[2.0] YeahPete's Hardcore Elemental Molten Striker | custom Loot Filter | Affordable
YeahPete's Hardcore Melee Claw Ranger Rank
Please read the whole guide. Many questions that are asked are answered right here in the guide. VIDEOS
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If you have specific video requests please let me know and I'll work on it. Newest videos are at the top of the list.
75 Plateau Map https://www.youtube.com/watch?v=LhIjo-al8SY&feature=youtu.be 72 Pier Map https://www.youtube.com/watch?v=MjUz0FEjkkI&feature=youtu.be 71 Spider Forest https://www.youtube.com/watch?v=hBFKbG9AEEA&feature=youtu.be 72 Underground Sea https://www.youtube.com/watch?v=oU_ATjtZbUM&feature=youtu.be Promenade Map - lvl 71 https://www.youtube.com/watch?v=mrlgvHeCF0s&feature=youtu.be Zana Pier Map - lvl 70 https://www.youtube.com/watch?v=ANX649o7ctQ&feature=youtu.be Quick Tropical Map - End of map w/ double boss https://www.youtube.com/watch?v=bzURTpXGE3A&feature=youtu.be How I Gain Wealth in PoE - 1 hour ends at merciless daresso kill https://youtu.be/J7tLyQPhqsw Dual Claw Molten Strike Attack Techniques - 24 mins https://youtu.be/KICNqR9KYv0 Gear Setup Levels 1-85 https://www.youtube.com/watch?v=uq77ltmJ7KY&feature=youtu.be Gem Setups Levels 1-85 https://www.youtube.com/watch?v=0gAiblH3iEA&feature=youtu.be Passive Tree Levels 1-85 https://www.youtube.com/watch?v=EMZ9Qn2M3SM&feature=youtu.be Tempest League Merciless Brutus https://www.youtube.com/watch?v=oWEeNXH8DLQ&feature=youtu.be Tempest League Cruel Malachai https://www.youtube.com/watch?v=5e1hPTmb3Jk&feature=youtu.be Tempest League Cruel Shavronne https://www.youtube.com/watch?v=_PnOXCczdeo&feature=youtu.be Tempest League Cruel Deodre https://www.youtube.com/watch?v=AS6KXc9u1Ns&feature=youtu.be Tempest League Cruel Maligro https://www.youtube.com/watch?v=TN9GBALxU2s&feature=youtu.be Tempest League Cruel Daresso https://www.youtube.com/watch?v=E-OwDV701SQ&feature=youtu.be Did not know my Mic works. I'll do a build video tonight if I can. Tempest League Cruel Koam https://www.youtube.com/watch?v=tsWvtuUH7s8&feature=youtu.be Previous Leagues
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Hardcore Flashback Merciless Ledge
https://www.youtube.com/watch?v=YElfhMazlQM Alched lvl 77 Courtyard Map https://www.youtube.com/watch?v=Da0kxKNLcD8&feature=youtu.be Lvl 66 Dual Dom +30% dmg + 30% speed vs lvl 84 Dual Claw MS Ranger https://www.youtube.com/watch?v=e9zRueIgCTg To show the versatility of this build, I randomly alch a Shore map, easy mods though :P Part 1: https://www.youtube.com/watch?v=O5UXIxPHSF8 Part 2: https://www.youtube.com/watch?v=AuJWWUAiHqM Lvl 66 Living Blood no match for lvl 70 Dual Claw Molten Strike Ranger https://www.youtube.com/watch?v=fWpCZ2UgSHA&feature=youtu.be Tunneltrap No Match for lvl 72 Dual Claw Molten Strike Ranger https://www.youtube.com/watch?v=H7q4HlymKxA&feature=youtu.be Testing Merciless Vaal Slam Dmg https://www.youtube.com/watch?v=Xzo6-cob2Ow&feature=youtu.be (more vids coming soon) WHY?
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This is a rags to riches build. Simply follow my guide at the start of any new challenge league (preferably Hardcore because stuffs way cheaper and many people die needing more items), and you will easily be able to do end game content without breaking the bank, dieing, and make a ton of loot in the process! What I did was utilize (what I believe to be) the best game mechanics to our advantage. This build is so good I almost did not want to share it with you all (and there are copies of my build popping up just look at the thread creation date). Every exceptional item can easily be traded for loot that you find in the challenge league just use my loot filter and follow my guide step by step. You can also be duelist but ranger looks best w/ claws imo. Your also a badass cuz U tank merciless Haaste Unrelenting Frost, ect. while everyone else in your party runs like a bitch / rip's.
