1.2.3 Patch Notes

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Derpey wrote:
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Qarl wrote:
The price of the "of Crafting" mod (which grants the ability to have multiple crafted mods) has been changed from one Divine Orb to two Exalted Orbs.


Ohlook, another; "If you weren't lucky enough to abuse the hell out of this, then too bad!"
At least should have kept it for the rest of the league, since everybody else got their shot at abusing these crafting tables.

Now it's just ANOTHER; "If you're rich you can use this, if you're not have fun chaos-recipying"

Implying Solo Players will EVER get their shot at usinng this one crafting mod.

Could GGG STOP changing their game into a game for no-lifers only already? It's getting fucking ridicolous now.


Don't worry, they will continue to go on the State of the Exile podcasts and keep getting fed false information from the main streamers who play the game 24/7 and only represent about probably 5% of the actual player base.

That's one reason out of a batch I can think of, off the top of my head why these recent patches are getting catered towards a different playerbase then what we know. It's obvious too as we look over this thread and see people who spent thousands to support GGG, etc blatantly cuss them out. It's pretty sad, but those players are the real supporters, not the main streamers who are fueled by their ego's and viewers. Just because they're streamers doesn't make everything they say correct. In fact, just because they're a streamer shouldn't add any extra validity to their claims or suggestions as compared to just a forum poster like you or me.

But in the end, it's their game and they can run this show however they want. If they want to drive this game below the depths of Diablo 3's grave, they're on the right track. They need to step back, chill out and listen to the REAL community, feedback forum, players who were here from the beginning, etc. Not state of the exile Podcasts, not high viewer streamers, Ruler of Wraeclast users, or "high paying $ donors", etc.

Like I said in the beginning, the love of money is the root of all evil. And this can play a role in online action rpg games as well. If you want to follow advice from only Ruler of Wraeclast players, or high paying donator's, it's wrong and not only not fair for other players, but to the game itself. As these players represent a very small amount of the playerbase that is really irrelevant.
"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
Last edited by monkuar#2123 on Sep 26, 2014, 6:19:37 AM
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Frajmando wrote:
You guys are fucking asswholes, complaining that 2ex is expensive for 2 mods.

Do you guys even remember the times before masters? Getting the 2 exakt mods you wanted could cost 100 ex. (eternals + ex)

Please just stfu and be happy, it's a good patch.

It's still worth a shitload of exalts to have a full T1 items.
Multiple Mods is a good alternative but since it's lowtier mods it's normal that it's not really really expensive.
Also it gave the opportunity for poor people to craft relativly good items, after grinding days & nights to get their Elreon lvl 8.

I really think 2ex is too much. Before this change since I don't have my Elreon lvl 8 I thought it was 1ex and I was happy with it (also I understand now why divine are so fucking expensive).
@Furiouss
screw that master junk
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The secondary arrow from Tornado Shot has had its effect changed. The secondary arrow no longer leaves a permanent arrow in the environment.

best change ever, no more rooms covered in green arrows stacking on each other
imo the elreon crafting should be more expensive or just removed from the game, is just too strong and too easy to make gg items with it
it should be a mod that the average player will never use, just like a 6link shavronne's or uber atziri is something that an average player may never see, the game rewards working for what you want, and it should no handle the best shit to everybody,there are way too many gg items going around already
to people complayining that they didn't get to use the elreon mod when it was 1 divine, you're just complayining you couldn't abuse an op mechanic, instead of complaining that the mechanic was op in the first place
Last edited by dlollolb#4000 on Sep 26, 2014, 6:20:19 AM
The price of the "of Crafting" mod (which grants the ability to have multiple crafted mods) has been changed from one Divine Orb to two Exalted Orbs.

:(

If you think about it... the only people who has not 'abused' this mod are the casuals who havn't yet still farmed up enough currency to spend it on a weapon, etc.... and now its even more difficult for them to achieve it :o
"
monkuar wrote:
"
Derpey wrote:
"
Qarl wrote:
The price of the "of Crafting" mod (which grants the ability to have multiple crafted mods) has been changed from one Divine Orb to two Exalted Orbs.


Ohlook, another; "If you weren't lucky enough to abuse the hell out of this, then too bad!"
At least should have kept it for the rest of the league, since everybody else got their shot at abusing these crafting tables.

Now it's just ANOTHER; "If you're rich you can use this, if you're not have fun chaos-recipying"

Implying Solo Players will EVER get their shot at usinng this one crafting mod.

Could GGG STOP changing their game into a game for no-lifers only already? It's getting fucking ridicolous now.


Don't worry, they will continue to go on the State of the Exile podcasts and keep getting fed false information from the main streamers


+1. The State of Exile Podcast is overall a good thing but it determines how the game is seen too much. What I mean is that you got 3 dudes (very nice and helpful, don't get me wrong) with an opinion that matters much more than everyone else. They don't pretend that their opinion is worth more than any other (Ziggy, Zeno and Phox would never say that) but when you host a podcast about the state of the game, what should be done about issues or even simply identifying elements as issues (when everybody else may not see these as something to be fixed), your opinion matters more, it's automatic. The simple fact of asking a certain question and not an other already determines what is seen as an issue and what is not, when everybody would not agree. And I think we shouldn't underestimate how all this can influence GGG balancing work.
And one of my other problems with the podcast is that the main criteria to get there is to be a streamer with a decent viewerbase or at least a "rising" streamer. It has nothing to do with quality of opinion or something like that.
IGN : @Morgoth
Last edited by Morgoth2356#3009 on Sep 26, 2014, 6:30:58 AM
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NsFuriouss wrote:
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Frajmando wrote:
You guys are fucking asswholes, complaining that 2ex is expensive for 2 mods.

