[outdated] Caustic Arrow Solo Map MFer (20/300+)
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It's fine. Damage wise When you throw in the four missing jewels, our trees are about the same, assuming dual damage rolls on the four extra jewel slots. Defense You get 11% more life (including jewels off both trees). Biggest difference: I can get up to 32% res all more than you can. Makes gearing SIGNIFICANTLY easier (and cheaper). But yeah, solid tree buddy. I basically planned almost exactly that tree before 2.1 went live, but I realized that the resistances off the jewels were a necessity, and couldn't be dropped, unless you were willing to invest heavily (10ex+) in a well-rolled Ventors. So yeah, that's the biggest issue about having -4 jewel sockets. You're going to find yourself in resistance trouble unless you go Ventor's, or perhaps craft yourself a decent gold ring with the Prosperity card (Shore map). Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Jan 6, 2016, 2:38:14 AM
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Ty bro, you are right about these points. I guess my tree would work if I didn't plan to go MFer, but it's the main reason I'm interested in this build, so yours have much more flexibility. Another thing I was thinking is the fact that this build utilizes so many "% more damage" things in it, making the bonus from frenzy charges kind of not so efficient. If maybe you or someone else, could test the difference in dps between 4 charges and 7 charges, I don't know, the fact that we also don't get more damage from attack speed also makes me think of not getting frenzy charges at all.
IGN: EduCaraDura
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Hello,
Im a lil bit confused. In the leveling section you advise us to take Method to the madness but in your full tree you dont have any points in it. Can you explain ? :) |
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"Pretty sure that was what got dumped for Dirty Techniques instead. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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" At the end of the day, getting frenzy charges still results in more damage than swapping them out for increased damage modifiers. In a finished build, it's the difference between ~13-14k tooltip and 17k-18k tooltip. The more modifiers all stack with each other then apply, so it's worth getting. " Hence the levelling section being marked out of date. Due to a few different things, namely the chaos damage gained in shadow + nullification + sniper + growth and decay positioning, both Corruption (which has moved way out to Witch) and MttM are no longer taken. Dirty Techniques is grabbed instead to compensate. Jul 27, 2011 - Sept 30, 2018.
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I have a alternate blood magic tree that has more life and damage at the cost of auras. http://cb.poedb.tw/us/passive-skill-tree/AAAAAwAAOygDlm49voBgQ4MJb57xs0tXwOPKSl-wm7WExcM6ieDmWJMfSRMkiw-rFr8mlWHiVUtqjPVvyBSi2bDYtNHIDHaCtUjrYwMeH0ERLysKXfIOSLcwFAkTbSaIEZYHHpUu8NVJUY_6XECHy6ebdZ7PFTY9napsjGKs8pebXaiae8NaUkrIbqq18jWS2L3-j03jplf-CvJFOuF4DcAabzupbnlowQRfP_ZIjM89_FhjVbWezacwn8sB5xRN_Eu8nxiROlIOPN-_20_gwyW8PydfmFltzzI=
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Tankier, sure.
But you're actually -24% damage and -10% res all and -3 jewel sockets, which is effectively like saying -24% res all or so (net -34% resistances). And you're also -3 Frenzy charges. Which is massive. Lastly, that tree will not support double Andvarius. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Jan 6, 2016, 11:21:15 PM
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How about playing it with iron reflexes build ? Do i have to change something in my gear ? And is there some effect of it ? I mean now i'm oneshoted by alot of bosses at hight end maps. If i change to iron reflex is this going to end ? I mean not so much oneshot ?
HP : 4000 Evesion Rating: 14600 ALl res: 75 % only chaos is - So can i recieve some explain on iron reflex changes, is it worth or not? Ty |
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" IR is not what will save you from one-hits basically. At capped resistances, a bigger lifepool and player skill / movements will be much more effective at keeping you alive. We had this discussion somewhere in the thread already, and in OP there's an IR variant. short: IR protects you from 'not so good' play and eats a lot of small hits. Because armor is not so effective at reducing big hits, IR won't protect you from one-shots. but if you feel better and get hit a lot by white mobs even, IR could help you until you get to know the enemy mobs better and keep you alive :) IGN: WildTortillaFart
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I just switched to IR, the biggest thing I have noticed so far is less spike damage.
Going from phase acro to IR saved me 5 points (netting more dmg/life) and changed 2% phys reduction to 55%. Will run a bunch of maps this weekend to really test it out, seems good so far though. |
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