I used this build in the Flashback Hardcore league and was able to tank practically everything while mapping with ALL MODS with mostly self-found gear. So what mechanics do we utilize and why? Multiple Auras Multiple Auras are what we use to do damage instead of relying on our weapon. They allows us to do plenty of damage through the game without having to worry too much about upgrading weapons. Acrobatics & Phase Acrobatics It's like holding a shield without holding a shield. For a few passive points you get 40% Chance to dodge attacks and 30% chance to Dodge Spells. What I believe to be the most powerful cluster in the passive tree. Shield I now recommend a shield due to the physical dmg boost mobs received. Life on Hit Life on hit from claws no longer double dips :( but we still get plenty of leech. So... w/ 30 life on hit. 2 Hits. 10 Attacks Per Second. 600 Life leech per second for a single enemy. Molten Strike This skill was made for life on hit and elemental. Every molten ball is AOE and can hit multiple enemies. Throw in Point blank and now each ball does 60% of weapon damage and can hit multiple enemies without any support gems! It may take a second to hit the ground but it's damage is unsurpassed. Tooltip damage should be doubled for the balls damage. Again, a single ball can hit 4 enemies! Curses I changes this to now only use a single curse. We evade a lot more enemies and don't get hit as much. Now we kill many enemies before we even curse them, so dual curses is no longer recommended. Elemental Scaling The trick to effective scaling is to have an equal amount of *MORE damage and *INCREASED damage. The more out of balance this becomes, the less effective those mods become. Our damage is very effective without pumping all our points into damage passive points because getting over 100% weapon elemental damage is easily obtainable from Amulet 30%, Ring 30%, Belt 30%, Weapon 1: 20%, Weapon 2: 20%, total: +130% ele dmg. As you can see, no elemental passive are even needed because gear allows over 100% increased elemental damage which is already over the "more" multiplier thus becoming less effective. Damage Reduction I overlap multiple forms of % damage reduction because I play hardcore and I don't fancy death. We utilize Fortify, Enfeeble, Arctic Armour, and Endurance Charges. All of these overlap and you will take survivable damage without having to worry about armor and evasion mods, it's given and cast automatically through your skill gems which means more time to be spent attacking. *We must now self-cast enduring cry. HP We spec alot into hp, and if you get jewels, I highly recommend hp. I don't care how much evasion or blind you have, eventually you get hit and with Moore's Law, it will be the hit that can kill you. The solution, enough HP to tank most of the attacks in the game. Can anyone actually survive the merciless Malachai Slam. I'm not about to try, if your softcore go for it. PASSIVE TREE
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Take note that many re-spec points will be used during the duration of this build so don't forget to do the re-stat quests. You can skip those points if you want to risk having no passive resists for some time. This guide is based off starting from scratch in a new league. 8 Points - Straight to Primal SPirit https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwIBAF4ILhmOJJ1iWpuN037tgw== 24 Points Heart of Oak and Phase Acrobatics https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwIBAF4ILhmOI_YknTBxMHw6Qkt4TZJRR2JafXWNfY2_m42jitN-1CPdqO2D7g7vev66 40 Points Grab the Goods en route to Trickery https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwIBAF4FtQguD6sWvxmOI_YknSaVMHEwfDY9N9Q6Qkt4TZJRR1VLYeJiWmKsbIxtbH11jDaNfY2_m42dqqOKtMXC7NN-1CPdqO0_7YPuDu96_ro= 57 Points Point Blank, Cloth and Chain, Golems Blood https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwIBAF4ILg-rFHUVIBa_GYoZjiP2JIsknSaVMHEwfDY9N9Q6Qkt4TZJRR1VLW69eRWHiYlpirGyMbWx9dYw2jX2Nv5LzlwabjZ2qo4qkwq_ru-PDOsSi037UI90N3ajtP-2D7g7vevaj-uv-ug== 64 Points Art of the Gladiator, Bravery, Master of the Arena https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwIBAF4ILg2ND6sUdRUgFr8ZihmOGbQj9iSLJJ0mlS2DMHEwfDY9N9Q6Qkd-Sn1LeE2SUUdVS1uvXkVh4mJaYqxlTWegbIxtbH11hNmHdow2jX2Nv5LzlwabjZ2qo4qkwq_ru-O9Nr6nwzrEotN-1CPdDd2o45_tP-2D7g7vevaj-uv-ug== 78 PointsThick Skin, Graceful Assault, Frenzy Charges https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwIBAF4B3AguDY0PqxR1FSAWvxmKGY4ZtCP2JIsknSaVLYMwcTB8NZI2PTfUOkJHfkp9S3hNklFHVUtbr15FYeJiWmKsZU1noGyMbWxyw3fjeA19dYTZh3aMNo19jb-S85cGm42dqqOKpMKpbqsLr-u18rvjvTa-p8AawzrEoswG037UI9i93Q3dqOOf7T_tg-4O73r2o_rr_ro= 91 Points Shield Nodes https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwIBAF4FLQW1CC4JMwzyDY0PqxR1FSAWvxjbGY4ZtCFgI_YknSaVLIUs6S2DL8wwcTB8Nj031DpCOq094j7PQKBEnka3R35I7kkPSn1LeE1GTZJRR1O7VUtaGluvYeJiWmKsZU1sjG1sb4R07XTxd9d67311hNmGs4d2jDaNfY2_m42dqqOKpMKly7TFvTa95r6nwYLC7NE202_TftQj1y3YYN0N3ajiLOOf7T_tg-4O73r2o_66_xw= 96 Points - Pick up Crit Nodes https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwIBAF4FLQW1CC4JMwzyDY0PqxR1FSAWvxjbGY4ZtCFgI_YknST9JpUppSoLLIUs6S2DL8wwcTB8Nj031DpCOq094j7PQKBEnka3R35I7kkPSn1LeE1GTZJRR1O7VEdVS1oaW69h4mJaYqxlTWyMbWxvhHBSdO108XfXeu99dYTZhrOHdonTjAuMNo19jb-bjZ2qo4qkwqXLpr60xbl8u-O9Nr3mvqfBgsLsxKLRNtNv037UI9ct2GDdDd2o4izjn-dU7LDtP-2D7g7vevaj_rr_HP_e 99 Points - Elemental Focus and Crit Nodes https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwIBAF4FLQW1CC4JMwzyDY0PqxR1FSAWvxjbGY4ZtCFgI_YknST9JpUqCyyFLOktgy_MMHEwfDY9N9Q6QjqtPeI-z0CgRJ5Gt0d-SO5JD0p9S3hNRk2SUUdTu1RHVUtaGluvYeJiWmKsZU1sjG1sb4RwUnTtdPF313rvfXWE2Yazh3aJ04w2jX2Nv5uNnaqjiqTCpcumvrTFvTa95r6nwYLC7NE202_TftQj1y3YYN0N3ajiLOOf51TtP-2D7g7vevaj_rr_HP_e 106 - HP/ ES Nodes https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwIBAF4FLQW1CC4JMwzyDY0PqxR1FSAWvxjbGY4ZtCFgI_YknST9JpUqCyyFLOktgy_MMHEwfDY9N9Q6QjqtPeI-z0CgRJ5Gt0d-SO5JD0p9S3hNRk2SUUdTu1RHVUtaGluvYeJiWmKsZU1sjG1sb4RwUnTtdPF313rvfXWE2Yazh3aJ04w2jX2Nv5uNnaqjiqTCpcumvrTFvTa95r6nwYLC7NE202_TftQj1y3YYN0N3ajiLOOf51TtP-2D7g7vevaj_rr_HP_e 115Points claw and crit / accuracy nodes https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwIBAF4FLQW1CC4JMwzyDY0PqxR1FSAWvxjbGY4ZtCFgI_YknST9JpUqCyyFLOktgy_MMHEwfDY9N9Q6QjqtPeI-z0CgRJ5Gt0d-SO5JD0p9S3hNRk2SUUdTu1RHVUtaGluvYeJiWmKsZU1sjG1sb4RwUnTtdPF313rvfXWE2Yazh3aJ04w2jX2Nv5uNnaqjiqTCpcumvrTFvTa95r6nwYLC7NE202_TftQj1y3YYN0N3ajiLOOf51TtP-2D7g7vevaj_rr_HP_e GEM SETUP lvls 1-85
