fp trap @ hard core finals

Beautiful, that's why we call you pretty.
The difference being a monkey in a space suit can push flicker and kill someone. Yet top ranked players in the invitational who copied my build still got wrecked.

By builds with no spell block and no dodge I might add.

So evidence suggest, one of these things is good and very hard to play. The other is good and anyone can do it.
Who is anyone? You do realize when I was using flicker I was the only competitive flickerer in standard, right? The fact that you consider yourself so good that stepping on 2 traps stacked should warrant an instant win is a bit funny.
I think nothing should be able to one shot, the whole point of pvp balance was to extend the length of matches, a 1 shot trap stack doesn't fit into that ideal. Neither does the current damage of cyclone, molten strike, heck even heavy strike. Puncture single traps and tornado shot lmp traps should be brought down too. There needs to be some strategy to a duel besides praying someone steps in the right spot so you can obliterate them with one action, whether it be a cyclone, a molten cloud, or a trap stack.
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jcostello1 wrote:
I think nothing should be able to one shot, the whole point of pvp balance was to extend the length of matches, a 1 shot trap stack doesn't fit into that ideal. Neither does the current damage of cyclone, molten strike, heck even heavy strike. Puncture single traps and tornado shot lmp traps should be brought down too. There needs to be some strategy to a duel besides praying someone steps in the right spot so you can obliterate them with one action, whether it be a cyclone, a molten cloud, or a trap stack.


There is no strategy when you get flickered/ hit by a melee player. With traps there is strategy for placing them (all on top for max dmg or on chokeways to forbid entry) and on the opposite side the strategy of dealing with them with evading or destroying them. I am with sidro on this one.

A skill that reveals traps with a cooldown would be pretty good though. Also, a skill that reflects melee damage for its duration.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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Pyrokar wrote:
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jcostello1 wrote:
I think nothing should be able to one shot, the whole point of pvp balance was to extend the length of matches, a 1 shot trap stack doesn't fit into that ideal. Neither does the current damage of cyclone, molten strike, heck even heavy strike. Puncture single traps and tornado shot lmp traps should be brought down too. There needs to be some strategy to a duel besides praying someone steps in the right spot so you can obliterate them with one action, whether it be a cyclone, a molten cloud, or a trap stack.


There is no strategy when you get flickered/ hit by a melee player. With traps there is strategy for placing them (all on top for max dmg or on chokeways to forbid entry) and on the opposite side the strategy of dealing with them with evading or destroying them. I am with sidro on this one.

A skill that reveals traps with a cooldown would be pretty good though. Also, a skill that reflects melee damage for its duration.


If you think there's no skill in fighting a trapper or a bow build as a melee, then you've never been very good at dueling as a melee.
I get better and better at positioning and timing and approaching as I play, it's only rush and win if your opponent sucks, or rush and die if you suck. Otherwise it's a bit more complicated than that.
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jcostello1 wrote:
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Pyrokar wrote:
"
jcostello1 wrote:
I think nothing should be able to one shot, the whole point of pvp balance was to extend the length of matches, a 1 shot trap stack doesn't fit into that ideal. Neither does the current damage of cyclone, molten strike, heck even heavy strike. Puncture single traps and tornado shot lmp traps should be brought down too. There needs to be some strategy to a duel besides praying someone steps in the right spot so you can obliterate them with one action, whether it be a cyclone, a molten cloud, or a trap stack.


There is no strategy when you get flickered/ hit by a melee player. With traps there is strategy for placing them (all on top for max dmg or on chokeways to forbid entry) and on the opposite side the strategy of dealing with them with evading or destroying them. I am with sidro on this one.

A skill that reveals traps with a cooldown would be pretty good though. Also, a skill that reflects melee damage for its duration.


If you think there's no skill in fighting a trapper or a bow build as a melee, then you've never been very good at dueling as a melee.
I get better and better at positioning and timing and approaching as I play, it's only rush and win if your opponent sucks, or rush and die if you suck. Otherwise it's a bit more complicated than that.


Oh hey, it's the guy that doesn't know how to read. I already said that about fighting with trappers by describing it with "the opposite side".
Seriously, learn to comprehend what you are reading, learn to counter with arguments and not insults and learn to pvp. Plz.

I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Jan 21, 2015, 5:00:47 PM
learn to comprehend ad. PLZ.
Awwwwwwww damn I forgot how to read again. Why is everyone so insulting on pvp feedback forums? Everything is YOU CANT READ and DID IT HURT WHEN YOU TRIED TO THINK, dudes, we're debating a video game. Why's everything gotta be so condescending and offensive?

You were saying there's no tactics to avoiding a flicker? Keep your distance!

I thought you were saying there's no tactics to flickering, I forgot how to comprehend.
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jcostello1 wrote:

You were saying there's no tactics to avoiding a flicker? Keep your distance!


If you think that this strategy works in practice not just theory then idk what more we can talk about here.

You're saying play ranged but you're also calling for a nerf to the ranged skills.

If you want to flicker someone they get flickered.

If the bow builds are bad and aren't winning anything as is. Why. I. just.

I give up done with forums.
Last edited by Lordsidro#6913 on Jan 21, 2015, 10:24:20 PM

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