[outdated] Caustic Arrow Solo Map MFer (20/300+)

"
Skaithakk wrote:
Interesting, thanks for the info. Also I'm having mana issues right now, any suggestions on how to fix it?


Need more info. Namely, your tree and whether you're running Clarity and if so, what level.

"
This leads me to wonder what all spell setups you are NOW using instead of what the guide says.


Literally just discussed that, and the fact that I'm figuring out what to take and what to drop, above.

VLT is for the shocked ground. Increases enemies' damage taken. Same reason we use Wither/Vuln.

So, yeah. I need probably to the end of the week to sort out the new final gem setup.
Jul 27, 2011 - Sept 30, 2018.
Oh sorry, I went with the shadow tree currently level 70 and yes i am running a level 10 clarity right now. Using a mana pot here and there for when i have the mana issues.

Here is my current tree, also having a little survivability issues. You think it's cause i went acrobatics instead of iron reflexes? https://www.pathofexile.com/passive-skill-tree/AAAAAwYAsNii2cgU9W9qjBa_JpVh4lVLtNHIDHaCtUjrYxEvAx4fQTY9napsjGKsVYWlyxvIz93xiuOEDki3MBQJE20miBGWBx6VLvDVSVGP-lxAh8unm3WezxW0xcLsKlt59kM2BbUajVsmjb_UI-jWIurDOong5liTH0kTGYqXBsSiu-P-un11037veu4Oo4oj9k2S-WOVzFT-veb2oxUgLYMZtL6ndcvqYre2jX5DMdrBdO0FLXrv
Last edited by Skaithakk#6520 on Dec 15, 2015, 1:22:29 AM
I'm guessing you're around 2.8-3.2k life. That's your survivability problem, not acro/ir.

I'm also guessing you don't have Drillneck yet, which means Piercing shots isn't necessary.

And unless you have a jewel available you shouldn't be heading to that socket above Acro.

Also, you should save Frenzy charges (and jewel sockets, unless you have decent jewels, for last (mho), at least until you get your survivability up anyway.

So I'm assuming that the jewel socket you've taken above Blood Drinker actually has a jewel in it.

Otherwise with the above changes (pulling out of Piercing shots, two leading proj nodes heading into jewel, 1 node heading into ranger jewel, and the frenzy charges), you recover 10 points.

That gets you three points into the Scion life wheel. That'll bring your life up from 108% to 132%.

That should bring you up to around 3.6k life which will make your existence a shitload easier.

So there's your survivability issue solved.

Your mana issues are a direct result of not having Soul Siphon or Mana Flows, and that's just levels.

You should have that covered by level 77-79 (finishes off Scion Life wheel, grabs both Mana Flows & Soul Siphon).

From there, it's jewels and Frenzy charges.
Jul 27, 2011 - Sept 30, 2018.
"
Serleth wrote:
I'm guessing you're around 2.8-3.2k life. That's your survivability problem, not acro/ir.

I'm also guessing you don't have Drillneck yet, which means Piercing shots isn't necessary.

And unless you have a jewel available you shouldn't be heading to that socket above Acro.

Also, you should save Frenzy charges (and jewel sockets, unless you have decent jewels, for last (mho), at least until you get your survivability up anyway.

So I'm assuming that the jewel socket you've taken above Blood Drinker actually has a jewel in it.

Otherwise with the above changes (pulling out of Piercing shots, two leading proj nodes heading into jewel, 1 node heading into ranger jewel, and the frenzy charges), you recover 10 points.

That gets you three points into the Scion life wheel. That'll bring your life up from 108% to 132%.

That should bring you up to around 3.6k life which will make your existence a shitload easier.

So there's your survivability issue solved.

Your mana issues are a direct result of not having Soul Siphon or Mana Flows, and that's just levels.

You should have that covered by level 77-79 (finishes off Scion Life wheel, grabs both Mana Flows & Soul Siphon).

From there, it's jewels and Frenzy charges.


Correct i'm at 3.1k life and no drillneck yet, and yes i have an 11% chaos damage and 12% projectile damage jewel above blood drinker. Thank you for the help.
This is my personal (rather short) resume atm. Lvl 79 after 3 days (its AM and I have to work again, Monday :S)

Day 1:
Started out as Shadow - Serleth's vision before he reverted it. Was a good start, went with Firetrap + Searing bond. Normal was a breeze even with no elemental nodes from tree, just a 2-link searing-burning, dual-daggers (whirling blade, crit) and the good' ol firetrap. Dropped Sadima's.

