[Item Filter] One Filter to Rule Them All 4.9.2 (Updated 2021-10-25 / EOL)

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rusher21 wrote:
Hi, first of all thanks for sharing.

My feedback1 is to give a changelog for each version. (below your post?)
For instance what changed from 0.9n what I downloaded yesterday to v1.0 :)

By the way: Just tested it yesterday my first time, and it worked all well.

My feedback2 when playing a few levels in the Beta:
I found some text sizes were much too small, for white items on my level.


Used to have one. Maybe I'll go through the thread and combine them all into one spoiler in the main post again. For 0.9n -> 1.0: https://www.pathofexile.com/forum/view-thread/1259059/page/14#p10917235

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TuroviK wrote:
Vaal Orbs aren't listed in the filter as currency, can someone confirm they'll still show up?

Thanks


All currency is shown. At the end of the currency sectio, there's a "CatchAll" block.
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
Last edited by Muldini on Jul 10, 2015, 2:12:23 PM
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Muldini wrote:
However, one can still drop them if you have one :) Unlikely, but doesn't hurt to keep it either ;)

That is actually an excellent point! :o My apologies sir :|
Got this error when loading v1.0
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Failed to load Item Filter: Line 346: Unable to parse parameter for Class rule: No item classes matching "Stackable Currency"
Christmas comes early - The Awakening!
┊  ┊  ┊
┊  ┊  ┊
┊  ★  ☆
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rusher21 wrote:
Got this error when loading v1.0
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Failed to load Item Filter: Line 346: Unable to parse parameter for Class rule: No item classes matching "Stackable Currency"


Ye, an issue on GGG's side. I've uploaded 1.0.2 as a hotfix for the meantime.
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
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Qarl wrote:
Version 2.0.0b
  • Fixed a bug with Item Filters where some item types would not load if they were included in a type that was already loaded. For example, "Thrusting" when "Swords" was already loaded.


This has been deployed as a restartless patch. Closing and reopening your client will update it.


Updated to 1.0.3 to bring back the functionality that was removed as a hotfix now that GGG has fixed the root cause.

There was also an issue that showed unique items which didn't belong to a specific tier in a currency textcolor. They will now be displayed as regular uniques again.
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
Last edited by Muldini on Jul 10, 2015, 9:02:08 PM
Some white low lvl flasks had a VERY blue tint to their name. This made me feel the urge to hover over them to check if they were actually white, or maybe blue. Not a good change, in my humble opinion ofc ;)
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Meisen wrote:
Some white low lvl flasks had a VERY blue tint to their name. This made me feel the urge to hover over them to check if they were actually white, or maybe blue. Not a good change, in my humble opinion ofc ;)

I used to use this filter because it was effective and kept the classic PoE color theme. Now there are pointless "creative touches" (uniques are now currency colored instead of their classic orange-brown, wtf) that add nothing and only cause visual clutter and confusion, so I won't be using it anymore.

*edit* cleared up by author. sorry for my complaining.
Last edited by splitsticks on Jul 11, 2015, 11:24:00 PM
How can I highlight a specific White Item (for unique chancing)?
Christmas comes early - The Awakening!
┊  ┊  ┊
┊  ┊  ┊
┊  ★  ☆
"
splitsticks wrote:
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Meisen wrote:
Some white low lvl flasks had a VERY blue tint to their name. This made me feel the urge to hover over them to check if they were actually white, or maybe blue. Not a good change, in my humble opinion ofc ;)

I used to use this filter because it was effective and kept the classic PoE color theme. Now there are pointless "creative touches" (uniques are now currency colored instead of their classic orange-brown, wtf) that add nothing and only cause visual clutter and confusion, so I won't be using it anymore.


Those weren't "creative touches", those were bugs. And they've been fixed in version 1.0.3.

The flasks were "upside down", so the normal flasks had a magic highlight and magic ones a normal one.

As for the uniques, two posts before yours I wrote:

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Muldini wrote:

There was also an issue that showed unique items which didn't belong to a specific tier in a currency textcolor. They will now be displayed as regular uniques again.


This happened as I added a "SetTextColor" modifier to the "CatchAll Uniques" block so it's themeable using Filtration. I must have copied the wrong RGB code (the one for currency instead of uniques).

So yeah, if you find other "creative touches" that seem really out of place (as the unique one certainly would), please let me know so I can make sure it's actually intended.

Thank you all, and sorry for the inconvinience yesterday. It was a damn hectic evening.
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
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rusher21 wrote:
How can I highlight a specific White Item (for unique chancing)?


Simply open the file (I recommend Notepad++) and search for "### Chance". That will get you to the chance section with lots of already in place examples. Copy one and replace the BaseType with the one you'd like to add.
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059

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