 20, but it seems specifically targeted as an ED/Blight or conversion support. That said, it's worth noting that Void Manipulation and Rapid Decay both scale at 20-39% more damage and have 10% increased as quality, while Efficacy (for now, anyway) starts at 15% more. It's also unclear whether the noted 10% increased modifiers are BOTH a result of quality, or if it's only the duration that scales with quality. In all likelihood, following the tradition of other multiplicative gems, both the increased damage and duration are factors of quality, AND IF the multiplier scales similarly at 1% per level that it will cap at 34%, making it less attractive for this build than VM or RD. Q: "And Vile Toxins? Lesser Poison?" A: This is not a poison build, so no. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth on Jun 14, 2017, 2:29:18 AM
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Hi all, i have a question about projectile damage nodes. they still boost cloud damage? so drillneck and all proj passives still work? Just read on some thread some1 sad proj nodes dont boost DOT damages. In terms of damage only Dirty Technic affected this build?
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