[outdated] Caustic Arrow Solo Map MFer (20/300+)
So which variant would you say can output the highest CA DPS, all things considered? I'm guessing Shadow IR?
Recently made a Ranger for this build but now in two minds. :d Thanks |
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Just hit lvl 58 and got my +2 5Link and am clearing cruel act 4 with absolute ease. 1 arrow is enough to kill most blue packs. I linked a spell totem up with wither for stronger rares and bosses. By the way Void Manipulation is a green gem o.O it wouldn't take any more chromes.
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Running CA at 27 now, in a 5 link. It's doing ok. The nerf hurts, but it's usable, and Wither does make things more tolerable.
Sitting at 15555 dps pre-frenzy, 5 frenzy charges, probably going to have to drop that a bit to get back up to 4k hp. With all the extra regen, it does make using Divination Distillate a bit more of a challenge, hmm. Last edited by SpidaFly#4619 on Dec 13, 2015, 11:04:22 AM
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Sorry for the question but i dont find the answer......226 sites are to much.
Which 3 master´s are usefull for use? |
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" Yeah. It's going to take a bit of playtesting but I think Shadow ends up actually being the best class for CA now, so you might see this guide move over there. We'll see though, I might be able to find a way to squeeze more damage out of Ranger. Unfortunately it's not like I had an Awakening Beta this time to be able to play around with concepts before release. =( " Lol, for some reason I thought it was blue when I first put the update together. Forgot to edit the OP, thanks for that. " Feel free to drop Master of the Arena. You'll still be able to out-regen Blood Rage, so it may continue to prove difficult to run Div Distillate, but it should be easier with 4% regen instead of 5%. " Defensively, you want Haku, Elreon and Tora in order to mastercraft missing affixes. But once you have Haku or Tora to level 6 (last level for max roll mastercrafted resistances), switch out to Catarina so you can gain access to the metamod to craft your own bow once she reaches level 8. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Dec 13, 2015, 2:10:33 PM
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ok, so what now ?
i was going to try this build in the new league, but everybody says "big nerf". which MF build (cheap if possible) should i aim for ? thank you regards, |
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I've been using your build in standard for a while (ty), and since the new update I started one in Talisman. So far (act 3 Cruel) I've had no trouble, though I do feel the damage is a bit less than optimal.
I just added wither on spell totem (not enough links to get more at the moment), and that seems to be helping quite a bit. Frenzy/ gmp /curse on hit / vulnerablity is my next goal. I do think though that your skill tree is a bit lacking... especially for someone with minimal jewels (like in this new league so far). Maybe you answered this earlier in the thread, but why do you take Soul Siphon instead of Primal Spirit? It seems like you end up putting in a 30 int node in later, maybe primal spirit would cover your needs instead (20 int, 20 str). Also, how necessary is Piercing Shots without Drillneck? My build has that as one of the last places to add points. I do also think the shadow route would be better, but started ranger without investigating... at first glance it looks +12 base health in exchange for 4% attack speed. That Jewel in the shadow area seems really expensive too, and in my opinion should be the last jewel slot to get. Not only does it cost the 2 dex to get it, but it also costs coldhearted calculation and the near-by evasion/energy shield node. It seems best to get the one by method of madness first, or even the one by golumn's blood. Which brings up my last question - why run blood rage at all? Yeah, more AS, but this build is a dot build, isn't AS pretty much the least effective stat... and at the very heavy cost of building around that -4% life degen. I guess I don't understand that choice on a build that puts out dot's, frenzies out a curse and a totem, then stands around and waits for them to die. Anyway, this is what I'm aiming for, feel free to critique. https://www.pathofexile.com/passive-skill-tree/AAAAAwIAAO4B0QMeBS0HHg5ID6sRLxGWE20UCRUgFr8Y2xmKGbQfQSFgI_YkiyaIJpUppSpNKlsrCiyFLOktgy4jNZI2PT8nQzFDNkd-SRNJUUrITZJS7FT-VUtVhVoaXEBd8mHiYlpirGVNbIxuqnTtdPF1nnXLdoJ59nrvfXWGs4fLieCNfo_6kx-TmZUulwadqqEiokCjiqXLp5uv67TFtNG1SLXytzC3trueu-O9Nr3mvqfC7MMzwzrEosgMzxXTfti92sHfmOZY6mLrY-4O73rw1fT49qP5Y_66 |
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@Serleth Is it possible for you to unhide your characters on your profile? if not I understand.
Edit: I'm also having trouble sustaining blood rage at level 58. Last edited by Skaithakk#6520 on Dec 13, 2015, 5:40:09 PM
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" In order: a) I didn't have time to put together a non-jewel tree. Basically, you just pick up shadow chaos damage nodes in the interim.. b) Mgok. Completely eliminates the need for a mana flask. As it stand with the change to +mana per level, I may end up keeping Primal Spirit in the final build. We'll see. But mgok is op as fuck, especially for reduced recovery maps. c) Nope. It's Drillneck-only. d) It's two points. We don't get coldhearted calculation. We go up, get Nullification, cut across into Blood Drinker, then deliberately path up beside the jewel socket on the way to Growth and Decay, specifically to save the travel point. If you go up through Coldhearted Calculation instead, you're actually spending an extra point at that juncture. e) Frenzy charges add 4% more (multiplicative) damage per charge. We aren't getting it for the attack speed, we're getting it for the damage, which impacts the cloud. As such, Blood rage is easy charge generation. The manual frenzy is for prolonged fights when you won't be killing anything, but since 90% of your map time is spent killing stuff, Blood Rage just makes life easier. It's guaranteed uptime on frenzy charges with minimal time investment. Just min-max stuff to run both. " I found keeping my characters public just caused problems, because I would be changing a bunch of things as I test out options for the build and people are like "Wtf this isn't the tree you posted..." So yeah, characters are private to avoid confusion. " This one's still fine but... I don't exactly keep tabs of all the builds out there so I can't tell you where else to look. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Dec 13, 2015, 7:51:47 PM
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" Not to mention, a Frenzy - GMP - Curse on hit - Vulnerability setup is really convenient. It breaks barrels. It keeps Frenzy up on bosses. It can pierce enough to apply a quick Vuln to a big pack to help you take it down faster (I tend to save wither for bosses, really). It juices. It dices. It slices. :) Last edited by SpidaFly#4619 on Dec 13, 2015, 8:26:50 PM
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