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*In 2.0 you can now purchase gems from vendors. A problem with this though is, as you level, the vendor gems also level so you need to purchase all the gems you will need at level 1 before you progress to the next Act. I made the mistake of buying these gems too late and am stuck with higher Cast when Damage Taken setups. I will list the Required gems and Acts here: PURCHASE THESE GEMS BEFORE PROGRESSING TO FINAL BOSS OF THAT ACT A1: None A2: Blood Rage A3: Enfeeble x2 : Your going to have to trade for these A4: Cast When Damage Taken x3, Phase Run GEMS THAT I ENDED UP PURCHASING TO MAKE PROGRESSION EASIER A1: Riposte A2: Herald of Thunder, Enduring Cry, Blood Rage, Arctic Armour, Weapon Elemental Damage A3: Enfeeble x2, Wrath, Blood Magic x3, Fortify, Innervate A4: Cast When Damage Taken x3, Phase Run, Multistrike *Everything is listed in what I believe to be the order of importance for linking the games *Obviously stuff will be mvoed around alot while leveling and this is just what I believe is the best setup until we swap over to the templar side of the tree. HELM 1. R: Blood Magic - We have no mana 2. R: Enduring Cry - get some endurance charges for bosses 3. G: Whirling Blades - Move quickly and proc fortify buff 4. R: Fortify - fortify is a melee must ARMOR 1. R: Molten Strike - Hit multiple enemies multiple times for insane life on hit 2. R: Multistrike - greatly increase attack speed 3. R: Weapon Elemental Damage - more multiplier on elemental damage 4. R: Blood Magic - get rid of using mana 5. G: Faster Attacks - attack and leech much quicker 6. G: Greater Multiple Projectiles - more leech and damage GLOVES 1. R: Cast on Damage Taken - proc spells when your hit 2. B: Enfeeble - take less damage 3. B: Elemental Weakness // Assassins Mark // Molten Shell 4. G: Vaal Haste // Vaal Double Strike // phase run BOOTS 1. R: Vengence // CwDT 2. R: Stun // B: Firestorm 3. R: Endurance on Melee Stun // G: Culling Strike 4. B: Power Charge on Critical // Innervate WEAPON 1 1. R: Cast on Damage Taken 2. R: Ice Golem - Hit & Crit Chance 3. G: Blood Rage - attack speed and more damage! WEAPON 2 1. G: Arctic Armour - defense 2. B: Wrath - lightning damage 3. B: Herald of Thunder - lightning damage SWITCH *other weapons to level random gems LVLS 85+
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Helm (Alpha's Helm) 1. Arctic Armor // Herald of Ice 2. Wrath 3. Anger 4. Herald of Thunder Armor 1. Molten Strike 2. Multistrike 3. Weapon Elemental Damage 4. Faster Attacks 5. Critical Chance 6. Blood Magic Gloves 1. Leap Slam 2. Fortify 3. Faster Attacks 4. Blood Magic Boots (experiment whichever setup is best for you.) *note if you do the last setup shown here, do 2nd setup on claw. 1. Vengence // CwDT // CwDT (level 1) 2. Culling Strike // Firestorm // Enfeeble 3. Power Charge on Critical // Culling Strike // Assassins Mark 4. Innervate // Innervate // Molten Shell Weapon 2 (Rare Claw) *note do 2nd setup if you do the last setup on the boots. 1. Cast on Damage Taken (level 1) // Blood Magic 2. Enfeeble // Enduring Cry 3. Assassins Mark // Enfeeble Weapon 1 (Soul Taker Siege Axe) 1. Cast when Damage Taken (1/3 of hp) 2. Fire Golem 3. Blood Rage Unset Ring 1. Vaal Haste // Vaal Double Strike *whichever works better for you GEAR
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Normal Gear: Just use whatever 4L items you can find and transmute/alt minimum +20hp to each item. Utilize whatever gems that drop until A4 Normal where you will setup your char for the 1st time. Cruel Gear: - I used mostly this gear from A3 Norm to A4 Cruel. will be upgrading before progression to Koam and Duresso
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Merciless Gear: - At lvl 64 I swapped over to Merciless Gear. You should be able to progress all the way through Merciless w/ this gear. Here's the stats: HP: 3,582 Resists: 120,180,135,0 Tooltip DPS w/ Fire Golem Wrath, HoT: 7,994 Tooltip DPS w/ Frenzy Charges: 9,958 Estimated DPS w/ Balls: 17k. Not bad for lvl 64. Here's what I respecced to:
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Armor: 5 chaos for 5 link - 60 alts to craft - 1 Regal - 2 Alchs Helm: 5 Chaos: I fuked up here I should have went tri-res. Gloves: Self found est: 3 Chaos Boots: Self Found Est: 3 Chaos Belt: 6 chaos Weapon 1: 6 Chaos Weapon 2: 5 Chaos Amulet: 5 Chaos Ring1: 5 Chaos Ring2: 12 Chaos Total Price: ~64 Chaos. You can get stuff cheap but I used everything I can to get the best I can afford. I tried to stick to 5 chaos per piece but some more expensive items I could not pass up like the chest and that expensive ring. With this gear while lvl 64 & fire golem + wrath + HoT: I have: HP: 3582 Tooltip DPS: 7,994 Resists: 120,180,135 How I go about regearing my char is I search poe.xyz for a few stats mainly hp + another stat. I check each item to see what I can master craft to it. I buy up all the gear I can w/ available currency. I then master craft what I can to each piece filling the voids. The next time we re-gear should be around lvl 80-85 for endgame depending on what you find. I will find a tri-res Helm and I have boots I found but working on socket colors. Legacy Gear
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I'll first list my current gear, then go through what you want to look for in gear.