Do you guys even remember the times before masters? Getting the 2 exakt mods you wanted could cost 100 ex. (eternals + ex)

Please just stfu and be happy, it's a good patch.

It's still worth a shitload of exalts to have a full T1 items.
Multiple Mods is a good alternative but since it's lowtier mods it's normal that it's not really really expensive.
Also it gave the opportunity for poor people to craft relativly good items, after grinding days & nights to get their Elreon lvl 8.

I really think 2ex is too much. Before this change since I don't have my Elreon lvl 8 I thought it was 1ex and I was happy with it (also I understand now why divine are so fucking expensive).



You will still be able to add one mod for a cheap price.
I don't have items with multiple mods, often one is enough :)
Before master, it was 1 ex for EVERY mod, and maybe you didnt even get what you wanted.
Now you can get 1 okay mod for 1alc-3c.
I think it's ALOT easier for beginners to craft now.
First time I'm posting something on the forums, let's hope GGG listens to 20 pages of disagreement.

I'd have to agree the Elreon crafting mod is strong and I was expecting it to go up a bit in price but to change it from 1 divine to 2 exalted just crushes people who don't have a lot of game time or luck.
Yes for people who have a lot of currency to go around it's just a minor nuisance but to people for whom an exalt is a lot of currency it's a big step up. I myself have only found 8-10 ex in the course of 1500~ hours and 3 leagues.

I think the best suggestion I've heard so far is to make it untradable. Let people make their own weapons for personal use to overcome a gap in gear progression / bad luck and start mapping but don't let it become a way of crafting GG weapons and selling them for big bucks.
This would also mean that people who are going mad with crafting at this moment / this weekend, wouldn't be able to get 2 free ex per craft after monday. The economy will be fine but it just unfair to people who haven't gotten to use it.

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Morgoth2356 wrote:
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monkuar wrote:


Don't worry, they will continue to go on the State of the Exile podcasts and keep getting fed false information from the main streamers


+1. The State of Exile Podcast is overall a good thing but it determines how the game is seen too much. What I mean is that you got 3 dudes (very nice and helpful, don't get me wrong) with an opinion that matters much more than everyone else. They don't pretend that their opinion is worth more than any other (Ziggy, Zeno and Phox would never say that) but when you host a podcast about the state of the game, what should be done about issues or even simply identifying elements as issues (when everybody else may not see these as something to be fixed), your opinion matters more, it's automatic. The simple fact of asking a certain question and not an other already determines what is seen as an issue and what is not, when everybody would not agree. And I think we shouldn't underestimate how all this can influence GGG balancing work.
And one of my other problems with the podcast is that the main criteria to get there is to be a streamer with a decent viewerbase or at least a "rising" streamer. It has nothing to do with quality of opinion or something like that.


Not only that, but then you have ZenocideGenius who is probably the most disrespectful interviewer I have ever seen on twitch. The way he handles questions at the end is a disgrace. He throws in little statements right after a dev is done talking to get his last "words" in, and I can just feel how unprofessional and childish it is. It looks so bad. ZiggyD should be the main Hoster, not him. But that is for a different argument and obviously my opinion, but it's how I feel.

But sure the State of Podcast is a good idea, but I just hope the Dev's don't get brainwashed or believe stuff just because of their time on the stream.

It's sad because if you look on the forum and in the feedback section, and in the suggestions, it's a totally different game. But if you watch a state of a podcast, again, it's a totally different game. Which leads me to believe that something is going wrong internally at GGG. I don't know what it is, but they need to figure it out, and they need to figure it out quick.
"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
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Frajmando wrote:
Do you guys even remember the times before masters? Getting the 2 exakt mods you wanted could cost 100 ex. (eternals + ex)


As a self-funded player, I'm looking at this sentence like I am looking at a book talking about a parallel universe. That sounds like sci-fi. Does that really exist ? Existed ?


Unless they increase the exalted drop rate, one way or another (recipe, effective drop rate, ...), all players like me just say farewell to the hope of getting good stuff without heavy trading.
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Qarl wrote:
We are expecting to deploy this patch on Monday (NZ Time).


The mission changes look like a nice effort to add some challenge to the "too easy" missions, while reigning in the opposite end of the difficulty spectrum.

For the random master encounters with a timed mission- is there any way to read from the player's DPS/life/ES/Char level stats so that the amount of time on the timer corresponds with the challenge presented?

I like the basic idea of timed missions, but the time allotted seems unrealistic for players who aren't overgeared.


"
Qarl wrote:
[li]The price of the "of Crafting" mod (which grants the ability to have multiple crafted mods) has been changed from one Divine Orb to two Exalted Orbs.[/li]



IMO - this seems the wrong way to go.

Let me put it in perspective for the GGG team.

Imagine if PoE were not free and it cost $1,000 to buy the game, and there were no option at all for pay over time plans.

Where would the game be?

For players that find 1-2 Exalted orbs a year, this crafting price is extremely steep.

For players that aren't interested in the farm/trade/farm/trade/farm/trade aspect of the game, this price puts dual mod crafting almost out of reach.

Although there are players blessed by RNG who find a couple exalts on a lucky day (Antnee!!!)
many will struggle to find 1-4 of these in a single season.

Please reconsider this crafting price change.

PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
Last edited by DalaiLama#6738 on Sep 26, 2014, 6:54:09 AM

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