PvP Season One Manifesto Post and Community Unique Design Part 2

passive tree hype
Duelist start is terrible right now and the highway between duelist and marauder is like 5 points of nothing.
Last edited by Kamro#5285 on Dec 4, 2014, 4:47:31 AM
Yes

Block = massively nerfed - well deserved
Crit = slightly nerfed - well deserved

new Templar tree nice
new Duelist and Marauder tree srsly PATHETIC , mostly compered to the buffed witch, shadow, templar

its enough to check the big life node templar versus mara

templar - discipline and training - 30life 10%max life
mara - heart of the warrior - 30life 10str lol
Last edited by Morti666#2411 on Dec 4, 2014, 4:58:05 AM
rip block builds. suprised my build didnt get that much of a nerf (except losing 15% block)
edit:nvm mjolner/romira can still get nerf
Last edited by rakis#1015 on Dec 4, 2014, 4:55:21 AM
the fact there is no more global crit for staves RIPs my future build 1.5 week before league actually starts :(
please more strength in marauder, templar, duelist area. my LLD pillar build lost 100 strength, it wasn't particulary strong as is, but with this tree it would become completly useless
"
nyash wrote:
the fact there is no more global crit for staves RIPs my future build 1.5 week before league actually starts :(
The crit nodes are still there. The two nodes leading to Serpent Stance are the only ones missing, but they combined it and Blunt Trauma into one wheel.
Last edited by Sentracer#4714 on Dec 4, 2014, 5:12:21 AM
I am still going to use block regardless. I am just glad that less people are going to use block builds now.
Permanent Hardcore only.
as someone else posted on the reddit

"
Some really interesting stuff:

-335% increased Defences from equipped Shield
+570% increased Defences from equipped Shield
Defences from equipped Shield gets a huge buff. Propably good for ES especially Solaris Lorica Low Life and MFers.

And Physical seems to get a huge nerf compared to Elemental:

-188% increased Elemental Damage
+238% increased Elemental Damage

141% increased Physical Damage

+24% increased Physical Damage with Attacks

-284% increased Physical Damage with Axes

+276% increased Physical Damage with Axes

-347% increased Physical Damage with Bows

+317% increased Physical Damage with Bows

188% increased Physical Damage with Claws

195% increased Physical Damage with Daggers

-331% increased Physical Damage with Maces

+276% increased Physical Damage with Maces

-316% increased Physical Damage with One Handed Melee Weapons

+180% increased Physical Damage with One Handed Melee Weapons

-216% increased Physical Damage with Staves

+194% increased Physical Damage with Staves

-434% increased Physical Damage with Swords

+401% increased Physical Damage with Swords

-324% increased Physical Damage with Two Handed Melee Weapons

+237% increased Physical Damage with Two Handed Melee Weapons

195% increased Physical Damage with Daggers

-331% increased Physical Damage with Maces

Generic nodes get a huge nerf, specialized get at least a small one...
IGN: RegalForce
From all I see and read about GGG, I understand that you guys are pretty stretched when it comes to talent and resources. With that in mind, it just boggles my mind why you have expended so much of what is so limited (talent, resources) on PvP in a PvE game. PvP is a sideshow. Serious PvP-minded folk play serious PvP games. No offense meant to the extremely small PvP crowd here, but come on. Is this really money, time, and resources well spent by your company?

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