[outdated] Caustic Arrow Solo Map MFer (20/300+)
Why Carcass don't count in cloud tooltip?
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Known bug. Area damage modifiers do not display on the tooltip.
But don't worry. They do impact the damage. Jul 27, 2011 - Sept 30, 2018.
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Hi
Im HC player and I have question. Which items You recommend for this PA build if I prefer more toughness instead of magic find? Honestly I don't need any MF gear :) . Just need survivability. |
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If you're not interested in MF I suggest you take a look at Clad's Poison Arrow Guide.
https://www.pathofexile.com/forum/view-thread/1412226 Jul 27, 2011 - Sept 30, 2018.
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" The guide Serleth suggested is nice. You might also want to take a look at Havoc's hardcore character Havoc for ideas. In particular, I found that using Ice Shot instead of Frenzy for curse on hit was very nice (get frenzy charges from Blood Dance for the most part, reserving single target frenzy for bosses); also, Havoc uses the Hidden Potential jewel which is fantastic. Currently, Havoc's character is wearing a Cloak of Flame - but of course you'll want to upgrade to a Lightning Coil as budget permits. Last edited by hankinsohl on Nov 11, 2015, 10:05:13 PM
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" I noticed that your jewel-based tree and Clad's both end up with 6 jewel sockets, but you spec into Method to the Madness and Corruption and he doesn't. Any idea why that is? They're not all that different aside from that, so I was curious about the difference. I'm using your tree right now in Darkshrine and it's working great. | |
" Clad is going largely defensive, so full Acro branch, Arrow Dancing (for Uber) or AoE for mapping (to compensate for not having Carcass Jack), more life, etc. He then compensates for the missing damage nodes off the tree by utilizing power-heavy jewels and Rallying Cry (hence the skill effect duration nodes). You'll also notice a couple of those jewels have +attributes, which is mostly to cover off intelligence deficits. Conversely, we're pigeon-holing three gear slots with Goldwyrm and -40% resistances with Andvarius x2. That means we can't take as much damage on the jewels, because we're instead focusing on resistances. Similarly, resistances and attribute affixes both are suffix rolls. So in order to compensate for having less damage off jewels, we instead invest in Method and Corruption, the latter of which conveniently gives us a total +40 intelligence (after you also invest in that Shadow jewel) in order to make gearing easier to keep our int gems levelled. Without Corruption, you would need GG res jewels in order to free up suffixes for intelligence on gear. Since it's easier to cover off resistances with gear than jewels... Corruption it is. Gives us the best combination of gear balance and opportunity to roll damage affixes on jewels instead of needing both int and resistance suffixes. Jul 27, 2011 - Sept 30, 2018.
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Very cool, thanks for that explanation!
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Before anybody asks, I'll address this right now.
We don't know yet what damage scaling either Rapid Decay or Void Manipulation are going to have, nor what the quality on the gem will be. Just like Slower Projectiles, all three gems start at 20% more damage. As it stands, Slower Projectiles climbs up to 29% more damage and 10% increased damage off quality. There's only one reason to take Decay if the damage scaling is the same as Slower Proj. Same colour, possibly the same 20-29% more damage. The only difference is SP has 140% multiplier compared to the 125% for Rapid Decay. We'd need to see what the quality is in order to switch over, but otherwise (assuming the scaling is identicaly) we're losing skill effect duration for no reason by choosing Rapid Decay over Slower Projectiles, given that the mana multiplier difference doesn't really affect us anyway except for reduced recovery maps. Which Soul Siphon largely takes care of anyway. The same logic applies to Void Manipulation although the change-over would be pretty much identical (again, assuming identical scaling for both quality and base increases). The difference being that we'd recover projectile speed, allowing our arrows to reach the target area faster. So insofar as the damage scaling is identical, including the quality bonus on the gem, we'll probably switch to VM just for the minor benefit of the recovered projectile speed. For those that are interested in scaling more damage at the cost of AoE (and to make colouring easier), you could drop Increased AoE for RD instead. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth on Nov 13, 2015, 5:39:29 PM
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Hi Serleth
I have question about gem order. On your Gems & Links section you right down: In a +3 Bow, we use Poison Arrow - AoE - Conc Effect - Empower - Slower Projectiles - IIR (in that order). Why this order? I thought order is not important/no matter Last edited by Slimak1980 on Nov 14, 2015, 8:57:15 AM
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