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cena6665 wrote:
*sigh* and another 2 weeks passes without a new skill gem or anything. i wish they were coming out like they use to. one every 2-3 weeks.
Spoiled. BabyRage.
Noblesse oblige
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Posted byYidam_#0076on Nov 9, 2014, 11:04:34 PM
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Vaal orbs are fucking ass to farm btw GGG reverse that shit when they were common as chaos.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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Posted byCoconutdoggy#1805on Nov 9, 2014, 11:06:57 PMOn Probation
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This change will make no diference. People wont use their vaal orbs, not worth it.
IGN: Pumar, Pumam , PumarR , PumaPunch , PumaWander , PumaCleave, PumaSlams
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Posted byropumar#7984on Nov 9, 2014, 11:07:12 PM
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ropumar wrote:
This change will make no diference. People wont use their vaal orbs, not worth it.
exactly ... farming fragments and masters will remain tedious :(
IGN : Sir_Big
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Posted byAchilion#0497on Nov 9, 2014, 11:07:53 PM
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Okay, so even in a 66 map (Corrupted), the boss has a 'High Chance' of dropping a Sac, or Vaal Gem ?
Increase Carto box drop chance........., increase the chance of HIGHER level maps from carto boxes as well.
Might see more high level players running some 66 maps to 'Chance' some fragments.
Last edited by iamnotspock#1999 on Nov 9, 2014, 11:10:21 PM
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Posted byiamnotspock#1999on Nov 9, 2014, 11:08:41 PM
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I dunno, I still prefer just introducing corrupted areas in maps for a very low spawn rate.
this also introduces another sink for vaal orbs, though since vaal orbs are quite fun to use in the first place, I didn't think it'd need another.
Better stay in the land of the damned, Exile. Here, even the very words are corrupted by Nightmare.
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Posted byenveratise#2153on Nov 9, 2014, 11:11:01 PM
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It was intentional that Vaal Fragments didn't drop in the existing end-game (or from bosses people already run like Piety or Dominus), because we designed the content to be an alternative end-game activity.
We didn't want to increase the spawn rate of Corrupted Areas (as we have to manage the amount of complex distractions that players run into while playing), and we didn't want to make Fragments drop from existing end-game activities that players already performed. We also wanted to tie the new way of getting Vaal Fragments into something Vaal-themed.
This was and remains a terrible design decision. You guys just aren't getting it. Have you read the hundreds and hundreds of feedback posts detailing why? Farming low level content was NEVER a good alternative to end game activity.
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In update 1.2.4d, bosses of corrupted Maps have a high chance to drop a Vaal Fragment or Vaal Skill Gem. This change works extremely well in testing. It encourages people to play corrupted Maps which are a lot more random and fun due to their crazy eight mods or through being unidentified. It also makes the dual-boss Map mod a lot more exciting.
A small band-aid that does little to nothing to alleviate the poor design decision of having to farm LOW LEVEL CONTENT for access to END GAME ACTIVITIES.
Go back to the drawing board. Read the hundreds of feedback posts on this, because you guys are still lost on this one.
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Barl wrote:
"
It was intentional that Vaal Fragments didn't drop in the existing end-game (or from bosses people already run like Piety or Dominus), because we designed the content to be an alternative end-game activity.
We didn't want to increase the spawn rate of Corrupted Areas (as we have to manage the amount of complex distractions that players run into while playing), and we didn't want to make Fragments drop from existing end-game activities that players already performed. We also wanted to tie the new way of getting Vaal Fragments into something Vaal-themed.
This was and remains a terrible design decision. You guys just aren't getting it. Have you read the hundreds and hundreds of feedback posts detailing why? Farming low level content was NEVER a good alternative to end game activity.
"
In update 1.2.4d, bosses of corrupted Maps have a high chance to drop a Vaal Fragment or Vaal Skill Gem. This change works extremely well in testing. It encourages people to play corrupted Maps which are a lot more random and fun due to their crazy eight mods or through being unidentified. It also makes the dual-boss Map mod a lot more exciting.
A small band-aid that does little to nothing to alleviate the poor design decision of having to farm LOW LEVEL CONTENT for access to END GAME ACTIVITIES.
Go back to the drawing board. Read the hundreds of feedback posts on this, because you guys are still lost on this one.
+1
IGN : Sir_Big
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Posted byAchilion#0497on Nov 9, 2014, 11:15:25 PM
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Achilion wrote:
:)
Bring back City of Sarn <3
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Posted byTomRaidcrash#0613on Nov 9, 2014, 11:18:39 PM
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NICE!!!!!!!!
probably the best solution to the problem!
2.0 ain't no melee patch.
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Posted byexodus820#0019on Nov 9, 2014, 11:19:00 PMBanned
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