Fan Art Sub - Ranger Photoshop Sketch Thing

hey, so fan art comp, yeah why not. I was doing a lot of photoshop work this week so we went all in at the weekend and threw something together seeing as theres been tons of really cool stuff posted up so far.

Its 95% brushing, 5% everything but the kitchen sink. The original is large enough to be printed @ 300dpi A2 size (like 10k pixels tall, but dont actually try and print it whatever you do its saved in the wrong colour mode for that), so ya, Ive got a few smaller versions here too just to browse on screen I guess. The original for judging is in a sendspace file below.







original:

Spoiler


its like 52 meg so i cant find an image site to host it, sendspace tho

https://www.sendspace.com/file/jdlbxd



snip of original size:

Spoiler





25% of original size:




hf exiles
Last edited by Snorkle_uk on Feb 15, 2015, 12:13:16 PM
Awesome.That s right from a tales book.
Did you use vectors or shapes?
Forum pvp
Last edited by lolozori on Feb 15, 2015, 12:19:01 PM
When I first started using Photoshop3 it was for work for my local newspaper. Mostly working the color layers so they would print better.

Now I see what you guys are doing with it and I wish I had kept at it.
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lolozori wrote:

Did you use vectors or shapes?



ya for sure, theres not much that didnt get used tbh, full spectrum digital abuse.

brief approximation of the work flow if you are interested...

Spoiler

I took screenshots from the game, chopped and liquified them into a rough arrangement, set it to like 5% opacity and sketched over it, deleted the screenshot layer and drew the whole thing with vectors using pen tool over the sketch, then sketched over my vectors, textured over my sketches, sketched back over my textures. Whats left in the end is essentially impossibly dense crosshatching or scatterbrushing for the most, a lot of the textures and probably the first 30 layers or so of crosshatch sketching are lost without a trace under everything that went on top of them but I feel like it helps build up a complexity of tones that you dont otherwise get from digital quite the same way light falling on an uneven paper/canvas surface gives you with paint + 3d brush marks left in it etc. The vectors are essentially just masks the way youd use masking fluid or tape when painting irl, lets you go a bit wild. I like sketching wild, fast, Im not one for ponderous considered brush strokes until you get right to the final details. All the work was done beneath extremely transparent layers of overlayed digital noise and clouds just to further break down any 2 pixels side by side being exactly the same colour.

Theres a lot of other layer abuse thats gone into it, crosshatching on multiplied or screened layers. Taking 2 versions of the image merged down one darker and one lighter then crosshatching with an eraser on the top, light layer to reveal the darker layer below, that lets you essentially shade the entire image with 1 brush, then you merge them, make 2 more copies, shift one maybe slightly to red, crosshatch out the top layer to reveal the red layer, merge, duplicate, repeat, merge, duplicate, repeat, over and over and over. You can do this and then use blurs to essentially remove all traces of crosshatching and get a perfect, smooth gradient finish but I quite like leaving the hatching visible. I find it more interesting and Im never a fan of completely hiding your medium so to speak, I like to see brush strokes in paintings or pencil marks etc up close.






Moonyu its never too late to get back on that horse mate, theres fun to be had and its surprisingly easy to pick up, you start having fun and learning as you go, before you know it youll be 6 months down the line impressing yourself with whats coming out. I think I started with photoshop 3 too, wasnt until photoshop 5 I think that I actually worked out how to do anything remotely worth talking about with it. I never even attempted anything of this sort until about CS3, honestly its only in the last decade that pcs could even handle it, there were many times trying to save this piece even now where cs6 photoshop told me to get lost as Id breached some sort of maximum file size limitation within the software. With the ability to save etc you can learn so much faster, be open to ruining something that took you days by overworking it and just go back to an older save, or merge the overworked with the underworked to get something in between and then go at it again and ruin it a second, third, forth time.
Thanks, but I prefer to play with words now. First book goes on sale the 21st.
Amazing work!
Great work.
First I have to say I was amazed by your work. But I saw a few ambience problems (light,color,contrast), so I have changed something. Here it is: http://i.imgur.com/daVJPxG.jpg?1

Neden yaşıyorsun?
Last edited by Jideament on Feb 15, 2015, 4:13:17 PM
I think this image does not need any kind of correction.
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Blagoje wrote:
I think this image does not need any kind of correction.


I have to agree. If anything your change ti the contrast has blurred out too much content.

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