Herald of Ash

"
sherkhan wrote:


Thanks. That helps a lot.

That second part actually brings up another question: What counts as overkill damage?

For a monster with 100 HP, if I inflict fire dmg that crits for 80, then applies 64 burn (80% of 80), would the remaining 44 after the monster has died count as overkill damage?

I.e. would leftover burning damage after death count as overkill? To extend this, if the initial fire crit overkills, does it still apply the 80% ignite dmg towards the overkill counter?

(I guess the same would apply to Viper Strike or Poison mechanics, where the actual degen dmg applied might be greater than monster HP).


damage over time is not counted, only finishing kills with attacks (so not spells also unless i read wrong). all damage of the hit part only is considered in the overkill math, notable examples is viper strike and poison arrow's +x% added chaos damage or a wand user speced in dealing all three elemental damage added.
"
meerkatz13 wrote:
It does work with EK, as in: 15% phys damage added as fire. But it does not trigger the second effect, because EK is not an attack!
BTW.: I use it in my EK build and sometimes it causes graphical bugs. There appears some sort of red flash/line for just a split second. One of the many graphical bugs coming with the expansion ;)


Still is the case. Just saying! :)
"The one who dies with the most toys is still dead."
- Geth, keeper of the Vault.


I dont understand why this skill doesnt work with spells. Compared to Herald of Ice which obviously does...

Its weird and it makes me sad because I was looking forward to use it with my build. 15% increased fire dmg for spells from quality is just no worth it :/
Because it would be more OP than CoC already is, I'd reckon.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
So being op for attacks is fine, but being op for spells is not? ooook.
Is Culling strike prevents overkill damage? I'm going avatar of fire build and thinking to use Oro's Sacrifice Infernal Sword as main end game weapon. What are my options?

"
DarbeliMatkapTr wrote:
Is Culling strike prevents overkill damage? I'm going avatar of fire build and thinking to use Oro's Sacrifice Infernal Sword as main end game weapon. What are my options?



I'd take a guess it would work but culling will make overkill less on average.Also HoA is not an attack so it won't gain you frenzy charges just in case you were thinking about that(wouldn't of thought anyway).A 3rd point that makes it less attractive is igniting enemies with the attack and them dying from burn will prevent hoa going off(no overkill damage).
Culling checks after damage.
If you outright kill something, it won't trigger.
It will obviously prevent low health enemies from being available for hits to cause more fire.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
I need to confirm something, does herald of ash burn stack with flameblast burn? Or it is useless to be coupled with flameblast? Which burn will be applied at the enemy kill? Please and thank you. I also want to know if this HoA work for flameblast and didn't waste my mana reservation for nothing.

Note from wiki

-" Different sources of burning damage stack cumulatively, but multiple applications from the same source do not "
Both Flameblast and Herald of Ash are Ignites. They do not stack. The strongest of the two takes effect, the other ticks down without dealing Damage (-> the order of application doesn't matter).

Flameblast also doesn't trigger Herald of Ash in the first place. You are wasting Mana.
Last edited by Vipermagi#0984 on Sep 23, 2014, 7:17:19 AM

Report Forum Post

Report Account:

Report Type

Additional Info