Here is an indication on how cheap the gear is for this build: Helm self found est. 5 chaos. Armor self found white and crafted est. 10 chaos. Gloves purchased 3 chaos. Boots self found est 3 chaos. Belt self found est 2 chaos. Weapon 1 purchased - 3 chaos Weapon 2 purchased - 5 chaos Amulet self found - 3 chaos Ring self found - 2 chaos Ring purchased - 1 chaos As you can see only 37 chaos in price. Many prices were estimated high as well. It appears you may have to craft your own claws since the populatity of this build and the already rarity of clas. NO fear though! Dmg is not needed on claws and I will add vids if I ever get time and a lvl 8 Master. *Statwise HP is what you need on everything. Since you are melee you need a high hp pool to prevent getting 1-shot be hard hitters such as Vaal and Dom. Capping ele resists are the second priority. After that, your damage mods will be important such as additional weapon elemental damage and speed. Armor is needed least because of both acrobatics and the cast when damage taken setup. Helm Alpha's Howl - now required to achieve 4 aura's or (Rare) Life - we need all the hp we can get to tank Tri Resist - more resists on gear = less resists on tree Armor / Evasion - we need defenses Strength - more hp / dmg Chest Belly of the Beast - gives us the most hp. or a (rare) Life, Tri-Res, Armor / evasion, Strength / Dex Gloves: - Rare Life - prefix Attack Speed - suffix Dual Res - suffix Elemental Damages - we need more damage prefix Boots Life - Prefix Tri Res - suffix Movespeed - prefix Armor / Evasion - Prefix Belt Life - Prefix Tri Res - Suffix Weapon Ele Dmg - Prefix Armor Rating - Prefix Weapons (Claws w/ Life on Hit - Imperial Claws look to be the best for 2.0) Attack Speed - local suffix - we want this to attack fast Weapon Ele Dmg - global Prefix - boosts all elemental damage for attacks Two elemental damages - local prefix - no good global prefixes :( Critical Multiplier - global suffix- Nice boost to crit multiplier Resists - global suffix - if you get resists on weapons, this allows for additional offensive stats on gear (mainly +ele dmg on rings and ammy's) Soul Taker Siege Axe This is not required but gives a nice damage boost. Also lets us remove blood magic gem and use leap slam Amulet Life - the more hp the better All Stats - intel to use gems, strength for hp/dmg, and dex for accuracy Resists Weapon elemental damage elemental damages Rings Life Resists Weapon Elemental Damage Elemental Damages Flasks 1.) Instant Recovery / Dispell Frozen 2.) Instant Recovery / Dispell Bleeding 3.) Instant Recovery / Dispell Shock 4.) Regen / Dispell Curse 5.) Speed Flask for those fast mobs BEST POSSIBLE THEORETICAL GEAR - Elemental Spec
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Imperial Claw (Rare)
Prefix Suffix 36% Weapon Ele Dmg 27% Attack Speed 5-115 Lightning Dmg 38% Critical Chance 30-72 Fire Dmg 38% Critical Multiplier Helm, Alpha's (Unique) Prefix Suffix 30% Cold Resistance Chest, Belly of the Beast (Unique) Prefix Suffix Max HP + 40% All Resist +12% Boots, Armor / Eva (Rare) VAAL'd - 5% Move Speed Prefix Suffix Move Speed 30% 30% Chaos Res 89 HP 45 Res Armor / Eva / Stun Recovery 45 Res HP Belt(Rare) Prefix Suffix 99 HP 30% Chaos Resist 36% Weapon Ele Dmg 45 Res 400 Armor 45 Res Gloves, Armor / Eva (Rare) VAAL'd - Ele Weakness on Hit Prefix Suffix 89 Hp 16% Attack Speed 1-34 Light Dmg 30% Chaos Resist 9-22 Cold Dmg 45% Res (Haku) Amulet, (Rare) Vaal'd - Additional Curse Prefix Suffix 79 HP 16 All Resists 36 Weapon Ele Dmg 38% Critical Chance 3-72 Lightning Damage 45% Resist Ring 1 HP (Rare) Prefix Suffix 79 HP 16 All Resist 36% Weapon Ele Dmg 20 All Attributes 3-72 Lightning Dmg 45 Resist Ring 2 HP (Rare) Prefix Suffix 79 HP 16 All Resist 36% Weapon Ele Dmg 20 All Attributes 3-72 Lightning Dmg 45 Resist BANDITS:
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Help Oak for +40 HP
Help Kraityn for + 8% Attack Speed Kill All for +1 Passive / Help oak for Endurance Charge / Help Kraityn for Frenzy Charge LOOT FILTER
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#---------------------------------------- # YeahPete's Conservative Filter #---------------------------------------- # Notes and tips at bottom. #---------------------------------------- # Quest #---------------------------------------- Show Class Quest Fishing Fragments Hideout Card Show BaseType Talis #---------------------------------------- # CURRENCY #---------------------------------------- Show Class Currency BaseType Portal Wisdom SetBackgroundColor 0 0 0 180 SetFontSize 30 Show Class Currency BaseType Scrap Whetstone SetBackgroundColor 0 0 0 200 SetFontSize 30 Show Class Currency BaseType Alteration Transmutation Augmentation Chance SetBackgroundColor 0 0 0 210 SetFontSize 31 Show Class Currency BaseType Chromatic Bauble Jeweller Scouring Fusing Alchemy Chisel SetBackgroundColor 0 0 0 210 SetFontSize 33 Show Class Currency BaseType Vaal Scouring Fusing Alchemy Chisel SetBackgroundColor 0 0 0 220 SetFontSize 35 Show Class Currency BaseType Regret Chaos Blessed Divine Regal Gemcutter SetBackgroundColor 0 0 0 220 SetFontSize 38 Show Class Currency BaseType Exalted Eternal Mirror SetBackgroundColor 0 0 0 250 SetFontSize 40 Hide BaseType "Scroll Fragment" Show Class Currency #---------------------------------------- # GEMS #---------------------------------------- Show BaseType Empower Enhance Enlighten Multistrike "Cast when Damage Taken" "Spell