Enki's Arc Witch Memorial Page & POE 2 Arc Summary

Has anyone tried using Anima stone for the +1 golem with our ascendancies seems like it would be stronger than any other gem, or even going for the +2 off anima stone, filling 3 slots with Primordial Eminence for 90% increased buffs from golems and +2 golems, to add earth golem + whatever filler. Then another 100% increased golem buff from ascendancies and another 40% extra damage, as well as extra survivability off earth golem. Or is stacking crit multiplier jewels super important?

Or am I doing this math wrong and misunderstand the increments.
Last edited by Curs3dfox#4344 on Dec 20, 2019, 6:33:25 PM
Having a lot of fun with this build so far, thanks!

Just dropped a hungry loop, would it make sense to use it? And if yes for what?
Hello good sir,

I just want to say thank you for putting this guide together been running this during Metamorph and having an absolute blast! The guide is fantastic and exactly what I needed as a new player. I just picked up the primordial chain +3 to the maximum number of golems amongst other buffs and debuffs and oh my is it fun. lol. Sure you are familiar with it. Worth 1.5 exalts was super excited. So if I am looking to take this build to the next level where would you recommend that I look? Thank you again for this guide its nothing short of amazing and top-notch for a new player. Your work is much appreciated.
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Curs3dfox wrote:
Has anyone tried using Anima stone for the +1 golem with our ascendancies seems like it would be stronger than any other gem, or even going for the +2 off anima stone, filling 3 slots with Primordial Eminence for 90% increased buffs from golems and +2 golems, to add earth golem + whatever filler. Then another 100% increased golem buff from ascendancies and another 40% extra damage, as well as extra survivability off earth golem. Or is stacking crit multiplier jewels super important?

Or am I doing this math wrong and misunderstand the increments.


I did this last league and it definitely works. Primordial Harmony has the added advantage of 2% golem life regen per second, which does wonders for helping keep them alive. I don't know how it directly compares to Enki's recommended setup--probably pretty close, if you account for everything--but I imagine he doesn't have it listed in his guide because the required items are expensive and not feasible for SSF.

If you're interested, here's a link to an UE kill: https://studio.youtube.com/video/XEMu6ZTiDio/edit
(Links to gear and passives can be found in video description.)

A lot of Enki's chosen mechanics for the build have changed since I made that video a few weeks ago, but really think you could still use the same combination of primordial gear to the same effect.
How well does this new build cope with chaos damage, seeing that it depends heavily on ES and doesn't use CI? There also doesn't seem to be any emphasis on chaos resistance.
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WorderMostFoul wrote:



Okay, first, we can only apply one curse at a time, and Assassin's Mark (applied on hit from a Shaper's ring) is the best choice for the build, so Enfeeble and Conductivity are not viable. The build used Elemental Overload back in Delve, so crit chance from AM was not important, but that has changed.

Second, we're a bit starved for sockets this league, so the opportunity cost of a cwdt setup becomes too high for something that only works conditionally (and only reactively). We need one 4L for a movement skill, another for the auras, and the last one to activate Arcane Surge with some kind of secondary offense or defense functionality. There are definitely more mechanics to juggle in the current iteration of the build--Steelskin/Arcane Surge, Wave of Conviction debuff, Focus, proccing Fortify--but trying to automate them is less efficient than actively using them, once you're used to the input patterns. We would rather kill enemies before they have a chance to hit us, after all.

Third, you can easily fit all your skills in if you keybind your auras to your second set of weapons. Just hit X, put your auras up, and hit X again to go back to your normal keybindings while still keeping the auras up. Just make sure your golems are in your body armor instead of your weapon, or you'll have to recast them every time you swap weapons.

Finally, generally speaking, the version of the build you played before is generally not viable now. We need a 6L weapon to take advantage of new golem buffs (EXTREMELY important in keeping this build strong), so no more whirling blades, Arc's maximum chain length is 70% of what it used to be, spell mana leech is gone, weakening Mind Over Matter and pushing us toward high ES and more auras, Beacon of Ruin and Inpulsa's were both nerfed, making our buffed shock damage less effective, and critical strikes are the key to both safety and higher damage (Three Dragons and Herald of Ice), making EO unviable. Shuffling any of these core mechanics around without fully taking stock of the repercussions would likely destabilize the build in some other way.

All of that said, the build has a strong foundation, so certainly feel free to experiment! I just recommend getting to know the new mechanics Enki has introduced so you can gauge the impact of whatever changes you make.



I see I see, thanks for the answer! yeah its a bit sad the nerfs to the old delve version of this build IMO at least, was looking at the numbers in PoB for the current version with all the high budget options selected in enkis pob link/pastebin, and it seems quite a bit less damage than what we had back then, even with non-top tier gear in all slots I still had like 1.5 mil shaper dps on my arc witch in delve, still a great starter/ssf/mapper build tho I guess but can see high tier bosses being rough in this version of the build?


oh well, still having fun with this build so far !
With the Soul Tether belt, why is it this build doesn't use Life Leech instead of Energy Leech? And which is better Inspiration or enlighten? Are there pros/cons to using either?
which is the best,Duskdawn or Pledge of hands?
Am I expected to have every golem up at the same time? If so how do you do this? Do you have to find gear that increases golem cap?

EDIT: Nevermind, I see now that you need the ascendancy and passive skill.
Last edited by Vestigo#0163 on Dec 21, 2019, 12:36:54 AM
lots of people say enki arc lightning build are basically for new players.

Is it true that it is weak in endgame as in T16 and beyond ?

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