A potential change I'm keen to hear your thoughts on
" Basically this. Without a change to current mechanical capacity to recharge energy sheild, there isn't a way to make this work outside of very niche and extremely passive point hungry builds.
Spoiler
One means of making it would would be if Essentia Sanguis was changed to have the ghost reaver mod apply only to the claw in question. (Lifeleech from this weapon applies to your energy sheild).
This would permit claw builds the ability to run a lot of auras and a hybrid defense setup, without needing to run a blood magic gem - and could still have lifeleech to supplement their health pool. I'm excited by upcoming mechanical changes and additions, We've already seen +ES on hit, but in the current state of the game, this is a bad change. In act 4 though...I'll need a full set of patch notes to decide that. " Energy Shield protects Mana instead of Life has promise and niche utility. Spend Energy Shield before Mana for Skill Costs as far as I can forsee in the current state of game is utter garbage. "If you’re incompetent, you can’t know you’re incompetent. […] the skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is." ~David Dunning Last edited by TikoXi#0194 on Apr 17, 2015, 10:01:15 PM
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The largest possible detriment to what people are currently doing seems to be that it's going to be harder to sustain AA. But really is that reason enough to deny all the possibilities this might bring?
Stop being so negative and think of the possibilities!. Last edited by Zoroch#0683 on Apr 17, 2015, 9:58:04 PM
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This change is weird, but it'll shake things up a bit and I am quite interested. Assuming I haven't gotten anything wrong (I just woke up, I'm kind of dumb when I first wake up):
Pros: You can now reserve all your mana and still have ES to spend. Shavronne's Revelation becomes even more powerful, as one of the major drawbacks to spending ES instead of mana will be the recharge delay. Cons: Your mana passives no longer affect the extra "mana" you get from EB. Arctic Armor and Mind over Matter will be less effective. Acrobatics will be less effective with Pledge/Cloak builds. Observations: Clearly this is meant to be an even further nerf to the EB/Mind over Matter combo, with or without Cloak of Defiance. I don't entirely know if it's warranted; I think that when you consider only the passives, the travel from the two keystones justifies their power and synergy. This move would kill that synergy altogether. However, it could open the way toward some other interesting changes. Idea(s): Since you're introducing gem slots, how about one right behind EB that would allow a player to Intuitive Leap over to the Infused Shield node behind CI? Aura Reservation Calculator: https://poe.mikelat.com/
Chromatic Calculator: http://siveran.github.io/calc.html Tired of using GGG's crappy skill planner? Tell them here: https://www.pathofexile.com/forum/view-thread/1555283 |
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i love this, now you have a real alternative to just stacking mana... im curious how the es regen mechanics will work!
ign: ALLRAUDER
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Wait, wait, wait... Wait a minute please!
What do you mean by "Chaos Damage goes straight to mana"? Does this actually means, what with 100% or nearly mana reserved, any player with reworked Eldritch Battery will be essentially Chaos Immune? *confused_koala.jpeg* |
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This isn't a good change at all from the way I understand it. Energy shield on a whole is a bit of a gimmick because it doesn't recharge, so why would I want it seperate from my mana pool?
GGG listens to its fans!!! Thank you!
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This would be a terrible change.
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" Chaos damage applied to your mana globe via MoM will bypass ES and hit your mana. Regular damage to your mana glove via MoM will hit ES first. |
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" That's the problem right there. I should clarify my earlier statement that Snorkle quoted initially, where I said "The EB/AA/CoD setup was easily the strongest defensive choice you could make, without really sacrificing a whole lot to get it done." What I mean by that is the EB/CoD/AA setup in its current iteration synergies perfectly with itself. The things you already normally pick up in order to sustain AA help sustain MoM and you never run out of mana. Ever. It frees up a flask slot that you can use defensively instead. And if you're a halfway decent player with your flask management, that's where it becomes truly powerful. " This is just flat out wrong. You can get it working efficiently without taking a single aura reservation node. Setting up acro/phase/ondar's requires a lot more travel to get done, nevermind the six point investment on its own for the actual nodes. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Apr 17, 2015, 10:05:21 PM
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" The way EB currently works does exactly this...They don't need to break it for that. " You must have missed the boat on BM builds...They run WAY more auras than anyone else without this new EB. In fact, the new EB would not change their ability to run more auras at all... All that this would do for BM builds is let them use MoM through ES, which would be stupid because they could just as easily use the ES directly (which they do). |
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