unique items *no longer updated*

i dont get why GGG is buffing already most powerfull low life builds, i know this build has somme issues with light radius, but this is managable, and propably soon will be fixed, and i know its most expensive build, but usually power comes after wealth, right? :P

man, this "lucky" thing? all rolls performed twice? this is really powerfull, and gived away to the already most powerfull builds EXCLUSIVELY? why other builds can not benefit from this mechanic? dont get me wrong imo this "lucky" idea is great, but many builds could benefit from it, high crit for example would have even more crits, hihgh block build would have even more blocks.

imo design of this ring is not so good, there should be two separete rings, one with big light radius bonus, an the other one with lucky, aviable to everyone.

in before someone will say that it is aviable, as im sometimes on low life, but shavrones build have uptime of this ring at 100% of time, and this is unfair imo, this is already most powerfull build, why you GGG are making it even more powerfull?
Last edited by Ellohir#2300 on May 10, 2013, 5:15:12 PM
"
Ellohir wrote:
i dont get why GGG is buffing already most powerfull low life builds, i know this build has somme issues with light radius, but this is managable, and propably soon will be fixed, and i know its most expensive build, but usually power comes after wealth, right? :P

man, this "lucky" thing? all rolls performed twice? this is really powerfull, and gived away to the already most powerfull builds EXCLUSIVELY? why other builds can not benefit from this mechanic? dont get me wrong imo this "lucky" idea is great, but many builds could benefit from it, high crit for example would have even more crits, hihgh block build would have even more blocks.

imo design of this ring is not so good, there should be two separete rings, one with big light radius bonus, an the other one with lucky, aviable to everyone.

in before someone will say that it is aviable, as im sometimes on low life, but shavrones build have uptime of this ring at 100% of time, and this is unfair imo, this is already most powerfull build, why you GGG are making it even more powerfull?


It's not the best in slot for the majority of shavronne's builds.
This ring increases movement speed, which is nice but not crucial. The light radius benefit is debatable. It does not provide any stats, and the chaos res is ok, but can be found on any rare. The only good thing about it is the unlucky mod. However, no one knows how exactly it works yet. If it just affects damage you receive than it's pretty awful. If it affects enemies' chance to hit you, then this mod will only be useful for shavronne's builds which have high defense to begin with. Considering the majority don't and are just glass cannons, it'll be far better for these builds to get a chaos res ring with +40 Int and +ES rather than an unlucky mod.
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader
"
Quak3 wrote:
"
AnnanFay wrote:
Here's the 4 items. So people can see them all in one post.






thx


thx
Witch : HaleJesus LVL 82 Arc Summoner
SpectreGuide: http://www.pathofexile.com/forum/view-thread/292391/page/1
pls forgive my gibberish space orc english - its not my native language
Nah physical dmg not superior it is viable only with ek and big hitting 2 hander. You cant deal enough damage with sword and board or with mediocre phys dual wield it doesnt have decent aoe and phys bow builds lack decent ''phys only supports''.

Damage convertion from physical shouldnt be mandatory for pyhs bow and ek build.But i agree ek already strong w/o convertion but we cant say the same about bow builds. For aoe and clearing speed physical build stuck with cleave and GS and since cleave has its penalty only viable thing is going GS with 2 hander and building decent phys toon requires much more investment.

But once u find decent 2 hander or using EK physical does feel superior w/o them its not.
"
Ceykey wrote:
Nah physical dmg not superior it is viable only with ek and big hitting 2 hander. You cant deal enough damage with sword and board or with mediocre phys dual wield it doesnt have decent aoe and phys bow builds lack decent ''phys only supports''.

Damage convertion from physical shouldnt be mandatory for pyhs bow and ek build.But i agree ek already strong w/o convertion but we cant say the same about bow builds. For aoe and clearing speed physical build stuck with cleave and GS and since cleave has its penalty only viable thing is going GS with 2 hander and building decent phys toon requires much more investment.

But once u find decent 2 hander or using EK physical does feel superior w/o them its not.


it works very well with dual wield as well, dude got 20k+ dps with it with decent gear and good defenses.. and work s with bows too..
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
@ Victordoom and Pengant

On the topic of PURE PHYSICAL vs PURE ELEMENTAL

I have a pure physical shadow. No hatred, No added fire, No physical to elemental conversion. I'm crit based. I dont focus on attack speed, but rather damage per hit. My single target heavy does 12k-19k per crit. My flicker does 8.5k-14k per crit. My aoe is not as strong as it used to be cause i have it linked to power charge on crit, rather than crit dmg like I did in the past. I cant remember how much my melee splash crit is cause i'm not ingame right now, but if my memory serves me right around 8k-12.4k to the single target with the splash somewhere around 6.6k-11k on crit.

This is damage per crit, not per second. My attack speed with flicker and 5 frenzy is just over 2. Around 2.53 attacks per second. So if i crit twice in a row with flicker that's 17k-28k physical in a second. Heavy single and melee splash are at 1.63 attacks per second.

Still, i would say elemental has advantages over physical that make it shine. Pure physical meaning no hatred, no added fire, no conversions.

1. Pure Physical is gear and passive heavy.
You have to have godlike gear for physical or it won't work. Your dmg would be too low. You also have to spend a lot of points in the passive tree trying to buff it as well. Physical is all or nothing. You can't have decent weapons like you can with elemental.

