[2.1 Ghazzy - Summoner Guides] High Budget Builds

@Tribek9
thats why you put anger linked with generosity, so spell totem dont proc with fire dmg

@ghazzy i have a question, is it really the best choice to put melee dmg on full life in pledge as 6th support gem vs uber. normal phase and 1 mirror image have some reflect(1%) and you will loose dps.
multistrike is out reach since high mana multipler, what is left is added fire dmg and faster attacks, and they provide nearly same dps. what do you think?

btw. thx for your guides. been following for few months and managed to take down uber on warbands few times already.
Last edited by Jerko12345#0268 on Aug 10, 2015, 8:41:23 AM
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dupsko12345 wrote:
@Tribek9
thats why you put anger linked with generosity, so spell totem dont proc with fire dmg

@ghazzy i have a question, is it really the best choice to put melee dmg on full life in pledge as 6th support gem vs uber. normal phase and 1 mirror image have some reflect(1%) and you will loose dps.
multistrike is out reach since high mana multipler, what is left is added fire dmg and faster attacks, and they provide nearly same dps. what do you think?

btw. thx for your guides. been following for few months and managed to take down uber on warbands few times already.



Hey, thanks for the answer...So, no problem with generosity cuz the totem count as ourselves.

For your question, I feel like dmg on full life is good, cuz even tought atziri has 1% reflect...
1 - we are summoning everytime, new skulls = full life.
2 - we gain so much burst with the more multiplier.
If we get a mirror in split, things get complicated, but if you have lots of dps, you just burst the mirror, cuz the first hit will still be on full life, so if u get 37 skulls or so, they will hurt a lot.

If you still wanna change to test things I would suggest added fire. Why ? Equal dps, but same collor gem.

Hope this Helps, Cheers.
Last edited by DatPOE#1383 on Aug 10, 2015, 11:39:07 AM
Answers
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michalkrk wrote:
Ghazzy, I just Chanced a Headhunter and the bombshell is that it works on SRS/zombies/golem. What do u think about that?


It's a very niche and fun item, don't forget the dexterity gain from it!
Problem with it is the following:
The buffs you recieve that actually benefit you/your minions are extremely rare and limited.
Why?
Because to affect the minions you'd need either an aura based buff or a cast speed increaser to summon more minions. But of course defensively increasing buffs are always welcome? ;)


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Tribek9 wrote:
Sup Ghazzy, seeing the guides I noticed some things that are not very clear for me.
First of all, when running life/es build, isnt better to run clarity instead of discipline in life?
After the changes in 2.0, anger got nerfed and now it adds fire dmg for spells, since we use arc+totem
for EE, It will add fire to arc, so EE will work only for hatred. Isnt better to change anger for wrath?
Very low dps with wrath, yes, but Probably still better than anger, if u are using your totem...

Thanks for the update in the guide.


Hey Tribek9,

The Blood Magic aura: Clarity vs Discipline is a matter of taste tbh, early on Clarity will reserve less with lower levels but again, it's up to you which you'd prefer.

Anger is stronger than ever tbh. And applying Generosity to it will make it no affect the Arc+Spell Totem, which then makes it not apply Fire based EE! :)

Wrath aura for SRS has always, will always forever be the worst aura to use for us!


My pleasure man, I'm glad you guys are all enjoying the builds! More will come soonish!

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dupsko12345 wrote:
@Tribek9
thats why you put anger linked with generosity, so spell totem dont proc with fire dmg

@ghazzy i have a question, is it really the best choice to put melee dmg on full life in pledge as 6th support gem vs uber. normal phase and 1 mirror image have some reflect(1%) and you will loose dps.
multistrike is out reach since high mana multipler, what is left is added fire dmg and faster attacks, and they provide nearly same dps. what do you think?

btw. thx for your guides. been following for few months and managed to take down uber on warbands few times already.


Hey hey,

Yes it is the best choice, what is this 1% reflect you're talking about?
Also, the mirror image in the clone phase is not to be attacked, if she spawns you get the **** out of her face and summons new spirits near a wall close to another clone. When she starts firing you move away and since you are not within range of the clone the flameblast that hits where you stod will not kill the newly summoned spirits and they'll freely take out the non-mirror clone.

Also, it is ok for SRS to take small ammounts of damage due to having the Discipline aura! :)


Gratulations on the Uber killing! Glad it served your goal propperly! ;)


Regarding killing or not killing mirror-clone in Atziri's clone phase:

Guys, in regular Atziri you can literally hold down SRS casting (AKA "Magic Button") and sleep til shes dead. What I'm saying is that you can kill the mirror vs REGULAR Atziri SUPER easy!

