Preview Video for New 1.3.0 Wand Skill

Some suggestions:

Microburst
Sundering Blast
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HoneyBadGerMan wrote:
Sure, you couldn't strap a stick of dynamite to a wand projectile, but wands are, after all, magic. Who is to say that the witch couldn't empower her wand projectiles with explosiveness in some arcane way? In fact, this new wand skill is just that, a projectile being fired from your wand which explodes. Granted, the way that it explodes is quite different from explosive arrow, but really I think it just strengthens my case that many arrow skills could be broadened to the projectile category. Perhaps it could also be the case that the new wand skill could be a projectile skill useable with bows. I think it would be entirely reasonable to shift some of the 'arrow' skills into the 'projectile' category to provide more diversity for wands.


I assume it all ultimately comes down to the difference between having a physical projectile and not having a physical projectile. An enchanter could do all sorts of thing to his want projectile but it would require a totally different skillset, and probably end up being a totally different skill.

For instance, puncture requires just hitting places that make you bleed like pig, the skill is just knowing where they are and how to hit them, the knowledge could translate to both melee weapons and bows. But also changing the shape of a wand projectile into a needle to use it for puncture is probably beyond the scope of an end-user.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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Last edited by raics#7540 on Nov 26, 2014, 5:43:55 AM
Chain Droplet or Ethereal Droplets, as skill reminds me of small rain drops.
Alt Art items as League MTX - When?
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raics wrote:
I assume it all ultimately comes down to the difference between having a physical projectile and not having a physical projectile. An enchanter could do all sorts of thing to his want projectile but it would require a totally different skillset, and probably end up being a totally different skill.

For instance, puncture requires just hitting places that make you bleed like pig, the skill is just knowing where they are and how to hit them, the knowledge could translate to both melee weapons and bows. But also changing the shape of a wand projectile into a needle to use it for puncture is probably beyond the scope of an end-user.


I'm almost certain the real argument against it is:

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HoneyBadGerMan wrote:
Perhaps the main argument against this suggestion would be that, because of the huge difference in physical dps between wands and bows, the skill gem damage multipliers on bow gems would be terribly underpowered for wands, and wand skill gem damage multipliers would be awfully overpowered on bows.
Cool skill :D
Swish and Flick!
This is hard. In my head I'm against anything with "shot" since this implies bow usage as well (OK, TShot can't be used with a wand, dang...) or "siphon" since this implies that you're getting something back (Power Siphon = Charges, Soul Siphon = Mana...)

"
llamatt wrote:
Arcane Shrapnel


was the best I read so far.

My suggestion would be Splinters
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"
MonopolyLegend wrote:
Looks like cavitation bubbles...maybe Cavitation or something related?

http://en.wikipedia.org/wiki/Cavitation


+1
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IGN: CGT_FR
As cool as this skill looks, we obviously don't know the full functionality of it or know the damage effectiveness etc. However, I would like to see some sort of graphical difference between an auto attack and Power Siphon, Frenzy, Ele Hit, Split Arrow etc. There are a bunch of gems in this game that are the exact same animation as an auto attack.
Skill name: Eruption
Or: Avalanche
Last edited by Moldymoss#3854 on Nov 26, 2014, 6:11:55 AM
Can't wait to see increased AoE with it.

Skill name: Palm Implosion
Doot

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