Act 4 Raise Spectre possibilities

I have gone through all the videos several times and there are some really nice options in Act 4 as far as I can tell.

There is a miner with a lantern that throws fire causing burning damage in a small area, so he could probably be built similar to Undying Incinerators (Inc Aoe, Conc Effect, Ele Prolif, Fire Pen, Inc Burning Damage, GMP, Spell Echo and Faster Casting (seems like a spell to me), LL...). Coupled with Fire Golem, zombies to tank and several curses on hit with Ball Lightning and EE, I can see this being really viable.

Next one is cloud like monster in The Aqueducts, shooting something like bigger ball lightning. But I guess it deals cold/lightning damage, as far as I remember it has cold and lightning immunity, so it would make sense (being some kind of cloud, wisp or whatever). So, something like AOE, GMP, maybe even Faster pProjectiles because it is moving slowly (but we'll need to see how it does damage first), Spell Echo, FC (seems like a spellcaster to me).

What I would definitely like to be viable is skeleton monstrosity resembling Nito from DS.



It attacks fast enough for a monster, but I couldn't see if that spear like attack pierces. If it does, a build similar to Tentacle Miscreations could work probably: GMP, Faster Attacks, Phys Projectile Attack Damage (feels physical to me), Added Fire while running Haste and maybe Hatred... I was afraid it won't leave a corpse because when you kill it several skeletons appear from the insides, but there is clearly a corpse left behind in one of the videos (hope it is not just cosmetic).

Then there are Devourer like manticors, the tail shoots like Plumed Chimeral (Barrage like attack), but the head is kind of melee, so it would be hard to scale (like devourers).

And finally those bluish woman with something similar to cold spears or arrows. But it seems slow and single target oriented.

Did you guys find something else? I am really planning to make a viable summoner this league and with the introduction of Golems and new monsters plus passive tree gems effecting minions it could be worth it :)
https://www.youtube.com/user/DaidelosGaming/featured
I hope they rework the whole damn gem.
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I hope they rework the whole damn gem.


Or that XD
https://www.youtube.com/user/DaidelosGaming/featured
"
I hope they rework the whole damn gem.


Becaauuussseeee?
To Do List:
-Add Better Minion Supports
-Add More Permanent Minions
GoreFleshSummoner | Low Life Zombie n' Specter Summoner
Summoner Gear: https://www.pathofexile.com/forum/view-thread/1633760
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Enzari wrote:
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I hope they rework the whole damn gem.


Becaauuussseeee?


Reasons. Duh.

Honestly, i just want more spectres. Make em weaker or whatever.. but i just want more.

On a side note, i am looking forward to see if the new golems will be tagged with "minion", which they probaly will be. I did like to see build diversity where you could mix such a thing into them without having to spend 50 skills on minion nodes.
If the new "nova" staff works with specters (as it's been confirmed to work with fire golems), then we in fo' some SHIET!
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Well we need a mob that can oppose bubble boys, a new enemy that has a strong defensive mechanism and strong offensive capabilities.
Closed Beta Member.
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Enzari wrote:
"
I hope they rework the whole damn gem.


Becaauuussseeee?


several reasons:
1. It's annoying to lose your spectres when logging out. Yes you lose zombies, but spectres are more unique, closer to Animate Guardian. If an Animate Guardian can retain its items, why can't a spectre gem retain its spectres?

2. The quality bonus is absolute total crap. It is only for a possibly slower-moving spectres that needs help reaching the movement cap. It does absolutely nothing for most other faster-moving spectres. And why would you need minion movement speed in the first place? No, you need qualities like the zombies have. Minion life/damage.
My summoner guide: https://www.pathofexile.com/forum/view-thread/1765329
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Last edited by Kaz2ndChance on Apr 11, 2015, 11:21:36 AM
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Kaz2ndChance wrote:
"
Enzari wrote:
"
I hope they rework the whole damn gem.


Becaauuussseeee?


several reasons:
1. It's annoying to lose your spectres when logging out. Yes you lose zombies, but spectres are more unique, closer to Animate Guardian. If an Animate Guardian can retain its items, why can't a spectre gem retain its spectres?

2. The quality bonus is absolute total crap. It is only for a possibly slower-moving spectres that needs help reaching the movement cap. It does absolutely nothing for most other faster-moving spectres. And why would you need minion movement speed in the first place? No, you need qualities like the zombies have. Minion life/damage.


More like that spectres are the one minion people go to a specific place to and raise only that 1 mob type to make the game content trivial compared to what it would be if they had to summon mobs from the zone theyre in.

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