Enki's Arc Witch Memorial Page & POE 2 Arc Summary

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RajivAiyar wrote:
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TwistedGlory666 wrote:
Any way i can just back to view 3.13 still?
using it on standard.


you could use the wayback machine and see if it has any snapshots of 3.13 version


i checked that it only has snapshots of 3.12 and the spoilers dont work so cant expend the gear sections etc.
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EightyFourGO wrote:

2.) Why use shild and Block now? More survivabilty and less damage seems to be the main goal of enkies changes: Whithin the nerfs from trigger a socketed spell (8 sec cooldown) and wave of con Expo nerf the is some damage loss.
Will we be able to do enough boss damage still?


I'm an absolute noob but I was extremely surprised by the changes, I thought our survivability will take a hit because the nerfs and he will try to circumvent the dmg loss and the inconvenience of trigger a socketed spell nerfs, yet we get more survivability and way less dmg. in 3.13 on pob the perfect minmaxedend endgame version can give you 5.45mil total dps, 3.14 only 2.41mil, that's a %55 potential dmg loss. :(

if not for Enki and his perfect written guide, Id never touched this game. without exaggeration, I read near 100 guides and either they overcomplicate it or you don't understand what's going on from the lack of information. saying thank you cannot express how much I appreciate this guide, wish Im not poor to give back to you. eh.
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poprazzz wrote:
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EightyFourGO wrote:

2.) Why use shild and Block now? More survivabilty and less damage seems to be the main goal of enkies changes: Whithin the nerfs from trigger a socketed spell (8 sec cooldown) and wave of con Expo nerf the is some damage loss.
Will we be able to do enough boss damage still?


I'm an absolute noob but I was extremely surprised by the changes, I thought our survivability will take a hit because the nerfs and he will try to circumvent the dmg loss and the inconvenience of trigger a socketed spell nerfs, yet we get more survivability and way less dmg. in 3.13 on pob the perfect minmaxedend endgame version can give you 5.45mil total dps, 3.14 only 2.41mil, that's a %55 potential dmg loss. :(

if not for Enki and his perfect written guide, Id never touched this game. without exaggeration, I read near 100 guides and either they overcomplicate it or you don't understand what's going on from the lack of information. saying thank you cannot express how much I appreciate this guide, wish Im not poor to give back to you. eh.


Nobody says you have to follow his guide 100%, you are free to do your own adjustments, or just look at poe.ninja you will see like 20 different version of archmage arc elementalist

best option is alwasy to try and learn from a guide, learn the basics of how it scales damage and surviablity and then you can try making your own adjustments depending on if you want more damage or survival.

https://poe.ninja/challenge/builds?class=Elementalist&skill=Arc

here is a snapshot of the ending of Ritual league Elementalists playing with Arc for example
Last edited by Hjelpen93#0855 on Apr 16, 2021, 12:41:32 PM
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poprazzz wrote:
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EightyFourGO wrote:

2.) Why use shild and Block now? More survivabilty and less damage seems to be the main goal of enkies changes: Whithin the nerfs from trigger a socketed spell (8 sec cooldown) and wave of con Expo nerf the is some damage loss.
Will we be able to do enough boss damage still?


I'm an absolute noob but I was extremely surprised by the changes, I thought our survivability will take a hit because the nerfs and he will try to circumvent the dmg loss and the inconvenience of trigger a socketed spell nerfs, yet we get more survivability and way less dmg. in 3.13 on pob the perfect minmaxedend endgame version can give you 5.45mil total dps, 3.14 only 2.41mil, that's a %55 potential dmg loss. :(

if not for Enki and his perfect written guide, Id never touched this game. without exaggeration, I read near 100 guides and either they overcomplicate it or you don't understand what's going on from the lack of information. saying thank you cannot express how much I appreciate this guide, wish Im not poor to give back to you. eh.

No idea where you get those numbers from. The example gear in my PoB setup is far from minmaxed, and if you set everything up properly as explained in Notes you already get to around 10m burst / 7m sustained Sirus DPS.

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EightyFourGO wrote:
Hi @ all,

I have a few Questions about that 3.14 Changes here:

1.) Why dropped vitality aura? Sure, its nerfed a bit, but the lifereg was very useful, isnt it? - for delving it was very good. Who will use it anyway?

2.) Why use shild and Block now? More survivabilty and less damage seems to be the main goal of enkies changes: Whithin the nerfs from trigger a socketed spell (8 sec cooldown) and wave of con Expo nerf the is some damage loss.
Will we be able to do enough boss damage still?

