PvP Season One Manifesto Post and Community Unique Design Part 2
" I pray the Duelist tree doesn't get f'ed up. There was nothing really wrong with it. |
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Indeed duelist is screwed nothing new in his start tree and they nerfed duel in addition what make duelist even worse compared to tree before change. marauder isnt nerfed nor buffed (so much compared to duelist) while templar look awesome maybe too much awesome (a bit)?
GGG should definitely reconsider duelist and a bit marauder Last edited by Breyer_the_Destroyer#4488 on Dec 4, 2014, 11:59:05 AM
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I would love to hear a DEV comment about: Why does GGG keep nerfing low life BM ST, a build that costs 500 exalted to complete, while they keep buffing bow builds, builds that need 5 exalted to destroy the content.
I would like to know, is this the direction the game is going? catering to people that cant farm properly so the game just give them GG build for minimum effort? edit: forgot 'BM' IGN: Ziggro Last edited by ziggro#7495 on Dec 4, 2014, 12:17:33 PM
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" Annoying yes, but what else is there to do? |
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The only real issue I see with the duellist is that you have to spend alot of skillpoints right at the start to get to the core of your build which limits the distance you can trave on the whole tree.
The "nerf" to block is more likely a adjustment. We still don't know what the new counter skills actually provide ingame, maybe it's additional blockchance? who knows. There are quite a few nodes that give you increased phys damage while holding a shield.(Sadly there are no skillnodes affecting ele-damage while holding a shield) These changes are just underlining GGG's goal of a more offensive gameplay rather than stacking up defences. All I hope for is another look at the Duelist tree and a overall change of damage reduction by stacking armor. I really am looking forward to the upcoming content update, great work so far GGG :)! |
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First off i'd like to say i'm happy with the revamp of the Templar starting area - it looks a fair bit more efficient for different builds. The duelist and marauder areas however are really lacking.
The bow-tie shaped section of the duelist starting area is really ineffective and pathing between marauder and duelist requiring so many travel points seems harsh especially since melee is already struggling when compared to ranged as well as many nodes in those areas being really inefficient. On a separate note,playing weak characters (for the most part) isn't fun and neither is dying due to fewer effective survivability options. Not everyone can get the highest tier gear. Targeted balancing for problem builds is needed instead of limiting viable options for lots of different ones. Last edited by Silky_Mosschops#0919 on Dec 4, 2014, 12:12:53 PM
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" Fyndel disagrees with you on the nerf part... http://www.reddit.com/r/pathofexile/comments/2o9c1w/lowlife_st_getting_buffed_in_13/ In game contact @MajorAsshole
Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 |
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" I mean low life BM tho. Also if you read the thread you can see he says its not a big nerf. IGN: Ziggro Last edited by ziggro#7495 on Dec 4, 2014, 12:28:13 PM
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Seems to me there are more build enabling unique possibilities due to the tree adjustments, for instance BoR. Hopefully, there will be a similar lower level unique coming out that is not as rare as BoR; so it's not like Shav's use to be as a build enabler.
Last edited by ZeusTheGiant#6062 on Dec 4, 2014, 12:20:52 PM
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" I for one detest farming as I find it boring and repetitive. I'd prefer to be rewarded for the effort that I put into progressing my chars! |
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