A potential change I'm keen to hear your thoughts on
" See Mark's comments on Page 15 of this thread. Jul 27, 2011 - Sept 30, 2018.
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" he doesnt really say, anyway i posted my thoughts, if es is limited to the options we have now for regenning it, i dont think the keystone will be very popular |
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I was thinking about this a little bit and I thought it might be interesting if you "flipped" Mana and ES.
The character would use mana first and then go into the ES pool second. This way the mechanics of ES actually make a little more sense. Your mana would act as the pool for auras and what not and have the regular regen but if you run out of mana you would dip into the ES pool. Once your ES pool is depleted you would have to wait that recharge time but your mana would be continually regening on top of that just in case you had to cast your skill to quickly get out of a situation. This way we still reduce the power of MoM and high regen but give casters who do not have leech a chance to utilize both pools more effectively. You would dip into ES only in high stress moments instead of always having a depleted ES pool. What do you guys think? Edit - I would support the change if it was like this Last edited by BananaJams#3663 on Apr 18, 2015, 12:43:49 AM
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" This is a great idea. It keeps all the options open for builds to go 100% mana reserving, but it means mana regen v mana consumption can be managed the same way as it is now. |
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Jesus christ I can barely even read this thread there's so many people who have no reading comprehension at all.
I am in favor of this. EB/AA/MoM is much too easy as a defense for what you gain from it, it's become the standard for far too many builds. |
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" hmm sounds interesting but i would like to ask how would it worked with bloodmagic keystone both of them turns mana cost to shield/blood which would be applied first?I saw that we'll need to spend life instead at page 15.willing to see anychanges so that this could work with bm. IGN : LordOfLich if can't find me in game leave a message i'll make response asap Last edited by andy101y#2829 on Apr 18, 2015, 12:58:07 AM
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Pretty much needs to either include % ES regained per second in the keystone or have nodes after it to be super useful. I do like the idea of mana first, then ES; that's actually the most elegant solution and doesn't require you to get the other keystones that make ES not ES.
This change did make me realize that the only way to make Energy Shield functional in this game-IN ANY BUILD-is to use passives to completely ignore the core mechanics of Energy Shield and make it more like life. Maybe that needs to be looked at in the future... Read my book! The world ending in every way anyone ever thought it might end, all at once. First few chapters are available online for free. http://www.amazon.com/The-End-World-Know-ebook/dp/B00CZ21JAQ Last edited by TheTenthDoc#6709 on Apr 18, 2015, 1:08:19 AM
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not a fan!
unless its with many other changes to go with it. It will make getting high mana regen too difficult es nodes wont affect mana regen clarity will take much higher proportion of your mana. how do you even imagine lvl 20 AA could be run with these changes? not to mention 20+ It is already an investment to run AA 150+% mana and mana regen AND sacrificing ES is not a minor thing. my current build has just under 4k mana (with EB) to be able to run lvl 20 AA and spam skills with enough spare to LW when needed. with the proposed change that amount of mana would be straight up impossible. |
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" ^^ I do hope Rory sees this! I think its a pretty good solution to everyones current issue with what was suggested. |
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"+1 was about to suggest that. Besides that, we really need a rough outline of what other relevant changes would (will?) accompany this change because, at this point, we're just tossing around numerous "what if" scenarios with no coherent subject to actually discuss. This change is so far reaching for a subset of builds that it simply cannot be assesed in isolation from all the other mechanics that play a role here. |
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