We're pretty tight on gem sockets, and with buffed Stone Golem and Agnostic already providing lots of life regen, the nerfed Vitality was one of the first things to drop. If you however get Corrosive Elements on a large cluster and Conductivity/Ele Weakness on a ring, you can free up some sockets for it.

People were asking for more survivability, i've tried many setups and the Glancing Blows + Sap Shield + Mana Recovered on Block is the best compromise for us.

Damage is still fine, we lost burst damage but not much sustained damage, which is what matters in longer bossfights.

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cpaz167 wrote:
Thanks for the update Enki! So do you suggest leveling with 2 wands/weapons rather than a wand and shield? I know endgame is the latter but I looked through the updates and still see the section about upgrading wand(s).

Thanks!

No point really to wear a shield before speccing any shield nodes, unless you find one that's better than any weapon you have/can craft.
twitch.tv/enkivt
Thank you for keeping this guide up to date!
do we use vaal arc in 3.14 since it got bufed ?
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honor4few92 wrote:
do we use vaal arc in 3.14 since it got bufed ?


No, because Vaal Arc dont uses Mana, its using souls. And so you dont get any Damage from Arcmage support and with EO we dont shock. So, no.
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Enkies Arc Witch since 3.07
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Enki91 wrote:
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poprazzz wrote:
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EightyFourGO wrote:

2.) Why use shild and Block now? More survivabilty and less damage seems to be the main goal of enkies changes: Whithin the nerfs from trigger a socketed spell (8 sec cooldown) and wave of con Expo nerf the is some damage loss.
Will we be able to do enough boss damage still?


I'm an absolute noob but I was extremely surprised by the changes, I thought our survivability will take a hit because the nerfs and he will try to circumvent the dmg loss and the inconvenience of trigger a socketed spell nerfs, yet we get more survivability and way less dmg. in 3.13 on pob the perfect minmaxedend endgame version can give you 5.45mil total dps, 3.14 only 2.41mil, that's a %55 potential dmg loss. :(

if not for Enki and his perfect written guide, Id never touched this game. without exaggeration, I read near 100 guides and either they overcomplicate it or you don't understand what's going on from the lack of information. saying thank you cannot express how much I appreciate this guide, wish Im not poor to give back to you. eh.

No idea where you get those numbers from. The example gear in my PoB setup is far from minmaxed, and if you set everything up properly as explained in Notes you already get to around 10m burst / 7m sustained Sirus DPS.

"
EightyFourGO wrote:
Hi @ all,

I have a few Questions about that 3.14 Changes here:

1.) Why dropped vitality aura? Sure, its nerfed a bit, but the lifereg was very useful, isnt it? - for delving it was very good. Who will use it anyway?

2.) Why use shild and Block now? More survivabilty and less damage seems to be the main goal of enkies changes: Whithin the nerfs from trigger a socketed spell (8 sec cooldown) and wave of con Expo nerf the is some damage loss.
Will we be able to do enough boss damage still?

We're pretty tight on gem sockets, and with buffed Stone Golem and Agnostic already providing lots of life regen, the nerfed Vitality was one of the first things to drop. If you however get Corrosive Elements on a large cluster and Conductivity/Ele Weakness on a ring, you can free up some sockets for it.

People were asking for more survivability, i've tried many setups and the Glancing Blows + Sap Shield + Mana Recovered on Block is the best compromise for us.

Damage is still fine, we lost burst damage but not much sustained damage, which is what matters in longer bossfights.

"
cpaz167 wrote:
Thanks for the update Enki! So do you suggest leveling with 2 wands/weapons rather than a wand and shield? I know endgame is the latter but I looked through the updates and still see the section about upgrading wand(s).

Thanks!

No point really to wear a shield before speccing any shield nodes, unless you find one that's better than any weapon you have/can craft.


thx a lot for your detailed answer! And also thanks a lot for your guide here. I use it every league. I have not much time playing poe, so when league is nearly over, I am mostly fine with your build. Wanted to try a good leaguestart tonight, but, ehmm, something went terribly wrong at GGGs Servers... -_-
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Enkies Arc Witch since 3.07
Sorry for the newB question, but why use "Master of Fear" (unnerve)? 10% inc spell damage doesn't seem too much. Or does it have the same effect as a 10% more modifier?
3.13 question..

I'm playing on Xbox so still on ritual league for a couple more days.. I want to push my build as much as I can during those days... Currently stuck on my 11th watchstone... Any tips? What can I upgrade? Skills, passive?

Thanks in advance

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