Mechanics thread
Q: is Cold Snap's non-critical chance to freeze calculated on a per cast basis, or a per monster basis?
Q: does it stack additively with the passive skill Freeze and Elemental Weakness? Q: is non-critical freeze calculated before or after critical strikes? Thank you. |
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experience showed me it is per cast basis but that doesn't feel correct.
chance to freeze and duration of such stacks additively with other boosts to freeze chance and durations. a few pages ago in this thread, status effect chances (all of them) happen after crits. reducing the actual percent of freeze chance because crits and proc'ing are overlapping. |
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"per monster "Yes "technically after, but it makes no difference anyway. Last edited by Mark_GGG#0000 on Oct 28, 2012, 10:32:03 PM
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I still freeze and shatter monsters with Ice Nova even though I have RT. It's linked to conc effect and added lightning damage,
Char is AndysanKenobi. *Also, RE damage conversions, I want to know if I have this right: Unavailable With GH I'll do: 50 * 1.41 * 1.25 = ~88% phys 50 * 1.73 * 1.25 = ~108% cold (50 * 1.41 * 1.25) * 0.32 * 1.73 = ~49% fire And then the various "increased" modifiers are applied. *And any integer elemental damage would be increased by damage effectiveness and increased weapon elemental damage. Does elemental damage on the weapon and from gear behave differently? Last edited by hubb#1956 on Oct 29, 2012, 5:11:01 AM
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" Ice Nova is a spell Resolute Technique affects only attacks. " With an attack you will always have : base damage * (1+ all %increased) * damage effectiveness * more damage * conversion For Added Fire Damage, you calculate the fire damage with the base physical damage and not the physical damage after conversion. For elemental damage, their is no difference between weapon and gear, but their is a difference for physical damage. I hope i'm clear. Some items in this post are currently unavailable.
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" The node reads "Never get Critical Strikes". I haven't seen a mod comment on it, but I've seen plenty of people say that it affects both spell and attacks without being corrected by one. " Nope: " *Edit: I found this though: " I think since Hatred isn't linked to the skill specifically it works from base weapon damage before conversion. Question is, would it then be affected by a weapon elemental damage support? Last edited by hubb#1956 on Oct 29, 2012, 5:51:05 AM
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" It seems logical to me it would works like i'm saying. " 100 base physical damage, 30% added physical->fire and 50% conversion physical->fire : Added : 100*0.3 = 30 fire damage Conversion : physical = 100*(1-0.5) = 50 physical damage fire = 100*0.5 = 50 fire damage Final : 50 physical damage and 80 fire damage It's like i'm saying. Edit : " Yes Last edited by Kissan#7229 on Oct 29, 2012, 5:54:43 AM
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Ugh, that is right of course. Guess I'm more tired than I thought. So, revised:
50 * 1.41 * 1.25 = ~88% phys 50 * 1.73 * 1.25 = ~108% cold 100 * 0.32 * 1.41 * 1.73 * 1.25 = ~96% fire This seems too powerful and very unintuitive to me. " It does seem logical but I've learnt to take things at face value in this game. If it says "never get critical strikes" then I think that's the case. Last edited by hubb#1956 on Oct 29, 2012, 6:06:25 AM
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" My bad, you have reason on this 1-1 then ;), i'm a bit tired too. You have a node with "X% chance to freeze on hit" maybe. |
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the glacial hammer skill itself...
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