State of Exile Podcast and New 1.2.3 Screenshots
Ice Nova has been nerfed btw.
Sure there are issues, but most of the issues you talk about are not related to the same devs and are of much heavyer complexity to fix. When i look on the pics of this new upcoming patch i see larger zones, wich is a nice addition to the Haku changes as of late. Also claiming that all feedback is being ignored, is pretty harsh, the devs have fixed/changed alot of stuff over time that has been reported on the forum or via mail, some things just are damn harder than others to deal with. PoE Wiki page: http://pathofexile.gamepedia.com/Path_of_Exile_Wiki
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" That might be, but then dont add more broken stuff that is difficult to fix, lol! #MoreUnoptimizedGroundEffects #MoreRain #60%FleetZanaMod #MoreRandomExplosionsForHakuDesyncMissions GGG engine devs & GGG level designers are working in different offices on different hours and they dont like to talk to each other much, lol When night falls
She cloaks the world In impenetrable darkness |
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Haku missions confirmed RIPERINO
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" As Morbo said, the criticism isn't really that the engine isn't particularly optimized. I can appreciate lack of resources, problems with the code, difficulties to find an engine programmer, and so on. That happens, can't always be helped. Most people are pretty understanding of limitations like that. But GGG's designers act as if they had a super modern, superbly performing engine, and they keep adding content that emphasizes and highlights these issues. There is no need to add the exact type of content that is known to cause all these problems. Why would they add something like these beacons? Sure, fun concept, but the reality of the engine and servers is that you'll die to a mine that you see as being half a screen away, because you're desynced and stand on top of it (and it will probably cause micro-stutters when it goes off). It's this apparent disregard for reports and problems that cause agitation. It's really like someone making $2500 a month, but living and spending as if he made $5000. That works for a while, but eventually the whole house of cards comes crashing down. Sometimes you just have to hold back on the cool stuff until you can afford/support it. | |
and please - return the vaal locations to 1-3 acts)
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Are you even listening to your players...making HC Beyond League even more harder as is.
Haku missions now a no go because desync is inevitable and beyond all you are adding more and more grafical nonsense to it. Sry GGG this is not a way i support. There are so many other game issues to work on now get going. Last edited by Malvan#0542 on Sep 22, 2014, 6:29:58 AM
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When the patch actually is out we will be able to check that content out and see wether its filled with issues or less so.
If the haku zones are getting bigger like in the pics, then the result should be quite sweet. We'll see. PoE Wiki page: http://pathofexile.gamepedia.com/Path_of_Exile_Wiki
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Looking forward to checking out the podcast once again, also nice screens!
More variety is always nice. Steam: teemu92
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This new attack of monster will be everywhere or only in Haku mission ?
I hope everywhere, because if it's only in Haku we will see it 3 min after 20 hours of play .. " AT least in beyond there is new contant, rampage is same as nothing Last edited by keta#3989 on Sep 22, 2014, 7:25:45 AM
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I love this game, but I'll show my support by buying another pack when performance significantly improves. My only major negative experiences that I remember were because of the performance (FPS and desync). I'll list some things below in order of importance for me:
Major game-breaking: - Performance of effects (FPS lag). - Net-code performance (Desync). Quality-Of-Life features: - Show a message about what killed you. "<playername> was killed by <spell/attack/degen/reflect> by <monster> in <mapname> lvl<maplevel>". Just an idea: maybe show a damage total summary of the last N seconds like in League of Legends or DOTA to the player. - Trading with other players is cumbersome (trade chat spam). This is being worked on I read some time ago. Communicate about progress? - Make the stash searchable (simple text search is fine initially). I'm aware of Procurement, but there needs to be better integration in the game for it. The API could also be improved to allow tools like Procurement to update more efficiently. - In-game skilltree: show total of passive buffs given by the skilltree (not taking into account the worn items and such) when picking a node at the side of the tree. - Show amount of health/energy-shield of the monster in the life bar? This was not implemented because it breaks immersion? (I don't need damage numbers for attacks/spells themselves). Minor balance: - Decrease occurance of masters (they don't feel all that special now), but improve experience alot per mission. - Add some movement-based skill for bow-rangers for tricky situations (whirling blades or leap slam is odd (weapon-swap), lightning warp requires int, smoke mine is useful, but only when something is expected (I use it for strongboxes)). - Monsters: don't make summoned skeletons by enemies or devourers spawn right under you. - Monsters: birdman AI is silly, they completely ignore you, then once fed puke all over you. - Monsters / desync prone: frog/goatmen leaps, flicker discharge mobs, lightning warp mobs. - Strongbox: allow to open a strongbox from a slightly bigger distance. Major balance: - Nerf low-life builds. Please think of these things like constructive criticism. TL;DR: if anything improve performance and I'm (more) happy. |
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