fp trap @ hard core finals

1 trap does about 300 damage if all 3 projectiles hit/aren't dodged/blocked(its very consistent 300). Most people don't realize the whole point of my build is 40% shock chance arc. So ya when people walk right into 3!x traps while shocked plus a self cast they usually get rekt.
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mrmagikboy wrote:
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2i0 wrote:
k, but how about the trap that 1shot 1600hp + TasteofHate + 85cold res?


I am Highly skeptical that this happened. If you look back at the tournament videos you can see that sidro did not 1 shot people with 1 trap, a lot of the time it took 2 traps and maybe a self cast freeze pulse or 2 to bring them down.

Just did some calculations...I am just estimating here, I did most of the math in my head and my comps calculator. Taking into account pvp damage formula, 85% res, and assuming sidro uses cold pen and high explosives (~i used a total 30% just to make things easy) his tooltip would have to be like 3000 damage on average....that's with lmp. so 9000 damage. Which is stupidly unrealistic. Even if he crit with all three projectiles, I doubt it would 1 shot. Maybe if the stars were aligned and you were shocked and the 3 projectiles crit, and it got all high rolls....maybe then you got 1 shot.


http://youtu.be/sqYBn9sh7TA?t=14m56s
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2i0 wrote:
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mrmagikboy wrote:
"
2i0 wrote:
k, but how about the trap that 1shot 1600hp + TasteofHate + 85cold res?


I am Highly skeptical that this happened. If you look back at the tournament videos you can see that sidro did not 1 shot people with 1 trap, a lot of the time it took 2 traps and maybe a self cast freeze pulse or 2 to bring them down.

Just did some calculations...I am just estimating here, I did most of the math in my head and my comps calculator. Taking into account pvp damage formula, 85% res, and assuming sidro uses cold pen and high explosives (~i used a total 30% just to make things easy) his tooltip would have to be like 3000 damage on average....that's with lmp. so 9000 damage. Which is stupidly unrealistic. Even if he crit with all three projectiles, I doubt it would 1 shot. Maybe if the stars were aligned and you were shocked and the 3 projectiles crit, and it got all high rolls....maybe then you got 1 shot.


http://youtu.be/sqYBn9sh7TA?t=14m56s


Did you even watch it in slow mo... seems like not. I watched it frame by frame He goes from 1382 hp, Cyclones into 2x traps, goes to 690hp. thats 692 dmg /2=346 damage per trap (like I said around 300 per trap). Then he redirected slightly and gets hit by 2 more traps after he regens slightly from a pot, going from 712hp to dead. 712/2=356 damage per trap with all 3 projectiles hitting. That took me 5 mins to sit and watch. Please don't act like getting hit by 4 traps and dying is so unfair.


Thanks for providing me good evidence that people are wrong though :)

Also Hege STILL beat pillow in the overall series. With NO spell block and NO phase acrobatics(NO DEFENSES still won, better nerf something irrelevant)
Last edited by Lordsidro#6913 on Jan 20, 2015, 2:37:23 PM
Sidro, weren't you telling me that flicker needed to be nerfed because i could one shot with a max crit multi flicker? (3 shots). I'm not arguing against you, it does take multiple shots for trap to kill most people, but it's funny how and what influences your arguments.
considering those are traps and you rarely get hit by only one at a time, should you be able to get one shot by several hitting you at the same time?

If its bad for cyclone to kill people in a split second (even if its several hits) then so should it be for traps to be able to do something along those lines.

LLD BOTW spark/arc caster guide http://www.pathofexile.com/forum/view-thread/1133731
But if you took a moment to hear the popular voice, no one thinks cyclone is okay.
flicker is an active skill it happens you cant preempt it with your own traps or stop it from happening by not walking into it, or throwing traps to detrap. Is dying to 4 traps that you choose to walk into(you're own fault) even comparable to a person flickering (1 button in your general area) killing you. He watched him place the first 2 traps and went in anyways why should that type of play not be punished.

Basically the only people I hear complain on the forums these days are melee players. blah blah blah is OP too stronk so broken and they won the 4 match set 3-1 anyways.

I don't run to the forums every time I get hit by a single cyclone and die. Or get actually 1 shot by a counter gem, a single shield charge, a single molten. etc etc etc.

No one complained about those from the invitational. But they are melee skills so how dare I.

Trap also has a 4 second cool down. Put a 4 second cool down on all your dps skills and we can talk.

I just hear so much laziness. Not enough people trying to actually play well.

Last edited by Lordsidro#6913 on Jan 20, 2015, 6:09:14 PM
I have a spark trapper as well. I think they do too much damage. If you don't think so then you're just trying to maintain your build hierarchy. Besides, throwing a trap and hoping your opponent dies from it is a pretty lazy tactic. Nothing against you, but if you want to term certain skills as lazy, you literally stand on 1 shot piles and hope that ppl aren't cognitive enough to maneuver them. My opinion isn't lazy, as you've already mentioned I know how to beat trappers, but that's not the point. The point of this thread is the damage this build can generate. Traps do more damage than manual casters, much less consequence, and much easier to kite. Sure, there are ways to beat them, but again, that's not the point. People can all spec CC and bear trap cycloners, it doesn't justify the maneuverability and damage and convenience of the skill.

edit: but in your defense, Sidro, there are many skills that need damage nerf. There's a very limited amount of talent involved in LLD atm because the duels are so brief, even in intense matches it just takes 1 slip and near insta-shot. This goes for skills across the board, molten, cyclone, heavy, molten shield, traps, puncture. I don't think traps should be nerfed particularly drastically, they do deserve to be scaled back along with the rest of the meta, though.
Last edited by bigfoot312#3283 on Jan 20, 2015, 6:42:57 PM
I don't know how I feel about freezing pulse traps necessarily, I think the damage is pretty unavoidably high, but Lapiz played really lazy against them. He looked like he just accepted his fate that match, not sure why, maybe he didn't have any trap counters on.
I don't think it's fair to say traps are op just because sidro, who arguably has the best gear possible for his build, can kill someone within 1 second.

It's also not fair to say flicker is op because zep, who is also bis geared, can one shot with it.

Whether you define lazy as pressing 1 button (flicker) or throwing traps at your feet and standing there waiting, it doesn't matter. These things are just your opinions regarding the opposition's playstyle.

What does matter here is situations where for instance facebreaker cyclone, which gets countered by bear trap, can still beat me even if I bear trap him and he isn't moving, but his counter gems wreck me without him pressing a single button.

That is something I can confidently say is broken as fuck. I did one of the best things I could do to counter him, I still lose, and even if he gets "countered" he still beats me without pressing a single button. All of the above defies recent discussion (flicker press 1 button, traps cooldown, actually doing something).

When deciding which skills are OP or not, we can't use players as an example as gear is still a factor in most builds' calculation. We have to look at the skills themselves compared to other skills, what they can do, can't do, their potential given X amount of investment in the build, etc.

(and for the record, I believe the trap gem ridiculously op. there aren't much "more" modifiers in LLD and in cases like puncture trap, you can just have point blank (50% more) and trap (16% more) to have huuuuuuge increases in damage, or in cases like freezing pulse/fireball where X + lmp + trap = instant shotgun without the risk of going melee range.)

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