Unique Items - Personal Designs

I love items that are good for you and your Friends :)
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DestroTheGod wrote:
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Mongobongo wrote:
I don't really think this is good in a RF-build. At least not mine. I don't have any problems maintaining my hp and would much rather have 100+hp/res and maybe other missing stats on my amulet than even more reg. Indeed 3% is a lot but it does not make up the loss of every other stat you could get on an amulet. I am still looking forward to getting this unqiue for testing reasons and i would absolutly enjoy having this well designed aura in party-play.
Hype!


Getting 3% max regen on an amulet saves you from having to travel to the dualist area for regeneration entirely. That's a hell of a lot of nodes saved that can be invested in life/other things.

We don't know the specifics right now, but the trade off might be worth it. There are a lot of life nodes in that area to consider. *shrug*. And amulets can only hit 79 life, not 100 :p


Well, it can only roll flat 79 hp, but a lot of strength aswell, which is 0.5 hp each aswell. So i sure can get an amy with more than 100 hp in total.

I dont want to skip the Duellist area anyway, there are a lot hp nodes quite close together. As i started as Scion its not a long way either.
would be awesome if GGG had a unique item design contest for players, and players voted on their favorite uniques, and maybe the top 3-5 were added to the game.
Could this be good for dual flame totem too? Or is the loss of other stats too great?
The life regen is usually hard to get, at least in my build, and it's super useful.
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finally an rf amulet!
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Qarl wrote:
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Wooser69 wrote:
RIP atziris foible, you were good to me but qarl has left me with no choice.


I hope it doesn't replace Atziri's Foible! (Well maybe for specific cases, but not in general.)

I really like Atziri's Foible, I'll make a note on it for the unique rebalance pass.


Atziri's foible is not used for the mana regen alone, it's used for the requirements and the mana provided as well. I think they both have different purposes.
After seeing rorys, I expected better from you Qarl!
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Snorkle_uk wrote:
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Mongobongo wrote:
I don't really think this is good in a RF-build. At least not mine. I don't have any problems maintaining my hp and would much rather have 100+hp/res and maybe other missing stats on my amulet than even more reg. Indeed 3% is a lot but it does not make up the loss of every other stat you could get on an amulet. I am still looking forward to getting this unqiue for testing reasons and i would absolutly enjoy having this well designed aura in party-play.
Hype!



what about thinking of it from the other direction tho, if you could drop 3% life regen from your tree, what different areas could you go to instead and how much extra life, core stats etc could you potentially spec?

not saying that will definately be a benefit over a rare ammy either, buts its worth considering.

This will become a very solid RF amulet - by far not BIS but still very useful. Plus it has only a low level requirement therefore imo it is a well balanced item.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
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SaiyanZ wrote:

I think people are more annoyed that you can't use scours on uniques. So if this amulet gets chanced instead of Voll's Devotion they need to start chancing another and another etc. Since Volls is an in demand item, many will chance this amulet as a by product. It is destined to be a 1 chaos item because of huge supply.

That's only a real complaint if you're trying to chance something with sockets. Yeah, your 6L occultist vestments could brick into a mantle. But your +24 Str/Int agate amulet is easily replaced if you don't get what you need.
Why am I wearing a heavy belt if I haven't got any pants?
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Gregoriel wrote:
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HeaT1 wrote:
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Gregoriel wrote:


Reblance idea 1: Small nerf to total mana regen (now 55 vs 90[Foible]). Small Nerf to Life Regen.

15% Increased Mana Regeneration Rate
1% Life Regen Per second
You and nearby allies gain 1.5% of life regen per second
You and nearby Allies gain 40% mana regen per second

Other possible negative trade offs:
a) -1 max fire resist (would hurt RF, could pair with 15% all resists for leveling help)
b) -3 mx all resists when taking damage over time (hurts RF pretty bad)
b) Cannot Use Skill Righteous Fire (says: "There, problem solved?")
c) 15% Increased Attribute Requirements (says: "Hey, I'm different from Foible")

Of course, if this is intended to synergize well with righteous fire, then 5-7% reduced damage taken from damage over time would be icing on the cake. (Such as if you wanted to drop the non-aura mana to keep this further from Foible.)


i feel these are terrible ideas. on the whole your suggestions pigeon holes the unique into an RF item only when in fact it has other uses. zealots, summoners (multiple summoner builds), utility for life/mana regen supplement for characters heavily relying on the right side of the tree. why would you ONLY see RF as the only use?

-HeaT


I made different suggestions, some that would help RF, some that would hurt RF, depending if they want this to be an RF item, or if they want it to be encouraged against RF. I further made suggestions on things that might push this away from Voll's Devotion. There are about 5 different possible ideas in there, mixed on different sides of different topics.


Without intending this to be mean, stfu. Your nerf suggestions are so ridiculously off-base and unwarranted its appalling. It annoys the hell out of me that someone could look at an item so well-designed like Shaper's Seed, with its perfect applicability to both early/end-games, and then offer up "suggestions" as it how it might be "improved". What insane hubris. The dev did a fantastic job combining two vital aspects of gameplay (life + mana regen) that various builds need without making it too generic or too OP in its niche role.

Please keep your irrelevant and over-the-top suggestions to yourself, thanks.


/end_rant
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u_u

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