Day 2: cruel was much more a challenge, because now, the tree really could have helped. Best thing was grouping up for difficult quests / harder bosses. I dropped an Exalt in MudFlats while my GF was wondering why I'm so fast (whirling blades + barrel = happy Chrono). Immediately bought an Andvarius, which in turn made levelling harder again, but now the rares rained. Got to Act4 finally, and zerged my way to merciless, progressed through A1 as usual.

Day 3: ultramode, bought a 5L bow with the right colours (no chromes wasted) and 17% wyrms, ofcourse I had all the gems in swap levelled. CA was lvl 14/15 by the time, rest a bit lower. It felt considerably slower to use, and searing didn't cut it anymore. Introduced my culling flame-totem with IIR gem, dropped me several 10chaos uniques (Searing, Vis Mortis). My Acquisition didn't take half of my stashtabs in consideration, fixed that. Sales started. Also played without a good quiver for a while. Problems with INT so I took the +30 node for now, needs gear investment which I won't make atm. Vagan daggers + Elreon rings funded me a second Andvarius, together with the now possible recipes (from Act2/3/4 M). Farmed Lake up to 75~ish, started mapping.

gear for the record: (yes, I know, very un-optimized but I won't buy atm, rarely die anyway in lowmaps)



saving for a 6L bow atm and really should get an Empower soon. Drillneck will be next before optimizing the stuff and adding jewels to the mix.

Should anyone of you need a hand, reach me ingame @WildBurritoFart (EU evenings)

Tree: https://www.pathofexile.com/passive-skill-tree/AAAAAwYAAO4DHgUtBbUHHgzyDkgRLxGWE20UCRUgFr8Zihm0G8gfQSLqJogmlSpNLOktgzWSNj0_J0MxR35JE0lRSshTu1oaXEBh4mKsZU1qjGyMbqp07XWedct2gnvDfXWC5ITZhrOHy4ngiq-Nfo2_j_qQEZMflS6XBp2qotmly6ebsNi0xbTRtUi18rcwt7a74702vqe_1cLswzPDOsSiyAzIFM8V037UI9i92sHjhOZY6NbqYusU62PuDu968NX1b_aj_ro=?accountName=Chronodroid&characterName=WildBurritoFart

for the tree, I'll get Soul Siphon next, a lvl 10 clarity is not cutting it atm, then it's more life and frenzy / jewels in the end
IGN: WildTortillaFart
"
Skaithakk wrote:
Thank you for the help.


No problem, best of luck.

@Chrono

Well done.

I've had zero RNG up until today when I finally dropped a Celestial Justicar. First thing worth more than 4c for me this league.

Going a lot slower than I'd hoped.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Dec 15, 2015, 2:02:15 AM
"

Does Poison work with Projectile attacks?

Yes, it'll work with any direct hits of Physical or Chaos Damage.

Is there a limit to number of stacks of poison?

There is no stack limit.

If Poison is linked to a Projectile attack does "increased projectile damage" also increase poison damage?

In this case, the Projectile Damage will also increase the Poison damage, meaning the bonus will apply twice if the poison is applied by a projectile.

If I link an attack gem to Poison, does linking Void Manipulation increases poison damage?

Void manipulation will apply to the poison. If your skill deals chaos damage, it will apply to the hit, and then to the damage of the poison based on that hit.


Hello, the above is from Bex's recent post about poison mechanics. Therefore:

I switched gems on my CA setup.

I now use CA - Empower - Slower Projectiles - Void Manipulation - Poison

This makes CA a potent single-target killer, as I can apply ~3 DoTs on the boss before they expire (2 seconds base duration + 45% increased duration from tree).

This was also demonstrated by the guy who posted a 6L Quill Rain build which stacked DoTs and the boss target just melted away.

This makes it possible for CA players to be effective in parties, by stacking DoTs on high HP rares and bosses.

Havings said that, the cloud damage remains lower than pre 2.1 and remains an issue solo mapping higher tier maps.

Thoughts?
GuardianOfValhalla
Last edited by GermanSuplex64#7564 on Dec 15, 2015, 2:12:33 AM
"
Chronodroid wrote:
This is my personal (rather short) resume atm. Lvl 79 after 3 days (its AM and I have to work again, Monday :S)

Day 1:
Started out as Shadow - Serleth's vision before he reverted it. Was a good start, went with Firetrap + Searing bond. Normal was a breeze even with no elemental nodes from tree, just a 2-link searing-burning, dual-daggers (whirling blade, crit) and the good' ol firetrap. Dropped Sadima's.

Day 2: cruel was much more a challenge, because now, the tree really could have helped. Best thing was grouping up for difficult quests / harder bosses. I dropped an Exalt in MudFlats while my GF was wondering why I'm so fast (whirling blades + barrel = happy Chrono). Immediately bought an Andvarius, which in turn made levelling harder again, but now the rares rained. Got to Act4 finally, and zerged my way to merciless, progressed through A1 as usual.