Echo" SetBackgroundColor 0 0 0 240 SetFontSize 40 Show Class Gem Quality > 13 SetBackgroundColor 0 0 0 240 SetFontSize 37 Show Class Gem Quality > 0 SetBackgroundColor 0 0 0 240 SetFontSize 33 Show Class Gem DropLevel > 20 SetBackgroundColor 0 0 0 240 Show Class Gem DropLevel < 4 ItemLevel <= 20 Show Class Gem DropLevel < 5 ItemLevel < 10 Show Class Gem DropLevel >= 5 Show Class Gem BaseType Vaal #---------------------------------------- # RINGS / AMULETS / BELTS #---------------------------------------- Show Class Ring Amulet Belt Rarity = Unique SetFontSize 34 Show Class Ring Amulet Belt Rarity = Rare ItemLevel >= 77 SetTextColor 255 230 110 SetFontSize 33 Show Class Ring Amulet Belt Rarity = Rare ItemLevel >= 75 SetTextColor 255 240 110 SetFontSize 33 Show Class Ring Amulet Belt Rarity = Rare ItemLevel >= 60 SetTextColor 255 240 120 SetFontSize 33 Show Class Ring Amulet Belt Rarity >= Magic SetFontSize 32 #-----------------------------WHITE RINGS LVLING / CRAFTING #Rings Iron Paua Gold Ruby Sapphire Topaz Diamond Moonstone Unset Coral Stone Prismatic Amethyst Show Class Ring BaseType Iron Paua Gold ItemLevel <= 10 Show Class Ring BaseType Ruby Sapphire Topaz ItemLevel <= 25 Show Class Ring BaseType Coral Prismatic Amethyst ItemLevel <= 30 Show Class Ring BaseType Coral Prismatic Amethyst ItemLevel >= 60 #Show #Class Ring #BaseType Iron #BaseType Paua #BaseType Gold #BaseType Ruby #BaseType Sapphire #BaseType Topaz #BaseType Diamond #BaseType Moonstone #BaseType Unset #BaseType Coral #BaseType Stone #BaseType Prismatic #BaseType Amethyst #-----------------------------WHITE AMULETS LVLING / CRAFTING #Amulets Paua Coral AMber Jade Lapis Gold Agate Turquoise Citrine Onyx Show Class Amulet BaseType Paua Coral Amber Jade Lapis ItemLevel <= 5 Show Class Amulet BaseType Amber Jade Lapis ItemLevel <= 12 Show Class Amulet BaseType Agate Turq Citri Onyx ItemLevel <= 30 Show Class Amulet #BaseType Paua #BaseType Coral #BaseType Amber #BaseType Jade #BaseType Lapis #BaseType Gold #BaseType Agate #BaseType Turquoise #BaseType Citrine BaseType Onyx ItemLevel > 60 #-----------------------------WHITE BELTS LVLING / CRAFTING #Belts Rustic Chain Leather Heavy Studded Cloth Show Class Belt BaseType Rustic Chain ItemLevel < 5 Show Class Belt BaseType Heavy ItemLevel < 30 Show Class Belt BaseType Leather Heavy ItemLevel > 60 #---------------------------------------- # Jewels #---------------------------------------- Show Class Jewel SetFontSize 35 #---------------------------------------- # Rarity #---------------------------------------- Show Rarity = Rare Class Mace Bow Sword Axes Glove Boot Armour Helmet Shield Sceptre ItemLevel > 68 DropLevel < 30 SetTextColor 50 0 0 Show Rarity = Rare Class Mace Bow Sword Axes Glove Boot Armour Helmet Shield Sceptre ItemLevel > 68 DropLevel < 50 SetTextColor 100 0 0 Show Rarity = Rare Class Mace Bow Sword Axes Glove Boot Armour Helmet Shield Sceptre ItemLevel > 68 DropLevel < 60 SetTextColor 150 0 0 Show Rarity = Rare ItemLevel >= 77 DropLevel >= 70 SetBackgroundColor 255 255 255 75 SetFontSize 35 Show Rarity = Rare ItemLevel >= 75 DropLevel >= 65 SetBackgroundColor 255 255 255 50 SetFontSize 35 Show Rarity = Unique SetFontSize 35 Show Rarity = Rare SetFontSize 35 #---------------------------------------- # MAPS #---------------------------------------- Show Class Map Quality > 0 SetFontSize 35 SetTextColor 255 204 255 Show Class Map #---------------------------------------- # FLASKS #---------------------------------------- Show Class Flask BaseType Quick Ruby Sapphire Topaz Amethyst Granite Diamond Jade Show Class Flask Quality >= 5 SetFontSize 32 SetTextColor 255 255 255 Show Class Flask DropLevel < 12 ItemLevel < 10 Show Class Flask DropLevel > 5 ItemLevel < 20 Show Class Flask DropLevel > 10 ItemLevel < 30 Show Class Flask DropLevel > 20 ItemLevel < 40 Show Class Flask DropLevel > 30 ItemLevel < 50 Show Class Flask DropLevel > 40 ItemLevel < 60 Show Class Flask BaseType "Divine Life Flask" DropLevel > 59 ItemLevel > 60 #---------------------------------------- # SOCKETS / RECIPES #---------------------------------------- Show LinkedSockets = 6 SetFontSize 44 SetTextColor 255 0 255 SetBackgroundColor 255 255 255 250 Show LinkedSockets = 5 SetFontSize 37 SetTextColor 255 102 255 Show Sockets = 6 SetFontSize 35 SetTextColor 255 102 255 Show LinkedSockets <= 4 SocketGroup RGB SetFontSize 33 SetTextColor 255 153 255 Show Class Helmet Armour Glove Boot LinkedSockets = 4 DropLevel < 60 ItemLevel < 60 SetFontSize 30 Show LinkedSockets = 3 ItemLevel < 20 SetFontSize 30 Show Quality = 20 SetFontSize 32 SetTextColor 204 255 255 Show BaseType "Stone Hammer" "Rock Breaker" "Gavel" SetTextColor 204 255 255 #---------------------------------------- # WHITE / BLUE WEAPONS / Armors WHILE LOW LVL #---------------------------------------- # Weapon/Armour Classes: Helmet Armour Glove Boot Shield Axe Sword Mace Dagger Stave Bow Wand Claw Quiver Sceptre Show Class Claw BaseType Nailed Sharktooth Awl Blinder ItemLevel < 20 Show Class Claw BaseType Blinder Sparkling Double ItemLevel < 30 Show Class Claw BaseType Blinder Sparkling Double Thresher Gouger Ripper ItemLevel < 40 Show Class Claw BaseType Sparkling Double Thresher Gouger Ripper Noble Twin ItemLevel < 50 Show Class Claw BaseType Gouger Ripper Noble Twin Stabber Eye ItemLevel < 60 Show Class Claw Rarity >= Magic BaseType Ripper Noble Twin Stabber Eye Imperial Gemini Show Class Claw ItemLevel < 68 BaseType Imperial Show Class Claw ItemLevel > 68 BaseType Imperial Quality > 4 Show Class Claw ItemLevel > 68 BaseType Imperial Sockets > 2 Show Class Claw ItemLevel > 68 Rarity = Magic BaseType Imperial Show Class Helmet Armour Glove Boot Shield Axe Sword Mace Dagger Stave Bow Wand Claw Quiver Sceptre DropLevel < 5 ItemLevel < 6 Show Class Helmet Armour Glove Boot Shield DropLevel > 4 ItemLevel < 8 Show Class Helmet Armour Glove Boot Shield DropLevel > 7 ItemLevel < 13 Show Class Helmet Armour Glove Boot Shield DropLevel > 10 ItemLevel < 15 Show Class Helmet Armour Glove Boot Shield DropLevel > 13 ItemLevel < 20 Show Rarity = Normal BaseType "Royal Burgonet" "Eternal Burgonet" "Titan Gauntlets" "Vaal Gauntlets" "Nightmare Bascinet" "Dragonscale Gauntlets" ItemLevel < 67 Show Rarity = Normal BaseType "Royal Burgonet" "Eternal Burgonet" "Titan Gauntlets" "Vaal Gauntlets" "Nightmare Bascinet" "Dragonscale Gauntlets" ItemLevel > 67 Quality > 4 Show Rarity >= Normal BaseType "Royal Burgonet" "Eternal Burgonet" "Titan Gauntlets" "Vaal Gauntlets" "Nightmare Bascinet" "Dragonscale Gauntlets" Sockets > 3 #---------------------------------------- # HIDE #---------------------------------------- Hide SetTextColor 160 160 160 SetBackgroundColor 0 0 0 50 SetFontSize 25 #---------------------------------------- # NOTES #---------------------------------------- #ItemLevel The level the item was generated at. #DropLevel The level that the item starts dropping at. #Quality The amount of quality on the item. #Rarity Rarity of the item. Rarities are Normal, Magic, Rare or Unique. #Class The item class. Specifying part of a class name is allowed and will match any classes with that text in the name. So for example "One Hand" will match both "One Hand Sword" and "One Hand Axe" #BaseType The base type of the item. Specifying a part of a base type name is allowed and will match any of the base types with that text in the name. #Sockets Total number of sockets that the item has. #LinkedSockets The size of the largest group of linked sockets that the item has. #SocketGroup A group of linked sockets that contains the specified combination. For example, RRG will match any group that contains two red sockets linked with a green socket. #---------------------------------------- # FUNCTIONS #---------------------------------------- #Show #Hide #PlayAlertSound (1-9) #SetTextColor (rgb) #SetBorderColor (rgb) #SetBackgroundColor (argb) #SetFontSize (30-44) #ItemLevel (1-100) #DropLevel (1-100) #BaseType (ALL items types) #Rarity (Normal, Magic, Rare, Unique) #Class (Item group; Currency, Map, Flask, Body, etc) #LinkedSockets (0-6) #Quality (0-20) #Sockets (0-6) #Height (1-4) #Width (1-2) #---------------------------------------- # CLASSES #---------------------------------------- #Life Flasks #Mana Flasks #Hybrid Flasks #Currency #Amulets #Rings #Claws #Daggers #Wands #One Hand Swords #Thrusting One Hand Swords #One Hand Axes #One Hand Maces #Bows #Staves #Two Hand Swords #Two Hand Axes #Active Skill Gems #Support Skill Gems #Quivers #Belts #Gloves #Boots #Body Armours #Helmets #Shields #Stackable Currency #Quest Items #Sceptres #Utility Flasks #Maps #Fishing Rods #Map Fragments #Hideout Doodads #Microtransactions #---------------------------------------- # COMMON COLORS #---------------------------------------- #default rgb(127,127,127) #valuedefault rgb(255,255,255) #pink rgb(255,192,203) #dodgerblue rgb(30,144,255) #fire rgb(150,0,0) #cold rgb(54,100,146) #lightning rgb(255,215,0) #chaos rgb(208,32,144) #augmented rgb(136,136,255) #crafted rgb(184,218,242) #unmet rgb(210,0,0) #uniqueitem rgb(175,96,37) #rareitem rgb(255,255,119) #magicitem rgb(136,136,255) #whiteitem rgb(200,200,200) #gemitem rgb(27,162,155) #currencyitem rgb(170,158,130) #questitem rgb(74,230,58) #nemesismod rgb(255,200,0) #nemesismodoutline rgba(220,255,40,0) #title rgb(231,180,120) #corrupted rgb(210,0,0) #favour rgb(170,158,130) #supporterpacknewitem rgb(180,96,0) #supporterpackitem rgb(163,141,109) #bloodlinemod rgb(210,0,220) #bloodlinemodoutline argb(200,74,0,160) #tormentmod rgb(50,230,100) #tormentmodoutline rgba(200,0,100,150) #canttradeormodify rgb(210,0,0) GETTING STARTED
Spoiler
A1 Norm 1.) Create a Marauder and grab Molten Strike. 2.) Create A Shadow and get Firetrap 3.) Pocket those wisdoms and flasks and vendor anything from a chest for more scrolls. 4.) Buy a couple coral rings 5.) Create your Ranger and start owning. Through A1 your just going to be using any blue item you ID. I don't ID rares / blues unless they are a weapon until lvl 10. I kept a fire trap on me as well for additional burning dmg and is useful when you need a weapon upgrade. KEEP YOUR EYES PEELED FOR: Amulets with Intel to run aura's and use claws. Belt W/ Strength to use Molten Strike. Buy or find 2 Cold res rings from vendor for Merveil. I keep 2 of every flat resist ring and corals in my inventory while I lvl until all resists are maxed. I swap them in and out as needed so all bosses are easily facetanked using this method. Facetank Merveil. Don't forget to swap in 1 or 2 cold res rings. A2 Norm *From A2 on keep your eyes peeled for All Stat and Str + Intel Amulets w/ hp *Keep your eyes peeled for any 4 link str, str/dex, or str/intel items to add hp into. *Add 2 rings of each resist to your inventory, and constantly upgrade them as you find better. *Run through A2 iding weapons as you find them. *I go straight for the Cave and get a Rustic Belt. *If you've found an alch orb and you need a weapon