HOWEVER! Versus Uber Atziri, killing the mirror is a fools dream for the SRS build. You simply see if the spawn is holding a mirror above her head, if she is you do the following:

Have your precasts ready as always (Flesh Offering, Spell Totem Arc, Vaal Haste) then you run towards a wall side near a new clone target and resummon new spirits here. When Atziri starts charging her flameblast you run away (dodge the spell(s)) when doing this you're spirits are now attacking a non-mirror clone and they are not getting hit by the imminent flameblast as you stod further away from the target (closer towards a wall). Whilst you're dodging spells the spirits you casted will kill the new clone easily.

IF they are not enough to do this (which they should be at all situations) you'll simply redo the process of summoning them in range of attacking that specific clone target whilst not standing on her to avoid flameblasts to hit where you're SRS's are going to be standing to attack the target!


If this explanation felt confusing, feel free to pop in to my stream for a verbal / graphic display!
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
hello ghazzly can see my gear and suggest something more to survive as the physical damage and chaos kill me too fast
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my tree
lvl 87 scion
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https://www.pathofexile.com/passive-skill-tree/AAAAAwAAA-4IZw18EVAVUBbzFy8YPBhWGYoajxslHNwdFB1PHaodvh8YJjwo-ipNLJwtHy9vL50zhzW5PydGcUlRSshLrk25UUxR-1XWVytXyVltWpFca1yKX5hfsGTnaqxr220Zb55wu30YfVt_xoCkgseDCYRIhMWFYI8aj0aP-pMnkzqVIJitm6GbtaEvoqOnCKcrqH2qxKxHtAy4k70nvYK-isHFwfPDOsNtykrK08y8zRbPMtP72RPZW9rd34rhiOkC6rrr7uwY7Irw1fba99f56PrS-wn-Sf6z


jewellers
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all res 120+ fire 80% 130 with fire aura
es 4.8k

need to use cwdt or something? really i died easy xD
Last edited by Zahrek#5749 on Aug 10, 2015, 9:58:22 PM
Hi,

at first ty for your nice guide. missing Shav but only by few ex so time will bring it :)

I read that multistrike won´t work cause of mana issues, as it is obvioues mana per cast goes crazy if you use it . i replaced my melee phys Dmg gem with it just for testing purposes and noticed that i nead around 30% more manaregen, so my gear is far from optimum but shouldn´t it be possible to sustain those reggen.i´m @lvl86 so missing some manareggen points and only 30% on amu.
If my math is not wrong it rises your dmg by 25% compared to melee phys Dmg gem which is the 2nd expensive gem .

Cheers and have fun
hi im playing lowlife srs on warband league , trying to beat uber atziri , but i can't for the mirrored reflect copy . can u explain or make a video where u shows how to correctly react if u have that clone in front of you ? and why now pledge is better than a +3 fire staff ?
CULO POWA
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michalkrk wrote:
Ghazzy, I just Chanced a Headhunter and the bombshell is that it works on SRS/zombies/golem. What do u think about that?


I'm using it. Simplifies the stat requirements a lot and you lose a bit of ES, but seems to help a lot in map clear speed.
On what basis do you say pledge is now better than a +3 staff with high cast speed? Have they released the damage values for level 24 and level 28 SRS?
Last edited by codetaku#0468 on Aug 11, 2015, 10:35:49 PM
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HikaruYami wrote:
On what basis do you say pledge is now better than a +3 staff with high cast speed? Have they released the damage values for level 24 and level 28 SRS?
i wanna know too this , cuz seems crazy that a lvl 28 srs is beaten by a lvl 24 srs
CULO POWA
Last edited by auea1#0014 on Aug 12, 2015, 10:10:16 AM
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auea1 wrote:
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HikaruYami wrote:
On what basis do you say pledge is now better than a +3 staff with high cast speed? Have they released the damage values for level 24 and level 28 SRS?
i wanna know too this , cuz seems crazy that a lvl 28 srs is beaten by a lvl 24 srs


Let me try to explain the situation a little bit...

Of course a lvl28srs is stronger than a 24srs.

Pledge is better than +3 at the final stage of the build...why?

Pledge has 100% mana and lvl30 echo, that gives MORE 80% cast speed, instead of the usual lvl21-22 that gives 70-71% more.
Another important thing is when you use pledge you are using 7 links instead of one, so you should replace spell echo in the usual +3 staff for melee dmg on full life in pledge, if that gem is 21/20 we will get 51% more dmg and 10% increase dmg.

At the final stage we should get around 10-12 jewels in our passive tree. Considering you have at least 10 jewels, that means 10x (14-16% increase minion dmg + 2-10% cast speed).Since we will have +100%mana, is easier to sustain our manapool.
Using a +3 staff 6l is very hard to sustain the manapool, so we are "wasting" passive points getting some nodes of %manaregen, with that points we could get one or two more jewels, that means more dps.

Here: https://docs.google.com/spreadsheets/d/1R_am-yMZIxElkyxgQlX5_5c5oE5XC95BehiXCcRw75M/edit#gid=2090102707
is a very good spreedsheet for dmg calculator.

Hope this helps.

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