What happens when Closed Beta starts tomorrow?

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Jackinthegreen wrote:
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Erak wrote:
Does this mean all my investment to EB gear is useless now?
Pisses me off how much you change the game and render my efforts useless in regular basis.


It might not mean they'll be totally useless, but you'll likely have to make some changes here and there. Since the battery will be energy shield on the mana globe itself that means you'll probably want a way to recharge the "energy mana." The Zealot's Oath or Ghost Reaver keystones could have interesting use there for example, if they are staying in as-is. At least one unique jewel will certainly have an impact on energy shield, so that might help. If you don't get into the beta to see firsthand, PoEbuilder has mentioned it'd take them at most a couple weeks to get the starting beta passive tree up and running.



I stopped one of the videos showing the passive tree and ghost reaver has disappeared,there is a socket instead of ghost reaver.
The only thing i'm interested in is how effective their desync fix will be, and that mobs/bosses won't have 1 shot auto attacks you can do nothing about. Basically i want to see a bit more player skill being needed than just gg gear that melts stuff before mobs/bosses touch you.

As for the jewels thing, i think it's just going to be a major cluster frack.

Haven't played since last league, 2 months?, so i do want to see something good comming out of these changes.

OH, are they finally removing normal, cruel, merc difficulty, cause going through 3 acts was painful enough already.
IGN: FoughtBledAndWeptForGod, WoE_HitoZ

stream: http://www.twitch.tv/hitokirizoro
These changes look interesting, many new things that will keep both old and new players occupied.

Only thing that saddens me is that for already two large content patches, there has been NO adjustments/improvements to both spell and ranged attack totems. With the change to shotgunning mechanics, flame totem builds will slowly die out the same way dual spell totem builds did.

PoE was always #1 about build diversity, possibilities and so on. Removing a handful of once viable options by neglect sends the wrong message.

So mjolner build will be nerfed now or not? I just bought oone so i want to know what to do
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Superdema wrote:
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Jackinthegreen wrote:


It might not mean they'll be totally useless, but you'll likely have to make some changes here and there. Since the battery will be energy shield on the mana globe itself that means you'll probably want a way to recharge the "energy mana." The Zealot's Oath or Ghost Reaver keystones could have interesting use there for example, if they are staying in as-is. At least one unique jewel will certainly have an impact on energy shield, so that might help. If you don't get into the beta to see firsthand, PoEbuilder has mentioned it'd take them at most a couple weeks to get the starting beta passive tree up and running.



I stopped one of the videos showing the passive tree and ghost reaver has disappeared,there is a socket instead of ghost reaver.


Has Ghost Reaver entirely disappeared from the tree or merely been relocated? If it has been taken out fully then I'd expect some sort of way to get it through other means or some form of compensation. But it might also be a change to the way ES works. We'll just have to see when the data becomes available I guess.
Soooo ... what this game needs is new player friendly things to keep them in the game and they are making normal difficulty harder? Really?
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Superdema wrote:
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Jackinthegreen wrote:
"
Erak wrote:
Does this mean all my investment to EB gear is useless now?
Pisses me off how much you change the game and render my efforts useless in regular basis.


It might not mean they'll be totally useless, but you'll likely have to make some changes here and there. Since the battery will be energy shield on the mana globe itself that means you'll probably want a way to recharge the "energy mana." The Zealot's Oath or Ghost Reaver keystones could have interesting use there for example, if they are staying in as-is. At least one unique jewel will certainly have an impact on energy shield, so that might help. If you don't get into the beta to see firsthand, PoEbuilder has mentioned it'd take them at most a couple weeks to get the starting beta passive tree up and running.



I stopped one of the videos showing the passive tree and ghost reaver has disappeared,there is a socket instead of ghost reaver.


I could be wrong but i think it was moved "north" of the passive tree, can't recall where i heard/read that though.
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Grimlocke_ wrote:
These changes look interesting, many new things that will keep both old and new players occupied.

Only thing that saddens me is that for already two large content patches, there has been NO adjustments/improvements to both spell and ranged attack totems. With the change to shotgunning mechanics, flame totem builds will slowly die out the same way dual spell totem builds did.

PoE was always #1 about build diversity, possibilities and so on. Removing a handful of once viable options by neglect sends the wrong message.


The adjustment to how projectiles work is going to open up a lot of doors I don't think many people are recognizing just yet, depending what happens with the changes as a whole. One of those doors I believe (total speculation) will be the freedom to finally lift the rather oppressive penalty on ST & RAT introduced in 1.1.0 (where the penalties became multiplicative). That would certainly allow for the return of diversity with totem play.

Also, there's this bolded text below which appears to have been overlooked by many. I've provided the preceding lines for context:

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Multiple projectiles emitted at exactly the same time can no longer hit the same target. Their area of effect damage can still overlap, dealing damage to the same target multiple times. Many skills have received balance changes as a result.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Apr 20, 2015, 5:27:23 AM
"
Jackinthegreen wrote:
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Superdema wrote:
"
Jackinthegreen wrote:


It might not mean they'll be totally useless, but you'll likely have to make some changes here and there. Since the battery will be energy shield on the mana globe itself that means you'll probably want a way to recharge the "energy mana." The Zealot's Oath or Ghost Reaver keystones could have interesting use there for example, if they are staying in as-is. At least one unique jewel will certainly have an impact on energy shield, so that might help. If you don't get into the beta to see firsthand, PoEbuilder has mentioned it'd take them at most a couple weeks to get the starting beta passive tree up and running.



I stopped one of the videos showing the passive tree and ghost reaver has disappeared,there is a socket instead of ghost reaver.


Has Ghost Reaver entirely disappeared from the tree or merely been relocated? If it has been taken out fully then I'd expect some sort of way to get it through other means or some form of compensation. But it might also be a change to the way ES works. We'll just have to see when the data becomes available I guess.


My guess would be either a) It's been relocated or b) There's a jewel mod that provides the same effect, but the socket allows for greater diversity in how you can manage the surrounding nodes.
Jul 27, 2011 - Sept 30, 2018.
"
Pivovar wrote:
The only thing i'm interested in is how effective their desync fix will be, and that mobs/bosses won't have 1 shot auto attacks you can do nothing about. Basically i want to see a bit more player skill being needed than just gg gear that melts stuff before mobs/bosses touch you.

As for the jewels thing, i think it's just going to be a major cluster frack.

Haven't played since last league, 2 months?, so i do want to see something good comming out of these changes.

OH, are they finally removing normal, cruel, merc difficulty, cause going through 3 acts was painful enough already.


The desync "fix" is actually just a potential different way for the player client to talk to the server. Currently the service doesn't force the player to wait to do an action which means you see something happen instantly, but it might not register properly on the server side.

If you enable the desync fix then it'll force the player's computer and the server to "shake hands" so to speak and agree on where the player is and so on. The option is only viable if you have low latency. Anything under 300 ms or so should be fine, but above that and you'll notice the game slow down.

Basically it's down to what your latency is normally at whether the desync fix will give you any results. Due to the way computers have to talk to each other GGG is pretty limited with desync fixes.

And no, they are not removing a difficulty. They are, however, doing their best to streamline things so hopefully it won't feel like such a slog.
Last edited by Jackinthegreen#3344 on Apr 20, 2015, 5:31:59 AM

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