2. Since you have to put so many points into offense, you lack HP.
Elemental gear is not only easy to find, it's not as passive/gear heavy as physical. So you can put more points into path of life nodes, increasing your survivability over a physical build. This matters a lot cause your dps is 0 when you're dead. Monster dmg is insane for no reason whatsoever so this added survivability is huge.


Pure physical can deal more dmg, but the current "path of life nodes", "Anything can one shot you at any moment" path that the game has taken favors pure elemental. You will have more life, and have it 10000x easier when gearing for elemental (be it pure or with conversions).
Last edited by SoujiroSeta#2390 on May 10, 2013, 7:22:00 PM
Does anyone know if "unlucky" stacks?

Like, if I have unlucky twice, will it roll 3 times and then take the worst one?
"
SoujiroSeta wrote:
@ Victordoom and Pengant

On the topic of PURE PHYSICAL vs PURE ELEMENTAL

I have a pure physical shadow. No hatred, No added fire, No physical to elemental conversion. I'm crit based. I dont focus on attack speed, but rather damage per hit. My single target heavy does 12k-19k per crit. My flicker does 8.5k-14k per crit. My aoe is not as strong as it used to be cause i have it linked to power charge on crit, rather than crit dmg like I did in the past. I cant remember how much my melee splash crit is cause i'm not ingame right now, but if my memory serves me right around 8k-12.4k to the single target with the splash somewhere around 6.6k-11k on crit.

This is damage per crit, not per second. My attack speed with flicker and 5 frenzy is just over 2. Around 2.53 attacks per second. So if i crit twice in a row with flicker that's 17k-28k physical in a second. Heavy single and melee splash are at 1.63 attacks per second.

Still, i would say elemental has advantages over physical that make it shine. Pure physical meaning no hatred, no added fire, no conversions.

1. Pure Physical is gear and passive heavy.
You have to have godlike gear for physical or it won't work. Your dmg would be too low. You also have to spend a lot of points in the passive tree trying to buff it as well. Physical is all or nothing. You can't have decent weapons like you can with elemental.

2. Since you have to put so many points into offense, you lack HP.
Elemental gear is not only easy to find, it's not as passive/gear heavy as physical. So you can put more points into path of life nodes, increasing your survivability over a physical build. This matters a lot cause your dps is 0 when you're dead. Monster dmg is insane for no reason whatsoever so this added survivability is huge.


Pure physical can deal more dmg, but the current "path of life nodes", "Anything can one shot you at any moment" path that the game has taken favors pure elemental. You will have more life, and have it 10000x easier when gearing for elemental (be it pure or with conversions).


dont worry you dont need to fill me up on that, i did the first Crit-Phys ranger in PoE when everyone was going ele.
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom#6290 on May 10, 2013, 7:38:31 PM
"
Lyralei wrote:


The only thing going for that glove is the 100% Increased Shock Duration. Why would I ever give up my 70+ Life, 30% Chaos Res, eledam, IAS gloves for that?

Its a good pair of gloves, but its not amazing.


You have to be pretty bad at this game to think that.
"
SoujiroSeta wrote:
@ Victordoom and Pengant

On the topic of PURE PHYSICAL vs PURE ELEMENTAL

I have a pure physical shadow. No hatred, No added fire, No physical to elemental conversion. I'm crit based. I dont focus on attack speed, but rather damage per hit. My single target heavy does 12k-19k per crit. My flicker does 8.5k-14k per crit. My aoe is not as strong as it used to be cause i have it linked to power charge on crit, rather than crit dmg like I did in the past. I cant remember how much my melee splash crit is cause i'm not ingame right now, but if my memory serves me right around 8k-12.4k to the single target with the splash somewhere around 6.6k-11k on crit.

This is damage per crit, not per second. My attack speed with flicker and 5 frenzy is just over 2. Around 2.53 attacks per second. So if i crit twice in a row with flicker that's 17k-28k physical in a second. Heavy single and melee splash are at 1.63 attacks per second.

Still, i would say elemental has advantages over physical that make it shine. Pure physical meaning no hatred, no added fire, no conversions.

1. Pure Physical is gear and passive heavy.
You have to have godlike gear for physical or it won't work. Your dmg would be too low. You also have to spend a lot of points in the passive tree trying to buff it as well. Physical is all or nothing. You can't have decent weapons like you can with elemental.

2. Since you have to put so many points into offense, you lack HP.
Elemental gear is not only easy to find, it's not as passive/gear heavy as physical. So you can put more points into path of life nodes, increasing your survivability over a physical build. This matters a lot cause your dps is 0 when you're dead. Monster dmg is insane for no reason whatsoever so this added survivability is huge.


Pure physical can deal more dmg, but the current "path of life nodes", "Anything can one shot you at any moment" path that the game has taken favors pure elemental. You will have more life, and have it 10000x easier when gearing for elemental (be it pure or with conversions).



seems like some1 started game few days ago... :) i have pure phys build... i used around 10 SP to boost my phys dmg from tree so its kinda same amount of SP for any other ele user adding weap ele dmg from tree... and tbh... i do 30k+ dps in 4l item and i dont have any goldy gear, i might call it good and easy to upgrade. ty.
IGN: UbogiMurarz
Last edited by adi00000#1151 on May 10, 2013, 8:17:33 PM

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