NeverSink's LOOTFILTER v8.13.x♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions

I love the loot filter, the only problem I see is that it doesn't give crystal belt a sound or better font when it drops. In EHC this item is around 20c right now and i feel like it deserves a more noticeable sound. Other than that, great filter, love the semi-strict version a lot
Is there a version of this filter, but tailored for animate weapon?
"
about40sheep wrote:
Is there a version of this filter, but tailored for animate weapon?

Neversink's filter has a section you can turn on for animate weapon. Search for the following inside Neversink's filter script:

"
#------------------------------------------------------------------------
# 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
#------------------------------------------------------------------------
# UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)

#Show
# Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
# Rarity Normal
# SetBackgroundColor 0 0 0
# SetTextColor 150 0 0
# SetBorderColor 150 0 0
# SetFontSize 36


Remove the # in front of the code lines:

"
#------------------------------------------------------------------------
# 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
#------------------------------------------------------------------------
# UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)

Show
Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
Rarity Normal
SetBackgroundColor 0 0 0
SetTextColor 150 0 0
SetBorderColor 150 0 0
SetFontSize 36


Bam there you go! Animate weapon now turned on for Neversink's filter. :)
YOUTUBE - http://www.youtube.com/richardbmiller2
TWITCH - http://www.twitch.tv/hellcat5gaming
Last edited by Hellcat5#1740 on Sep 22, 2016, 8:11:28 PM
Was wondering if anyone else filter doing this ? I haven't changed a single thing in the file itself...just started doing this after the last two patches. So I checked for an updated version and put in the newest 4.1 filter(regular) still doesn't fix it.

Spoiler








Spoiler





Last edited by Crims#8108 on Sep 22, 2016, 10:03:41 PM
"
Simplexity99 wrote:
Was wondering if anyone else filter doing this ? I haven't changed a single thing in the file itself...just started doing this after the last two patches. So I checked for an updated version and put in the newest 4.1 filter(regular) still doesn't fix it.
Spoiler







Spoiler







This is a known bug. We've discussed it both with GGG and on many pages here and other places on the forums. The best "fix" for it that I know of to date is to restart your game client. As far as I know, "they" are working on it.
YOUTUBE - http://www.youtube.com/richardbmiller2
TWITCH - http://www.twitch.tv/hellcat5gaming
"
Hellcat5 wrote:
"
about40sheep wrote:
Is there a version of this filter, but tailored for animate weapon?

Neversink's filter has a section you can turn on for animate weapon. Search for the following inside Neversink's filter script:

"
#------------------------------------------------------------------------
# 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
#------------------------------------------------------------------------
# UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)

#Show
# Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
# Rarity Normal
# SetBackgroundColor 0 0 0
# SetTextColor 150 0 0
# SetBorderColor 150 0 0
# SetFontSize 36


Remove the # in front of the code lines:

"
#------------------------------------------------------------------------
# 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
#------------------------------------------------------------------------
# UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)

Show
Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
Rarity Normal
SetBackgroundColor 0 0 0
SetTextColor 150 0 0
SetBorderColor 150 0 0
SetFontSize 36


Bam there you go! Animate weapon now turned on for Neversink's filter. :)


Mine, in the 4.1 filter looks like this:

# 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
#------------------------------------------------------------------------
# UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)

#Show #$animate
# Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
# Rarity Normal
# SetBackgroundColor 0 0 0
# SetTextColor 150 0 0
# SetBorderColor 150 0 0
# SetFontSize 36

#Show #$animate, ranged


Like, do I delete the # with the "#$animate" at the start and at the end as well?

Im only asking because it says to remove them before the next 7 lines, but it's not in lines and I deleted like 9 or 10 of them, not 7
Last edited by MaximumJake#2673 on Sep 22, 2016, 11:25:37 PM
"
Hellcat5 wrote:
"
Simplexity99 wrote:
Was wondering if anyone else filter doing this ? I haven't changed a single thing in the file itself...just started doing this after the last two patches. So I checked for an updated version and put in the newest 4.1 filter(regular) still doesn't fix it.
Spoiler







Spoiler







This is a known bug. We've discussed it both with GGG and on many pages here and other places on the forums. The best "fix" for it that I know of to date is to restart your game client. As far as I know, "they" are working on it.



ah yeah, I was showing my friend and he said the same thing like right after I made this post haha, he said apparently it's been around since June? and it's random to who it happens to guess I got pretty lucky this time around :p I'm using ziz's filter for now since it is working properly.
the cards i believe that should have the same filter as the 'carrion crow'
Spoiler


also warband lootfilter pls


https://www.youtube.com/watch?v=gVdnO1ivlZk
Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. thinking: "This time is gonna be different. No, no, no please... This time is gonna be different."

-Path of Exile
Last edited by xrook#3956 on Sep 23, 2016, 2:46:01 AM
Just started using this filter a few days ago. Great filter. I did notice one curious oddity though. Magic Eternal Mana flasks seem to not be showing like the normal ones are. I had discovered a magic one that was item level 69 that was not showing at all. A item level 68 normal did show, but when turned magic seemed to show just as smaller blue magic items do (like it was caught by a different filter that I can't seem to locate). Looking at the filter Eternal Flasks (Magic and Normal) seems to be set to show just between item level 65 and 66. Is this narrow band intentional?

Edit: I have found my answer: They stop showing at item level 69 for Mapping if they are zero quality. Still, maybe cover the band up to 68 instead of 66 perhaps?

Also, randomly discovered a typo, if it helps:


# 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
Last edited by Lightpaw#1651 on Sep 23, 2016, 9:52:20 PM
So I like to use the MF version (strict) when I'm dry laking it. Anyone know why I'm seeing white bases of terror maul and infernal swords?

edit: nvm i just hid every fucker in the "lvling" section and it worked. that shit was triggering me
Last edited by illmtk#1047 on Sep 24, 2016, 3:01:08 AM

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