[1.3] Dual Searing Bond + EE [Cheap Starter for Pantless Paupers]
About
The only objectives of this build:
Pros and Cons
Pros:
Cons:
Passive Skill Tree Progression
Act 1 Normal Act 2 Normal Act 3 Normal Act 1 Cruel Act 2 Cruel Act 3 Cruel Act 1 Merciless Act 2 Merciless Act 3 Merciless 105 Points, 85 Level Alternative Dex Route for the Races
Passive Skill Tree Progression (Old 1.2)
Act 1 Normal Act 2 Normal Act 3 Normal Act 1 Cruel Act 2 Cruel Act 3 Cruel (Without Plated Defences) | Act 3 Cruel (With Plated Defences) Act 1 Merciless (Without Plated Defences) | Act 1 Merciless (With Plated Defences) Act 2 Merciless (Without Plated Defences) | Act 2 Merciless (With Plated Defences) Act 3 Merciless (Without Plated Defences) | Act 3 Merciless (With Plated Defences) 105 Points (Without Plated Defences) | 105 Points (With Plated Defences) 115 Points Last 4 Points at your discretion. A few examples: Aura Version Damage Version Mana Version Life Version
Quest Rewards (Old 1.2)
Legend: Mandatory | Preferably | Alternative
Deal with the Bandits
Normal - Kill All | Help Oak
Cruel - Kill All Merciless - Kill All | Help Oak (for build without CWDT+Immortal Call) If you already have a gem, you can choose descendingly. Shadow A1N Enemy at the Gate - Fire Trap Witch A1N Dying Exile - Fireball Enemy at the Gate - Freezing Pulse | Spark Templar A1N Enemy at the Gate - Ice Nova | Spark Mercy Mission - Raise Zombie Breaking Some Eggs - Firestorm The Caged Brute - Flameblast | Summon Skeletons | Shockwave Totem | Molten Shell The Siren's Cadence - Added Lightning Damage A2N Intruders in Black - Flammability | Enduring Cry | Molten Shell | Flame Surge Sharp and Cruel - Minion and Totem Elemental Resistance A3N Lost in Love - Searing Bond | Enduring Cry Sever the Right Hand - Any A Fixture of Fate - Any A1C Enemy at the Gate - Immortal Call | Discipline | Determination (Better left for later) Mercy Mission - Increased Burning Damage | Increased Duration The Caged Brute - Clarity | Discipline | Purity of Elements (Better left for later) The Siren's Cadence - Any A2C Sharp and Cruel - Reduced Mana A3C Lost in Love - Purity of Elements | Clarity | Discipline Sever the Right Hand - Reduced Mana A Fixture of Fate - Elemental Weakness (Replacing Flammability for a better party utility) A1M Mercy Mission - Increased Duration | Reduced Mana The Caged Brute - Immortal Call | Purity of Elements | Clarity | Lightning Warp The Siren's Cadence - Reduced Mana | Faster Casting A3M A Fixture of Fate - Cast when Damage Taken
Skill Gems (Old 1.2)
Before Searing Bond
Will be one of the main skill for a long time. Watch out for Dexterity to not overlevel it. Once you specify Elemental Equilibrium do not use Fire Trap, otherwise the effect will be the opposite... Meat shield... Although pretty useless on bosses. Only useful in the early levels. Single target attack, though I barely use it. Fireball alternative. Good mobility and decent AoE damage. Zero mobility and high AoE damage. Use with caution. One and only curse until you get Q20 Elemental Weakness and Elemental Equilibrium.
Searing Bond + Elemental Equilibrium
Attack (3L, Sceptre)
Last gem can be replaced as needed. Empower must be at least level 2 to have an effect. Curse Will be used until you get Q20 Elemental Weakness. Can be linked with: Elemental Equilibrium No need to level it (at least until you can handle mana cost). Can be linked with: Alternative With: Auras Build does not require any aura (of course this does not mean that you have to play without it ...) so that you can choose according to the situation and current gear. Once you have a Reduced Mana around 16lvl you can use 3 auras - Clarity (around 5lvl), any 60% aura (for example Determination), Tempest Shield or Clarity + 2 40% auras (Vitality and Purity of Elements). These auras are unlikely to be used (only if you do not have enough resist in gear) Can be used at shortage of life (not save you from the chaos damage) One of most recomended. Leave it around 5lvl to be able to use 3 auras. Greatly increases your armour and survivability from the physical damage. Used only for Additional 4% Shield Block Chance and Glamour. Would be difficult to use because of the low dex. Same as Grace. Topical mainly for Blood Magic maps. Cast when Damage Taken Do not level it too much (1-7 level should be enough). The most important links: In extra slots:
Maps (Old 1.2)
Affixes
Legend: Free | Easy | Normal | Hard | Untested
Prefix Anarchic - Area is inhabited by x additional Rogue Exiles Antagonist's - Rare Monsters each have a Nemesis mod Armoured - x% Monster Physical Resistance Bipedal - Area is inhabited by Humanoids Burning - Monsters deal x% extra Damage as Fire Capricious - Area is inhabited by Goatmen Ceremonial - Area contains many Totems Chaining - Monsters' Skills Chain x additional times Deadly - x% increased Monster Damage Demonic - Area is inhabited by Demons Emanant - Area is inhabited by ranged monsters Fecund - x% increased Monster Life Feral - Area is inhabited by Animals Fleet - x% increased Monster Movement Speed x% increased Monster Attack Speed x% increased Monster Cast Speed Freezing - Monsters deal x% extra Damage as Cold Grounded - +x% Monster Lightning Resistance Hexproof - Monsters are immune to Curses Incombustible - +x% Monster Fire Resistance Mirrored - Monsters reflect x% of