unique items *no longer updated*

I lol'd at the Rat's Nest. Excellent item, can't wait to get one. Did I miss the 4th unique? We have a ring, a helm, a map and...?
What does the "Restless Dead" mod on the Unique Map mean? Mobs come back to life or something?
IGN: Golem_Antsy, Harvest
"
glockenrock wrote:
I lol'd at the Rat's Nest. Excellent item, can't wait to get one. Did I miss the 4th unique? We have a ring, a helm, a map and...?

Actually opening the first post is too mainstream I assume :D? The 4th ones are gloves.
"
glockenrock wrote:
I lol'd at the Rat's Nest. Excellent item, can't wait to get one. Did I miss the 4th unique? We have a ring, a helm, a map and...?


THere are all 4 in the opening post - the 4th are the Silk gloves

EDIT: damn i'm taking to much time to reply :P
Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P
Current OB success:
top 20 Ranger in 105 Minute Turbo Solo (S4E9)
Last edited by Sony_Black#0112 on Apr 19, 2013, 11:03:56 AM
"
Serefkana wrote:
What does the "Restless Dead" mod on the Unique Map mean? Mobs come back to life or something?

Probably means they rise after death.
IGN: Smegacore
"
battled wrote:
"
Serefkana wrote:
What does the "Restless Dead" mod on the Unique Map mean? Mobs come back to life or something?

Probably means they rise after death.


I think they keep rising until the corpse itself is destroyed.
"
Okanitu wrote:
Idk, if you increased the amount of Life and Mana per hit, so that it would essentially allow you to actually run a 4-6L without LGoH, then I can see the loss of the second ring slot justified.

The current values only strengthen the amount we're already accustomed to running, they do not replace their need (and thus freeing up a support slot)


I'm sure someone will find a way to use this ring + a couple other mana on hit items to do a workaround where blood magic *nor* a bunch of max mana / mana regen nodes are necessary, but at what cost? The loss of some other highly desirable stats on items for sure.



...there are no other mana on hit items, just mana on kill. That's why this ring's turning a few heads.

I mean it lets you take some +life gems and clarity out of your build if you're going for something that hits a lot of times (like LA and stuff), or at least it does in theory.
15 mana per hit is a lot, if you have enough mana regen or leech its possible to spam skills with 25 or more mana without losing mana at all.
"
ErrorCode wrote:
"
glockenrock wrote:
I lol'd at the Rat's Nest. Excellent item, can't wait to get one. Did I miss the 4th unique? We have a ring, a helm, a map and...?

Actually opening the first post is too mainstream I assume :D? The 4th ones are gloves.



Doh! I didn't even realize the first page held that info. I should take you guys fishing off the Broken Bridge sometime in thanks. Sorry. ;(
"
Okanitu wrote:
Idk, if you increased the amount of Life and Mana per hit, so that it would essentially allow you to actually run a 4-6L without LGoH, then I can see the loss of the second ring slot justified.

The current values only strengthen the amount we're already accustomed to running, they do not replace their need (and thus freeing up a support slot)

The life gain on hit is almost douple what the gem gives at character level 30 and the perfect roll only loses 1 point to the level 20 gem(no quality) if link to a say lightning arrow or douple strike, for a cyclone the ring beats out a level 20 gem with max qwuality.
"An it harm none, do what you will"

Report Forum Post

Report Account:

Report Type

Additional Info