New Skill Development - Part 1
Can't wait to remake my WC baba, its been like a decade!
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Melee is fine damagewise already.
What it needs is better defensive options against things that actually kill melees. Things that ranged players can usually avoid very easily, by just being out of range or dodging. This message was delivered by GGG defence force. Last edited by mazul#2568 on Feb 9, 2015, 10:46:36 AM
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That sounds really interesting! It would be great to solve the mana problems of Cyclone builds (f4ck you Soul Taker)
BTW: How does this making-new-skill thing works related to us, the players? Can we submit some ideas here hoping you might pick it up? I've been thinking of a mele Herald for some time and would like to know were can I talk about it! =D |
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" How about having mobs only change their state ever 2-3 seconds, unless acted upon by some external influence (e.g., a new skill that was cast)? Like Lucid_ said, it is pretty ridiculous when mobs appear to change their mind multiple times per second. For me this is especially apparent when mobs are near an area that causes burn damage. Ohhhh no, I'm burning, run away ... now I'm not burning, run back ... ohhhh, I'm burning again, run away ... etc., etc., etc. |
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awesome rory and more buff type skills like that. definitely help out and helps promote group play more. :) also a healing skill buff. like warcry that grants life regen or more leech. like a how blood rage works but like a warcry so it grants others that are in the radius of the caster and lasts for a short time like the counter to count down.
rawrawr
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I think PoE needs a skill like Vaal Cyclone - pulling monsters (big effect radius). That would make a great support build.
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Cast on desync :D
If seriously, than PoE need firewall and telekinesis, for example. |
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How about buff that grants stackable defensive bonus after melee kill... For example 5% damage mitigation up to 20% at maximum stacks?
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" Not at all! I try to do this on my marauder right now with self cast Enduring Cry but it doesn't really work. I don't notice much difference in enemy aggro. Less time spent walking over to your target is a good thing to me. :) |
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" It adds damage and mana regen not life regen. :) " Curses have to deal with hexproof mobs/maps and reduced effectiveness on bosses. Inspiring Cry seems like the offensive counterpart for Enduring Cry. " With the addition of the Warcry keyword I am guessing they will be getting the curse treatment. Meaning they will be nerfed but you can take passives to get them back to current levels or even surpass it if you want. The keyword also makes it much easier to declare something like "Warcries can not be triggered." It won't necessarily work well with CwDT. If it starts at lv34 that automatically means a lv3+ CwDT. CwDT synergy can be further disrupted by making the benefit per enemy scale much better with level so that somewhere around the lv18-20 range it will work well enough even for the single target cast. "Can be used while attacking." would also be a pretty nice way to encourage self casting. :) |
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