Put base minion damage into gem description [2 month since reddit -- no response]
" So far, all info in cb is correct, a lot of it can be confirmed (cuz it also shows ingame), a little part of it cant be confirmed, like srs damage, but i dont think that they would post wrong info on those, wouldnt make any sense. So yeah, i cant 100% confirm, but i would bet anything that is correct. The damage increase is just cuz they also increased a lot of monsters values, and thats why they also reworked a lot (almost all) skills in game, its called adjustment. I also would like someone from GGG to confirm the damage that is already posted in cb. Putting it into SRS would be nice too, so we could see actual DPS without having to use some baddone calculators that show wrong info. I havent found yet one calculator thats shows acuratted dps. IGN: Ariannahh
Alf's True summoner: https://www.pathofexile.com/forum/view-thread/1322360/page/1 Alf's Only SRS: https://www.pathofexile.com/forum/view-thread/1454368 Hideout: https://www.pathofexile.com/forum/view-thread/1428672 |
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" You will still need calculators even if they list base damage. Also I don't know what's right or wrong because we have been guessing since 1.2. However, you don't know what's right or wrong either, so stop spreading the nonsense. All my builds /view-thread/1430399
T14 'real' clearspeed challenge /1642265 |
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Support, it'd be trivial to just list "Minions deal x-y damage".
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" If they put the minions damage on tooltip, it should scale with ur toon, meaning you wont need to calculate dps. I can tell you what is wrong right now, the calculators results, i even explained what is wrong, in the other post. IGN: Ariannahh Alf's True summoner: https://www.pathofexile.com/forum/view-thread/1322360/page/1 Alf's Only SRS: https://www.pathofexile.com/forum/view-thread/1454368 Hideout: https://www.pathofexile.com/forum/view-thread/1428672 Last edited by kjksdajk#4421 on Aug 3, 2015, 7:53:18 PM
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I agree. GGG should minimize the need to alt-tab the game in order to use an external, third-party information source on basic things like this.
" Spells also don't have health? " The skill itself does describe its Intelligence-scaling mechanic, but it says nothing about its duration-scaling mechanic: "50% increased skill effect duration per 100 intelligence." So yeah, wiki is needed. |
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" What I got from this post: A lot has been confirmed, but you can't confirm everything and also you are not 100% sure. Thank you, this was very helpful. Official SRS tooltip damage calculated with support gems and auras when? This is what I want. And I don't care that I can tab out and read some spreadsheets made by fans which can't be 100% confirmed. I want to socket an Empower to SRS an want to know how much the damage increases from the ingame tip. I want to compare it ingame to, lets say, increased physical. Why is that so hard to implement? Every other skillgem has this feature. Last edited by Langbogen#4952 on Aug 4, 2015, 2:41:52 AM
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" They can and have posted wrong info. For instance, look at https://www.pathofexile.com/item-data/weapon. Notice anything odd about some of those? One of the things I noticed is the Rusted Hatchet listed there has a level req of 2, but in game it's 1. The site also lists it as having strength and dex reqs, but in game it has none of those. Basically, GGG can't always be trusted to give the right stats on stuff even if it's posted here on the official site. |
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" It isn't matter of trust. Documentation tends to be outdated unless it is auto generated. It is problem in every software project. Please GGG add dmg tooltip to Zombies/Skeletons/SRS. |
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It wouldn't matter if the spreadsheets were 100% accurate 100% of the time. This info needs to be in-game, and calculated so we can see the effects of auras and support gems.
We're all in this leaky boat together, people. Last edited by demon9675#2961 on Aug 4, 2015, 4:23:49 AM
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"I know you can look at it on char panel, tyvm, CO. But if "no wiki needed" then could you please tell us where in-game we can find its, for example, damage effectiveness? :) And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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