lol'd at cwdt nerf

remove every trigger gem including

CWDT/ CWS/VENGEANCE, RIPOSTE & RECKONING and tempest shield


let the game be face tanking
Tempest got nerfed and the 3 new ones are pretty shit for HLD

But remove cwdt+cws, they are making some things too easy. Not just do they one shot, but also people need to care ess with immortal call, curses and frostwall as there is no need to use it yourself because it triggers while taking damage which allows more lazy builds and less things to do => less skilled/playstyle PvP
It's hard to remember what you have forgotten
-----------------------------------------------------------------------------------------
Why are police looking for missing people? None of them were missing last time I saw them
Last edited by Tommie_Sjukskriven#7744 on Feb 4, 2015, 4:22:14 AM
Wish GGG would confirm the reduced vs less verbiage I posted about earlier in this thread.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
I think you ppl tends to make pvp your style ,,

removing trigger gems will be bad idea, better reducing its damage to 50%,, seems with CoC should be there reduced damage 50%

trigger gems are must for defense since the low physical reduction for any caster/ranger or even melee

the new trigger gems are not shit for PVP since its depends on weapon


Good GGG not listening to your screams otherwise the game will end as face tanking melee build which is for me at least the VERY BORING

"
alshabibi7 wrote:
I think you ppl tends to make pvp your style ,,

removing trigger gems will be bad idea, better reducing its damage to 50%,, seems with CoC should be there reduced damage 50%

trigger gems are must for defense since the low physical reduction for any caster/ranger or even melee

the new trigger gems are not shit for PVP since its depends on weapon


Good GGG not listening to your screams otherwise the game will end as face tanking melee build which is for me at least the VERY BORING



Lol you can selfcast imortal Call but people are too lazy and/or too bad to build endurance charges
It's hard to remember what you have forgotten
-----------------------------------------------------------------------------------------
Why are police looking for missing people? None of them were missing last time I saw them
"
Tommie_Sjukskriven wrote:
"
alshabibi7 wrote:
I think you ppl tends to make pvp your style ,,

removing trigger gems will be bad idea, better reducing its damage to 50%,, seems with CoC should be there reduced damage 50%

trigger gems are must for defense since the low physical reduction for any caster/ranger or even melee

the new trigger gems are not shit for PVP since its depends on weapon


Good GGG not listening to your screams otherwise the game will end as face tanking melee build which is for me at least the VERY BORING



Lol you can selfcast imortal Call but people are too lazy and/or too bad to build endurance charges


Last thing this game needs is to dissolve into slow endurance charge hording shit pvp. You sure you want people running around turtling til they have max endurance charges before they engage, booooooooooring.

Cwdt/cws to trigger redundant defense options i.e ec/ic is in my book perfectly fine. For them to do half or your entire life bar thus killing you in the process if equipped to a caster...not fine.

CoC is also retardedly broken when paired with cannot evade daggers and daggers in general tbh. Like I said a few days ago, CoC dagger is the new "1 button dumb dagger" build. 1 hit kill city, hope you block/dodge it or just die.

50% LESS damage to all of this crap cwdt/cws/coc.

As for the counter gems, 800dps 2h weapons with a solid 4linked vengeance does under 500dmg to poorly geared players. Its even more useless against real ones. Add to the fact it triggers Tempest and trigger gems that do 10x more dmg to you. Its a waste to even use this gem, its more of a problem in real pvp for you then it is for your opponent.

Reckoning/Riposte have potential due to the fact they work off block and are commonly equipped to high crit chance builds. Still heeeeeeavily pale in comparison to what cwdt/cws/coc can do to you either while afk or with 1 flicker strike.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
Last edited by MullaXul#2277 on Feb 5, 2015, 1:30:15 AM

"
Lol you can selfcast imortal Call but people are too lazy and/or too bad to build endurance charges


this will be stupid thing to cast to defend till you die


"
Cwdt/cws to trigger redundant defense options i.e ec/ic is in my book perfectly fine.
Cool

"
CoC is also retardedly broken when paired with cannot evade daggers and daggers in general tbh. Like I said a few days ago, CoC dagger is the new "1 button dumb dagger" build. 1 hit kill city, hope you block/dodge it or just die.
no idea why GGG just destroy evasion build thats way I think they should make vegan mode as RT rather than hit can't be evaded ( its saves you passive points from taking RT and gruntee 100% but in account of no crit)


"
50% LESS damage to all of this crap cwdt/cws/coc.
hope !! XD

"
As for the counter gems, 800dps 2h weapons with a solid 4linked vengeance does under 500dmg to poorly geared players


its not dps its average damage means per hit 800/500/1000 its the same as tempest shield which is strong if compound with proper support gem


Last edited by alshabibi7#7881 on Feb 5, 2015, 1:42:20 AM
Mulla, I would have nothing against people trying to get endurance charges to use to increase the duration of their immortal call. Not many will people do it, and it'll be hard to actually get them vs alot of people(Like I'd most probably never let someone try to offscreen leech charges of me).

Reducing the damage by a significant ammount would be a solution too, but I'd just like to see those gems be removed completely. No more cwdt frostwall, curses, or spells. Everything had to be used seperately to allow a more diverse gameplay

And @Ashi, I'd not compare vengeance with tempest shield in HLD, there's a hugh difference. Tempest got "nerfed" for most people due to lack of block and buffed in the sense of more penetration in tree. Nevertheless it's in a somewhat good spot today, even if sometimes it feels like the damage might be a bit too much concidered they also got their insane 6l'd selfcast spell that will do an insane ammount of damage while in close range(which for melee is a must).
It's hard to remember what you have forgotten
-----------------------------------------------------------------------------------------
Why are police looking for missing people? None of them were missing last time I saw them
Last edited by Tommie_Sjukskriven#7744 on Feb 5, 2015, 10:24:06 AM
Well naturally Tommie, goal would be to snuff that shit out before it got to that point. Should never stand there letting ppl ec stack off your body ha. Its also obviously more beneficially to self cast ec atm anyways. I just know its pretty easy for high regen builds to run around til they have full ec if they wanted to regardless of your efforts to stop them. Ppl are lame as fuck as it is 9 out of 10 times, I'd hate to see it get lamer.

Did PvP work perf fine before cwdt, ya. Does it currently ease the transition into PvP for new comers and still allow you to focus on other parts of the match as a real pvper, rather then toggling ec/ic in redundant boring fashion...ya.

Way I see it there's two options and they've been beaten to death already.

1) lower the damage output substantially

2) rework penetration gems, which IMO creates several chain reactions that will also need attention. Super strong skills when paired with pent will come back down to a realistic level. Though weak skills become crap and that shouldn't happen. At the moment you can have under half your base damage...attach penetration 20/20 and do more damage then you would with 2x the base vs 75 resists. That's pretty fucked up, here's an example and was already filtered through the PvP DMG calculator.

1789 elemental DMG @ 75 resists is roughly 447 damage per hit

894 elemental DMG @ 38 resists (lvl20 pent + 2 off the tree, game get lower.) Is roughly 563 damage per hit.

Obviously t ratios and junk change the initial DMG but the results are the same. Penetration > any dps gem option as a 6th gem.


Another example

5000dmg @ .50 (make believe APS value) filtered through PvP calc is 1130 DMG @ 75 resists is 282.

2500dmg @ .50 is 756 DMG @ 38 resists or -37 penetration is 476 dmg
Edit: doesn't have to be 6th gem but more like it should be your 2nd gem in after your main one because its so damn good.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
Last edited by MullaXul#2277 on Feb 5, 2015, 11:57:53 AM

Report Forum Post

Report Account:

Report Type

Additional Info