Day 3: ultramode, bought a 5L bow with the right colours (no chromes wasted) and 17% wyrms, ofcourse I had all the gems in swap levelled. CA was lvl 14/15 by the time, rest a bit lower. It felt considerably slower to use, and searing didn't cut it anymore. Introduced my culling flame-totem with IIR gem, dropped me several 10chaos uniques (Searing, Vis Mortis). My Acquisition didn't take half of my stashtabs in consideration, fixed that. Sales started. Also played without a good quiver for a while. Problems with INT so I took the +30 node for now, needs gear investment which I won't make atm. Vagan daggers + Elreon rings funded me a second Andvarius, together with the now possible recipes (from Act2/3/4 M). Farmed Lake up to 75~ish, started mapping.

gear for the record: (yes, I know, very un-optimized but I won't buy atm, rarely die anyway in lowmaps)



saving for a 6L bow atm and really should get an Empower soon. Drillneck will be next before optimizing the stuff and adding jewels to the mix.

Should anyone of you need a hand, reach me ingame @WildBurritoFart (EU evenings)

Tree: https://www.pathofexile.com/passive-skill-tree/AAAAAwYAAO4DHgUtBbUHHgzyDkgRLxGWE20UCRUgFr8Zihm0G8gfQSLqJogmlSpNLOktgzWSNj0_J0MxR35JE0lRSshTu1oaXEBh4mKsZU1qjGyMbqp07XWedct2gnvDfXWC5ITZhrOHy4ngiq-Nfo2_j_qQEZMflS6XBp2qotmly6ebsNi0xbTRtUi18rcwt7a74702vqe_1cLswzPDOsSiyAzIFM8V037UI9i92sHjhOZY6NbqYusU62PuDu968NX1b_aj_ro=?accountName=Chronodroid&characterName=WildBurritoFart

for the tree, I'll get Soul Siphon next, a lvl 10 clarity is not cutting it atm, then it's more life and frenzy / jewels in the end


May i ask why you have so many CA's?
"
GermanSuplex64 wrote:
Spoiler
"

Does Poison work with Projectile attacks?

Yes, it'll work with any direct hits of Physical or Chaos Damage.

Is there a limit to number of stacks of poison?

There is no stack limit.

If Poison is linked to a Projectile attack does "increased projectile damage" also increase poison damage?

In this case, the Projectile Damage will also increase the Poison damage, meaning the bonus will apply twice if the poison is applied by a projectile.

If I link an attack gem to Poison, does linking Void Manipulation increases poison damage?

Void manipulation will apply to the poison. If your skill deals chaos damage, it will apply to the hit, and then to the damage of the poison based on that hit.


Hello, the above is from Bex's recent post about poison mechanics. Therefore:

I switched gems on my CA setup.

I now use CA - Empower - Slower Projectiles - Void Manipulation - Poison

This makes CA a potent single-target killer, as I can keep 2-3 DoTs on the boss.

This was also demonstrated by the guy who posted a 6L Quill Rain build which stacked DoTs and the boss target just melted away.

This makes it possible for CA players to be effective in parties, by stacking DoTs on high HP rares and bosses.

Havings said that, the cloud damage remains lower than pre 2.1 and remains an issue solo mapping higher tier maps.

Thoughts?


Poison does nothing for the cloud.

"
If Poison is linked to a Projectile attack does "increased projectile damage" also increase poison damage?


What this means is that if you're running a physical build (say Crit TS), the question is basically asking, "does increased projectile damage double-dip on both the intial attack and the poison DoT after the hit?

Remember, Poison is Chaos Damage Over Time. But Chaos Damage Over Time is NOT Poison.

That's precisely why they renamed it Caustic Arrow.

"
Poison Arrow will not be changed to use the new mechanics, and will be renamed to avoid confusion.


It only makes sense to use the Poison support gem if you're using Caustic Arrow more as a physical skill with a high dps physical bow rather than simply scaling the cloud damage.


I haven't seen that Quill Rain build. Link please.

@Skaithakk: He's leveling a bunch to corrupt to 21.
Jul 27, 2011 - Sept 30, 2018.
"
Skaithakk wrote:


May i ask why you have so many CA's?


It's because I will convert some to lvl 1 with 20 quality to vaal them possibly in the end.
Or sell them lvl 20 for cash. Each slot without a gem to level is a waste :(

Also @Ser

have you seen the quality on Void? per 1% quality its another 1% more chaos dmg. This rocks :)



IGN: WildTortillaFart

Report Forum Post

Report Account:

Report Type

Additional Info