Vaal Fragment Changes in 1.2.4d

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Rashoova wrote:
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iamnotspock wrote:
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Barl wrote:


Go back to the drawing board. Read the hundreds of feedback posts on this, because you guys are still lost on this one.


+1, best post yet....



Not sure why you're so offensive about it. Seems like anything GGG does will just get flamed one way or another. This essentially allows more fragments drop without the need to continuously grind for them non stop in Archive/Docks.

When the drop was nerfed (through more variations of area spawned) people whined, when they develop alternative way to get fragments, people whined too. You can't just expect to get something without working hard for it (e.g. want end game contents without farming..)


Because there fucking up that's why obviously they don't read feedback hence why people get mad.

You can't use vaal orbs like this it's not going to happen there important unless they boost the drop rates of vaal orbs pre-nerfed this isn't going to do anything

Well still be spamming docks.

So in most cases this isn't going to do anything at all it's still going to be the same shit.

Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Nov 9, 2014, 11:41:31 PM
lol


Anyone that was mass farming fragments via abusing load times or whatever other methods will be continuing to do so.


What you guys should be focusing on is making doing master missions at low levels have a point. After your first run through the game in a new league, there is absolutely no point to doing master missions with new characters until you hit merciless.

Could've hit two birds with one stone here. Make the mission area bosses/creatures have a chance to drop fragments. A bit arbitrary as far as lore, but solid from a game design point of view.
Last edited by boof#2056 on Nov 9, 2014, 11:44:42 PM
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Why cant we just add one more difficulty where the entire map is scaled to 78 all through out Wraeclast? That way we can farm high level areas in a place of our choosing for corrupted zones. For increased difficulty (Item quantity) we use end game maps modded with currency? Realistically i would like to kill a level 78 vaal oversoul or merivele. With out maps i dont feel like running Dom 24/7, or the catacombs.... Add a 4th difficulty. Normal,Cruel,Merciless and ??? Sacrificial????



I forgot to mention to, Eternal lab/Hideout is still viable because people who finish merciless wont be readily geared for a 4 difficulty where end game is scaled to level 78-80... GGG should consider this. That way we can farm anywhere with out worrying about low level content and drop penalties based on character level.
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Rashoova wrote:
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Barl wrote:


Go back to the drawing board. Read the hundreds of feedback posts on this, because you guys are still lost on this one.



Not sure why you're so upset about it. Seems like anything GGG does will just get flamed one way or another. This essentially allows more fragments drop without the need to continuously grind for them non stop in Archive/Docks.

When the drop was nerfed (through more variations of area spawned) people whined, when they develop alternative way to get fragments, people whined too. You can't just expect to get something without working hard for it (e.g. want end game contents without farming..)


What part is confusing you? We want end game content by farming END GAME CONTENT.
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boof wrote:
lol


Anyone that was mass farming fragments via abusing load times or whatever other methods will be continuing to do so.


+1

GGG. you see your game by the eyes of people tha will never tell you 'you are wrong'. These people time and time again led you to bad decisions.

This one iant bad. It is insignificant.

End game players will buy frags from noobs/farmers as usual. No change.
Farmers will still use load tricks/hacks - no change.

Why corrupt a map if the gain from it for such high price is irrelevant? Current meta == blue maps up to 75. Why risk hard mods and clear slowly and spend currency rerolling? The currency used to roll maps can be used to buy maps instead. Vaaling maps makes little sense in normal gameplay

But +1 to vaaling cartho. If one finds it..
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Rashoova wrote:
You can't just expect to get something without working hard for it (e.g. want end game contents without farming..)
Farming lower lvl easy content a lot is "working hard"?

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Chris" wrote:
This change works extremely well in testing.
This is really the important part. Gonna be hard to fix things when its been shown time and again that the internal testing does a terrible job 9 times out of 10.
Nice change but I would prefer that corrupted maps can drop fragments, not just the bosses.

Vaal orbs are a bit too rare right now...

edit: I wish they would have simply made corrupted zones spawn in maps from the beginning and then this wouldn't even be necessary.
Standard Forever
Last edited by iamstryker#5952 on Nov 9, 2014, 11:53:53 PM
So many rage comment -_-
Please RNG give me a fishing rod !
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the_lost_emberbright wrote:
So many rage comment -_-


Because it DOESN'T DO ANYTHING.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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the_lost_emberbright wrote:
So many rage comment -_-


So, a difference of opinion is now called "rage"... Get some perspective bro.

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