badly, alch a rustic sash, then craft a weapon that way. I recommend waiting until A3 before crafting anything. *Chameber of Sins - Swap Lightning Rings as Needed and facetank the boss. *Weaver - swap in HP Rings and Facetank the boss. *Alira - Swap in Fire Res and Facetank her. Target only her and kill minions later. *Kratyn - Swap in HP rings and Kill. *Oak - Help for HP *Vaal - Swap in Fire and Light Resists and Facetank. If you don't have 600 HP I would be weary about his Fist. It is easily dodged but if you are new and can't dodge his fist, max your fire res and then you can tank it. Run Circles against Lightning. A3 Norm *I don't farm at all I just quest straight through *Crematorium - Swap in Light Res and Kill Piety *Sewers - Hp Rings and own. *Docks - Swap Fire Res rings. *General - Swap in Ruby rings and facetank *Piety - Swap in 1 lightning and 1 cold res ring. Facetank *Library Quest: Grab Fortify Support Gem *Dom - Swap HP rings and try to beat enemies 1 by one depending on your gear you can prolly facetank all 3 at once. When dom comes out, swap in lightning res rings and facetank him. In his 2nd form swap HP rings and facetank A4 Norm: Dried Lake: Kill Voll Grab Banner, unlock mines, grab fire golem as reward. Keep your eyes peeled for 4 link strength items. We will be linking up many gems now. Buy Blood Magic from A3 vendor. Trade for an enfeeble. Mines: Navigate through mines and get wp. Set up your gear for Koam and Daresso fight. Buy Enduring Cry from A2 vender Trade for Enfeeble x2. Buy 3x Blood Magic from A3 Vendor. This is where I did my first real gear setup. Make sure to have 4L Armor, Boots, and Gloves w/ CwDT setups Set up Blood Magic + Enfeeble + Fire Golem + Enduring cry in a piece of gear Set up Molten strike + Blood Magic + Weapon elemental dmg + whatever in another. Make sure to have 4 hp potions and a stanching flask. Make sure to have at least 1, prefer 2 instant-heal flasks. Go back and Grind Dried Lake if you think you need more gear. I was missing some staunching flasks but I managed w/ a few close calls of corrupted blood and puncture. Kill: *Keep fortify, endurance charges, Arctic Armour, and a portal up and you'll be fine. Join a party for a good laugh watching people die while you tank the bosses. Koam - max your Fire res Daresso - max your Cold res Enter Belly of the Best. Cruel I progressed through cruel just like normal. Picking up all 4 Links, identifying claws, and transmuting claws I found. Now is a good time to start doing Masters missions. Seems as if the game is much easier now. I still used the same gear from A4 normal all the way through, our gems provide our strength anyways. Cruel A4. I started farming Dried Lake. Voll doesn't hit too hard and he has a good drop. Also Masters and corrupted areas can spawn. Pretty easy area to farm. Farm this area until you find some good gear or the currency needed to buy some good gear. I'm level 63 right now already have over 2 exalt worth of currency. So easy to save because we don't need to spend load of $$ on weapons we get our power from gems. What to look for? Buy a 5 link str / dex armour and craft it. Each piece of gear should have at least 60 hp and a resist and able to at least craft a 2nd resist. Put a Masters craft on every piece of gear if you can. Start w./ 5 link chest then continue to upgrade from there 1 weakest item at a time. It took me until Grinding A4 Dried Lake to lvl 64 and used about all my currency to upgrade gear. FAQ
Spoiler
How are you melee with no armor? If you know how armor works, the higher the damage, the less effective armor is. So, instead of focusing on armor, we directly decrease monster damage exponentially with skills. Enfeeble 25%, Fortify 20%, 3 Endurance Charges 12%, Arctic Armor 13%. We also avoid taking any damage with Arcobatics, a little evasion, and then a bit of armor on our gear helps further mitigate physical damage. If you have access to limitless wealth then yes, get more armor. You no longer use GMP? Molten shell still Shotguns and you still get life on hit per each ball, but I prefer critical strike for unlimited flasks. Why claws? For the implicate Life on Hit on Claws. Why not remove Blood Magic and use 1 less aura? That makes things more complex and then you can run out of mana now must use a mana potion. Why not Wild Strike or Ice Blades? I think wild strike and Ice blades are inferior to molten strike when utilizing the gem combinations we are using. They hit less often resulting in less life on hit, less damage, and it's questionable that point blank would increase Ice Blades damage. If I were to use those gems, it would be with a life leech gem and a cast on crit build. I think those skills require more expensive gear to be effetcive and with that gear they likely clear faster than molten strike except for single target. Why use critical chance if other gems add more DPS? Not everything is about DPS. Having more critical chance allows us to fully recharge certain flasks before the duration is up. Any and all feedback is appreciated. Post gear and skill tree if you are having problems so I can point you in the right direction. IGN: YeahCrit My Guides Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252 Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967 Last edited by YeahPete#5854 on Dec 21, 2015, 2:16:33 PM Last bumped on Aug 31, 2016, 6:41:19 PM
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Got a video up. More videos coming.
