A potential change I'm keen to hear your thoughts on
This change looks very interesting.
Please let it have enough time in beta to get a thorough testing. Don't give up on it because people are having a hard time breaking old habits. I like that this will make EB different to simply having a huge mana pool. I like puzzles and this gives more puzzles to solve :) " Ironically EB was meant to take away a caster's defense for mana. Tin foil hats are a lie propagated by the aluminium industry.
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I love this change. It makes EB dynamic instead of a boring mana fixer for MoM and AA. I've always felt that AA shouldn't really ever be sustainable indefinitely, it should be situational.
Just put a circle of Mana Regeneration, %Increased Mana, Energy Shield Recovery, %Increased Energy Shield behind EB and AA/MoM becomes viable again without being as broken as it is currently. It helps that I made a suggestion recently to cover up the naked Mana globe, and a few days later this is brought to light... ;) Edit: MoM could use a rework as well. Maybe make it something like: 30% of damage taken is removed from Mama before Life. Damage reduction is based on Intelligence instead of Armor. You have no Armor. *You call into the void. You hear a sound in the distance.* Last edited by Felix35071#6865 on Apr 18, 2015, 12:19:37 AM
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Now that I'v had time to theory a few build ideas all I can think is this change is bad if their goal is to nerf MoM or AA.
It'll take a few key unique and specific passive points but MoM might even be more viable if you have them and because you won't need mana to cast your spells a high lvl AA might not be out of the question. |
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" I know it was meant for that, but it just isn't worth giving life for mana just to cast skills. This is a huge nerf for casters which weren't even op to begin with. Steam- squurellkiller
IGN- Sir_Loots (Standard) |
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" The energy shield wont absorb damage anymore. It will be used as mana for your active skills. |
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This whole thread has led me to glue my face to my palm.
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"From what I am seeing from this change, its really just MoM that needs to be fixed. I would just reduce mana regeneration to 0 with the MoM keystone, they might have to give cloak of defiance a different stat other than mana regeneration but I think it would fix a lot more problems than changing EB does. That way, MoM builds would have to rely on leech to get their mana and not be able to support AA. |
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I think EB was ok the way it was. Witch casters had two choices for defense, either EB MoM AA, or CI ( hybrid life/ES builds suck except for summoners). Now i think it will be only CI and with CI being expensive people wont play witch as much. Just my prediction.
Steam- squurellkiller
IGN- Sir_Loots (Standard) |
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" I dont think you really have a good grasp of how powerful evasion and armour builds can be. Here is a video I made earlier of an ev+ar ranger running around in merciless lunaris http://www.twitch.tv/64521xw2/b/650915891 show me an EB AA MoM character than can survive even 20 seconds of the punishment this type of character can just stand still and take literally infinitely without breaking sweat... You can tank damage like that with armour evasion using 15 chaos worth of gear, far less than the price of just the COD chest. What are these sort of defenses going to be like when you are adding fortify to the mix? How tanky you think this gets when I actually use my pots? This is my cloak witches setup Foxish MoM Cloak Arcer
Spoiler
stats at lvl94 Life: 5,450 Evasion: 3,300 Mana: 4,600 Mana Regen: 475 Arctic Armour: lvl25 + Inner Force Arc DPS: 20,200 Current tree at lvl94 http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAuMEBwSzBx4HYwelCPQMfQ5IEFgQfxEtEZYTnhXnFm8WvxbzFy8aOB8CJKok2CY8JpUnLyj6LJwtHy-dMjQy0TbpOlg64UGHRUdFfEWdRtdJUUmyTLNTUlVLVcZV1l3yXyph4mTnZp5qQ2sXcYVzs3YRfIN-M35Zf8aApIIQgh6Cm4LHg9uFbYw2kFWVIJUul5eaO5rgogCio6SRplexQrc-uJO86sAawFTAZsHzxp7Lvcy3zfrVddWB1abYvdq52wvfit-w4XPjauTs6-Tr7uw47TzwH_Br8NXyRfno-tL-Cg== Ive tried doing this with her, she can take 2 big hits from brutus and then I have to warp away on the edge of death and nuke him because I would die, very very quickly attempting to tank like this a moment longer. Its truly weak in comparison. That ranger is ar+ev, coil ev acro ondars setups are also ridiculously strong compared to COD EB AA. When foxtactics made his cod arcer, he evolved it into a lightning coil arcer because the coil was literally twice as good when it came to damage mitigation. then you take that same coil and add 10k more evasion on top, and then add ondars guile, and then add acrobatics and phase acro, and then add a larger life pool with triple the life regen, then add way more life leech and damage, then add more endurance charges, now add the new fortify buff and you have what south of the tree builds are capable of defensively. Its lightyears beyond what MoM casters have going on. " Im not one to shy away from complexity, and Im not just saying this because I had a bad initial reaction to the change, but that does sound awfully complex mate. I can see myself trying to explain this at length to new players in forum posts, and failing. I get it, and that does work slightly differently to what I first thought where MoM would hit mana directly beneath es from all damage, but basically what this means is you have to get ZO with your COD, and then its still a must have except now you must have Qarls new amulet to go with it otherwise you are making an obligatory trip to the marauder zone for your es regen unless you spec Reaver and then loose all your life leech? I mean, thats not actually quite as bad as I first thought but thats still a pretty heavy set of mechanics, I dont want to say convoluted or cumbersome but almost, its almost on that level. I dunno, I really think were going to have to try this out to know for sure how its going to come together, all the fears expressed may be bang on or they may be totally misplaced. I dont think its fair to make a complete judgement on it from pure theory like this. Honestly, you guys may think "no, just no" but with something like this I dunno if I could really test it and give honest feedback if I dont have my current gear to actually see how it works at high levels. I would need to get a COD and a full endgame specced out high level witch with atziri belt and all manner of stuff on the beta server to be able to tell you how I feel about its real impact and I dont see that being realistic on a realm with constant wipes and updates etc where we wont be able to port our characters over to properly test endgame specs with realistic endgame gear, fully leveled gems etc. Any way of giving us like, 1 day or a weekend with a few ported over chars on the beta server to really give this a go at some point? |
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this change has my approval
keep up the good work! :) |
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