Mechanics thread

sorry if its been asked before, i tried search to no avail. Does power charge on critical work with totems?
The Totems get the Charges.
Totems have a maximum of zero Power and Frenzy Charges because they cannot meaningfully benefit (they use your Crit Chance/Cast/Attack Speed and ignore their own).
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Vipermagi wrote:
The Totems get the Charges.
Totems have a maximum of zero Power and Frenzy Charges because they cannot meaningfully benefit (they use your Crit Chance/Cast/Attack Speed and ignore their own).


thanks viper!
I really would want to see 2 example of (complex) damage calculation , one for a spell and one for a weapon attack involving flat and % damage on gear, damage conversion, %more/%less/%increase on nodes/gems/gear, %effectiveness on gems, etc... then factor in the critical chance% and multiplier % with the attack speed to produce an accurate dmg/sec info.
Why is this no longer Stickied? Did i miss some news regarding that?
“Demons run when a good man goes to war"
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Sneakypaw wrote:
Why is this no longer Stickied? Did i miss some news regarding that?

Yes. For example, you missed the post at the top of this page :P
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darkweaver_x wrote:
I really would want to see 2 example of (complex) damage calculation , one for a spell and one for a weapon attack involving flat and % damage on gear, damage conversion, %more/%less/%increase on nodes/gems/gear, %effectiveness on gems, etc... then factor in the critical chance% and multiplier % with the attack speed to produce an accurate dmg/sec info.



browse scrotieMcB's post history, and I am sure you will find several.
Hey...is this thing on?
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Adpain wrote:
I have a question about damage calculations where I'm using "10% of wand physical damage added as fire damage".
How is the damage converted? I'm not looking for every detail of when/where damage calculations take place. I'm only looking for answers about conversions.

Here's what I mean; for example I'm guessing that my physical wand damage is calculated through multiple steps by checking specific character/gear sources, then that presum value is converted to a fire and physical damage package (10% becomes fire), then the fire dmg is boosted by specific sources, and then the damage package is split off to be calculated individually by the protections the user has for fire and physical.


Added means additional

Converted means taken from your base and altered

"10% of wand physical damage added as fire damage" means an extra 10% damage, and this damage is fire damage.
This has probably been answered but this thread is rather daunting in page count so I will ask and hope for an answer.

Regarding Stuns:

Let's say my ES is greater than 0...which it always is unless I'm dead.
I have a straight 50% chance to avoid a stun regardless of the dmg done to me?
Now let's say I have that Avoid Cast Interruption Passive, I then have a straight 62.5% chance to avoid a stun regardless of dmg done to me (assuming I'm casting)?

Lastly:

The formula used for determining whether or not a stun occurs is:
stun_chance = 200 * damage / defender_effective_max_life

If this number is 350 or greater I am stunned, 349 or less no stun at all?
I assume this number is calculated before block/stun recovery, meaning that block/stun recovery will not lessen the chance of being stunned...only shorten the duration if you are stunned?
IGN=FatherOfDragons/TheUnburnt
not sure if this has been answered before but

if i have a spell (lets say fireball) linked with a support gem added lightning damage. What bonuses applies to the added lightning damage?

Does my % spell damage affect the added lightning damage?
Does my % lightning damage affect the added lightning damage?
Weilinool (Witch)
RainDownOnYou (Ranger)

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