Questions, comments, concerns, criticisms? IGN: YeahCrit
My Guides Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252 Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967 |
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Why not use a pure evasion chest? You'd have to swap WED for Faster Attacks so that you wouldn't be stuck spending a thousand chromes trying to make a pure evasion chest RRRRG, but the faster attacks should result in even more life gained. Might have to math it out to see if it would be a DPS loss.
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Why not use a pure evasion chest?
I would love to use pure evasion chest but it is too expensive to get 3 red in a 5 link at this low of a level. The beauty of this build is you really don't need any evasion or armor. As you level up you should have enough hp and Life on hit to directly tank anything. I am using the armor chest because that is what I found and crafted. I'd Imagine endgame gear would be a pure evasion chest but right now I don't need it nor have the currency to roll one. ... the faster attacks should result in even more life gained... Faster attacks does result in slightly more life gained, but as of now I already leech enough hp. Currently, I see a significant dmg boost using weapon elemental dmg over faster attacks. Although, in endgame gear when you have 3-4 pieces of gear w/ +20-30 weapon elemental dmg, you may see a damage boost by adding faster attacks over weapon elemental dmg. I am contemplating using faster attacks instead of concentrated effect for a 6th link. I am already at 8.2 attacks per second and over 10 attacks per second using vaal haste. Faster attacks will do less dmg than conc. effect, but I am starting to like the increased AOE. I will test it once I get a 6th link. IGN: YeahCrit
My Guides Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252 Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967 |
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What about avatar of fire and convert 100% of your phys into fire damage?
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What about avatar of fire and convert 100% of your phys into fire damage?
Problem with that is it will convert all of your other damage into fire damage as well. Which will reduce your overall damage. IGN: YeahCrit
My Guides Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252 Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967 |
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I've been trying this build over the last couple of days, and I have to say that I like it quite a lot. I just killed Dom normal... No great accomplishment, but it's given me a bit of a feel for how this will work. DPS is fine, and the life regen is truly awesome.
One question - no defensive auras? Wrath and Anger for the damage... Survivability is still ok when you get to merciless and end-game? |
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One question - no defensive auras? Wrath and Anger for the damage... Survivability is still ok when you get to merciless and end-game?
I actually plan on switching to four offensive auras for end-game (you can probably swap out an aura or two as you need them). I am lvl 81 right now and running 70 maps with little problem. This beauty of this build is you only need HP, attack speed, and leech. Thats it. The thing is, this is an acrobatics build so armor is halved, and evasion only dodges the attacks, sooner or later you will get hit with high evasion but thats where the cast on dmg taken Immortal call comes in. By the time you get hit again, your hp will be full from the implicate life on hit mod of the claws. I still run Acrobatics over Iron Reflexes and Grace because I have had a few close call with void bearers and I don't think I would have survived without the spell dodge. Since you must get up close and personal with this build, Acrobatics works best. I need to change my passive trees for more hp instead of the Attack speed nodes I chose. I ended up ripping to Palace Map Dom Smash. He 1 hit me from 5k hp to 0 (I thought I was rambo and could facetank which I did until I was smashed). I thought 5K hp was enough to tank him but I am thinking we need 6K. I will test his damage later. My plan is to be able to facetank any mob even Azuri. But I don't get much playtime so I'm not there yet. I do plan on testing, Blood Rage, and I may even get rid of whirling blades for another aura. If enough hp I may swap granite flask w/ Amethyst flask +1 charge on crit. Anyways more testing will be done as this build evolves. I've been trying this build over the last couple of days, and I have to say that I like it quite a lot Glad you like the build. I love it as well. I facetanked everything up to Merciless Vaal. You can't facetank him until U have 4.8k hp and max fire res and enfeeble. Maybe add self cast endurance charges as well for added safety. I will be adding more videos as well. How to craft a good claw, some higher lvl map runs, and then hopefully azuri. IGN: YeahCrit
My Guides Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252 Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967 |
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Skills:
Vaal Haste / Herald of Fire Vengence / Enduring Cry Increased Duration / Reduced Mana What are those ? Where do we add those ? MoltenStrike: in Armor ... The 2 CwdT + Wrath : in helm,gloves,boots. Enfeeble,whirl,Bm: weapon only a 3 Socket weapon left... and you have these Vaal Haste / Herald of Fire Vengence / Enduring Cry Increased Duration / Reduced Mana Enlighten me please :) |
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Skills:
Vaal Haste / Herald of Fire Vengence / Enduring Cry Increased Duration / Reduced Mana Ahhh. Thank you. Sometimes I think people can read my mind :P. Those are alternative skills. Basically once you reach lvl 90 or so when you can run a 4th aura, then you switch Vaal Haste w/ Herald of Fire, Vengence w/ Self Cast ENduring Cry, and Inceased DUration w/ Reduced Mana. I actually just changed my whole skill setup so this has changed I will go ahead and update what I am currently using. I have not made it to a 4th aura yet Prolly around lvl 89. I'm 82 right now. Heres my Current Setup: Helm 1. CoDT (lvl 13) 2. Immortal Call 3. Vaal Haste <--- This is self cast and hope it gets fixed to auto proc 4. Increased Duration Armor 1. Molten Strike 2. Multistrike 3. GMP 4. Blood Magic 5. Weapon ELemental Dmg 6. Faster Attacks or Conc Effect Gloves 1. Herald of Thunder 2. Wrath 3. Anger 4. Reduced Mana Boots 1. CoDT (lvl 1) 2. Enfeeble 3. Arctic Breath 4. Enduring Cry Weapon 1. Blood Magic // Reduced Mana 2. Enfeeble // Herald of Ash 3. Whirling Blades (lvl 1) Weapon 1. CoDT (lvl 12) 2. Spell Totem 3. Haste <--- Free 4th Aura! Weapon Swap sword and shield self cast enfeeble and enduring cry. just in case! Thanks for the correction I hope you try this build out it's a blast. But I am having some problems finding endgame weapons. Tooltip DPS is 7.8k with 215 dps weapons in a 5 link. We doing about 3x the tooltip dps though. I fear we will have to craft our endgame weapon but claws do not have many mods so it wont be much problem. But as you can see cheap and effective IGN: YeahCrit
My Guides Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252 Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967 |
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