What happens when Closed Beta starts tomorrow?

RIP Frozen Pulse. It's been real.
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Hemmingfish wrote:
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sharkh20 wrote:
This is always my favorite part of PoE. New sweeping changes go into the game. Everyone is like "oh no, my builds! I quit." New content is released. New interesting builds are created. Everyone is fine. Love seeing what people come up with.


Yeah, like the last "big shakeup" where all those people who were playing tornado shot and flameblast continued playing tornado shot and flameblast, along with all the people who got their builds wrecked.

New builds incoming! Not...

EDIT: fixed some punctuation and grammar


There have been huge changes on larger patch releases just like this one. Act 3 changes were ridiculous. Changes when act 2 was being built were also crazy.
Last edited by sharkh20#2500 on Apr 20, 2015, 12:34:53 AM
So many changes..

Don't like that Frenzy charges (Frenzy) is getting nerf'd again. However, with such changes to projectile I just hope split arrow isn't forgotten. I quite enjoy split/crit/frenzy shadow.

It's really a lot to take in, far to much to even speculate anyhow about how everything will turn out.

Everything nerfed! Oh nos!

Heh, not really. Should be fun. As long as we can avoid getting accuracy, can get more evasion, or have different reflect mechanics that don't take your own accuracy into account, I'm not too concerned about the Ondar's changes for my ranger.

Self-inflicted deaths are the worst.
IGN: Fiona_Falconstrike, Geldar_the_Barbarian, Natalie_Fellshadow
I liked GMP freeze pulse. It has nice cast effect. I wonder what would be the point of using GMP on basically anything if shotgunning will no longer be a thing. No dmg penalty on GMP? Dmg boost on LMP? Will see.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
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Chris wrote:

There has been a general rebalance of monster life and damage. Monsters should be a fair bit scarier now. We saw this as an important return to earlier difficulty of Path of Exile. This rebalance has been focused on Normal Difficulty. Much of the monster balance is currently wrong in Cruel and Merciless, especially in the case of major bosses. The armour calculation has been adjusted to make it more effective in response to the damage changes.



Wrong in which way? They do more damage or less damage than they should? For testing purposes it is helpful vital to know info like that.
Ascension tied to Lab is the worst thing GGG has done...apart from GGG's philosophy on Trading. Oh and Gambling Loot boxes. And selling out to tencent.

I used to love GGG. I supported to ensure GGG remained independent, now I just wish I could get my money back. -_-
Last edited by Chameleon#4418 on Apr 20, 2015, 12:54:04 AM
I really like this, only thing that scares me is the EB change, i can see the good thing about EB making Mom alot stronger by having ES on mana, bigger effective mana pool for MoM, but im scared for AA being useless, they will need to nerf the needed mana req but then they are probably nerfing the amount of physical/fire damage mitigation it does currently, and thats scary, AA is in a good position the last nerf to it made it good but not overpowered as it were before. The shotgun effect is not as bad as it seems they are going to have to buff the shotgun skills or most spells are going to be useless. The leech changes scares me a bit though i don't really understand what the changes are. Local to weapon does that mean no more leech to spells and unarmed? or do we need to get leech rolls on weapons and drop damage for leech?

The only problems i can see is the nerf to mana reg and mana pool and i believe they are going to lower mana cost of spells or multipliers from supports for spells, maybe add in more reduced mana cost nodes on the right side of the passive tree so voidbringers/6l spells will still be achivable without droping all damage and life for mana and mana reg. Don't see why so many whine trust ggg they are only giving us con changes and later they will give the pros changes
I don't know...

I thought PoE was the best PoE I have ever played recently. I am not so sure if it really is a good idea to actually build a "new" PoE from scratch.

I will see if "scarier" is good. I liked the old balance, as it made casual play possible. It was feasable for my casual guild to get to endgame in a new league in abaout 2 weeks. I hope we will still be able to play through the stuff when it's harder, especially when bosses where already a problem sometimes.

But I will see. Up until now all patches worked out it the end. Gogogo GGG.
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Iteration on existing item mods and the addition of some higher level mods.


...meh. really not forward to having higher tiers. between figuring i was done with gearing on standard to the obvious power creep of this, looks like my PoE days are numbered.

[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
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Commoble wrote:
LMP voidbearers no longer deal triple damage? Best patch ever!


They've all been buffed, so now you can enjoy higher damage from blue/normal dogs! Not to mention certain rare mods of voidbearers will get insane damage boosts with single stream incinerate. Studying the monster's new damage capabilities with all the skill gem damage changes will RIP like half the testers.
I wonder if Hillock-Senpai will notice me when I go to town??

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