Elemental Damage Molten - +x% Monster Cold Resistance Multifarious - Area has increased monster variety Overlord's - Unique Boss deals +x% Damage Unique Boss attacks x% faster Punishing - Monsters reflect x% of Physical Damage Shocking - Monsters deal x% extra Damage as Lightning Skeletal - Area is inhabited by Skeletons Slithering - Area is inhabited by Sea Witches and their Spawn Splitting - Monsters fire x additional Projectiles Twinned - Area contains two Unique Bosses Undead - Area is inhabited by Undead Unwavering - Monsters cannot be Stunned Suffix of Balance - Players have Elemental Equilibrium of Champions - x% more Magic Monsters of Commanders - x% more Rare Monsters of Desecration - Area has patches of desecrated ground of Elemental Weakness - Players are cursed with Elemental Weakness of Endurance - Monsters gain x Endurance Charges every 20 seconds of Enfeeblement - Players are cursed with Enfeeble of Exposure - -x% maximum Player Resistances of Flames - Area has patches of burning ground of Frenzy - Monsters gain x Frenzy Charges every 20 seconds of Fracturing - Monsters Fracture of Hemomancy - Players have Blood Magic of Hordes - +x% Monster pack size of Ice - Area has patches of chilled ground of Lightning - Area has patches of shocked ground of Power - Monsters gain x Power Charges every 20 seconds of Smothering - Players recover Life, Mana and Energy Shield x% slower of Stasis - Players cannot regenerate Life or Mana of Temporal Chains - Players are cursed with Temporal Chains of Venom - Monsters Poison on Hit of Vulnerability - Players are cursed with Vulnerability
List
Legend: Easy | Normal | Hard | Hell (Almost impossible) | Untested
*Complexity refers only to the boss since a set of monsters is different each time. 66 Crypt Map Dried Lake Map Dunes Map Dungeon Map Grotto Map Orchard Map Overgrown Ruin Map The Coward's Trial Tropical Island Map 67 Arcade Map Arsenal Map Cemetery Map Maelström of Chaos Mountain Ledge Map Sewer Map Thicket Map Wharf Map 68 Ghetto Map Mao Kun Mud Geyser Map Museum Map Reef Map Spider Lair Map Springs Map Vaal Pyramid Map Vaults of Atziri 69 Acton's Nightmare Catacomb Map Overgrown Shrine Map Promenade Map Shore Map Spider Forest Map Tunnel Map 70 Bog Map Coves Map Graveyard Map Pier Map Underground Sea Map Villa Map The Apex of Sacrifice 71 Arachnid Nest Map Colonnade Map Dry Woods Map Poorjoy's Asylum Strand Map Temple Map 72 Jungle Valley Map Labyrinth Map Mine Map Torture Chamber Map Waste Pool Map Canyon Map Cells Map Dark Forest Map Dry Peninsula Map 74 Gorge Map Maze Map Olmec's Sanctum Residence Map Underground River Map 75 Bazaar Map Death and Taxes Necropolis Map Plateau Map 76 Academy Map Crematorium Map Precinct Map 77 Shipyard Map Shrine Map 78 Courtyard Map Palace Map 79 Vaal Temple Map 80 The Alluring Abyss
My Current Char (Old 1.2)
Character Screen
Without Auras
With Auras (Determination, Clarity, Tempest Shield)
/Deaths
Passive Skill Tree
Gear
Videos (Old 1.2)
All videos will be in 720p since my graphics card can not handle 1080p recording without fps drops. Boss is always at the end of the video so you can just skip ahead.
Piety - Merciless Dominus - Merciless Earbender Daily 7 Level 66 Dried Lake (Hexproof of Flames. Don't mind me casting curse on the hexproof map, i can only count to potato.) Tropical Island (Anarchic of Champions. 3 Exiles) Grotto (Punishing of Venom) Orchard (Fecund of Flames) The Coward's Trial 67 Mountain Ledge (Deadly of Desecration) Arsenal (Fecund of Flames) Arcade (Hexproof of Fracturing) 68 Ghetto (Anarchic of Ice) 70 Underground Sea (Demonic of Desecration) Coves (Twinned of Balance) Bog (Unwavering of Commanders) Pier (Mirrored of Balance) 71 Dry Woods (Twinned of Commanders) Last edited by Arida#1738 on Dec 25, 2014, 7:53:13 AM
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Reserved
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I'll test your build in Rampage league.
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Currently leveling this in Beyond; what sort of gear are we looking at as we are leveling? I've never run a SB build before.
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I'm leveling with armor and Evasion
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ATM 42lvl fully self-found, 0 deaths. Normal Piety and Dominus did not caused me any problems.
Gear preferences: armour, life, res.
Character Screen
Gear
Last edited by Arida#1738 on Aug 23, 2014, 1:01:15 AM
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Quick noobie question here, still going strong in A3, just picked up searing bond.
Once you pick up EE, how do you proc it while still maintaining good damage with Fire? Especially if you take Ancestral Bond? |
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To put it simply, any indirect elemental non-fire damage will do. I prefer Lightning Trap + Multiple Traps. But something like Trap + Multiple Traps + Ice Nova also possible.
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Nice build. Thx for sharing it. Im using it in a1(M) now wondering if i should take ancestral bond. Does mobs take more damage hitting by two or three bonds?
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" Nope. It will only increase the AoE because it will be 3 beams instead of 1. |
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