[1.3] Dual Searing Bond + EE [Cheap Starter for Pantless Paupers]
This is not a mana-intensive spellcasting build - why do you need so many mana regen nodes?
Wouldn't it be better putting those points into smth else? |
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Does the Fire damage even scale with Searing Bond? o.O
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i copy and paste this from my old build guide:
generally only these modifiers increase searing bond dps: "increased elemental damage" "increased fire damage" "increased burning damage" "increased totem damage" all other modifiers do not increase dual searing bond dps. like: "adds xxx fire damage" "adds xxx cold damage" "adds xxx lightning damage" "adds xxx chaos damage" "xx% increased spell damage" any crit modifiers |
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" Word? Awesome |
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" Many? Huh... There is only one exclusive mana regen node at the root of the templar tree. All others just an extras from life/life regen/max mana nodes. And because of the small mana pool the regen should be a decent otherwise you have to keep 1-2 mana potions. Some bosses are killing totems with one blow so you have to just stand and recast them every second. |
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NOW This is the way to show builds for starters. my best atm is 59lvl char and im always getting stuck with my own builds - ( too weak and dies alot ).
i want to thank you for this good present for making this "act by act" Thanks. will try it now. -
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" Yeah started on Saturday, im 53 right now using this guide. Great |
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Great build using this too although a bit modified, thanks.
Last edited by XPTO#3819 on Aug 25, 2014, 3:51:24 PM
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Thanks for the guide man, i'm in act 3 merciless right now, level 60, soloed everything no problem so far, sitting on 4.5k dps full res and 3k health, only different thing i did was taking ancestral bond around level 35
IGN: GhostShard / Fujitora / AstralWalker Last edited by Slash#5033 on Aug 26, 2014, 2:38:16 AM
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Kindda dont understand how does Elemental Eq. works here. I would get it if the concept of it would be switching between instant dmgs like fireball and nova .. but that totem create more likely DoT type ...
What I mean => Trap gives instant dmg for example 100 and set +25% lighting -50% for next attack But Totem gives for example 10 + 10 +10 +10 +10 +10 dmges Xtimes in row during few seconds. Doesnt elemental rezist switch back immediately after creature touch the beam of totem ? |
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