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jojo777 wrote:
surprising you didnt mention the elemental proliferation support gem. what it does is basically freeze all mobs if you manage to freeze one of them.
oh and it works with bosses and mobs you didnt hit with fp too.

also i dont understand why you seem to think cast speed is bad. more spells/sec = more chances to freeze, and shorter casttime means less interrupts.


Elemental proliferation - Using AoE spells, if it crits, it will freeze everything, so its not too useful, unless you plan on using ice spear or single target ice spells as main damage.

Cast time makes you use more mana, at lower levels getting more damage per cast is better then casts per second.
IGN-Shibloble

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Last edited by shibloble#2675 on Feb 6, 2013, 9:34:08 PM
2 questions.
1) Elemental equilibrium. I figure i could throw a fireball(or fire AOE w/ Ice AOE after) first, make them -50% to my ice dmg.
2) Zealot's Oath. makes life regen on gear useful.

im wondering if these 2 also fall in the same category as Body and Soul/Ghost Reaver?
thanks in advanced, was looking for something like this.
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jojo777 wrote:
surprising you didnt mention the elemental proliferation support gem. what it does is basically freeze all mobs if you manage to freeze one of them.
oh and it works with bosses and mobs you didnt hit with fp too.

also i dont understand why you seem to think cast speed is bad. more spells/sec = more chances to freeze, and shorter casttime means less interrupts.


Cast speed just makes you go out of mana faster instead of hitting harder.

It's better to do 1000 damage for 50 mana per second than do 1000 damage at 60 mana per second.
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hukas01 wrote:
2 questions.
1) Elemental equilibrium. I figure i could throw a fireball(or fire AOE w/ Ice AOE after) first, make them -50% to my ice dmg.
2) Zealot's Oath. makes life regen on gear useful.

im wondering if these 2 also fall in the same category as Body and Soul/Ghost Reaver?
thanks in advanced, was looking for something like this.


How i understand elemental equilibrium works is, you need to attack in a fashion such as
fire-ice-fire-ice. You can not go fire-ice-ice-ice. I believe that the resistance bonus from the passive resets every attack.

Zealot's oath is an EXTREMELY hard passive to determine its usefulness. Unless you have good gear with high health regen already, I would avoid this passive.
IGN-Shibloble

Got some spare time? Come check out my youtube channel
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Fluttershypony wrote:
Cast speed just makes you go out of mana faster instead of hitting harder.

It's better to do 1000 damage for 50 mana per second than do 1000 damage at 60 mana per second.


This guys got it :D
IGN-Shibloble

Got some spare time? Come check out my youtube channel
http://www.youtube.com/user/Shibloble?feature=mhee
"
wolfpaq777 wrote:
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Bloodthirst (and surronding nodes) – These nodes are out of your main path in most cases. Unless for some freak reason you pass right beside them, do not aim to take them. There are other crit nodes in locations that you WANT to go anyways.


I could not disagree with this more. Bloodthirst nodes are the highest crit chance multipliers available, and usually surrounded by more crit goodness.

Also they are not out of your way at all. The path to the templar goodies is ONE 10 int node away from the bloodthirst crit circle and the most efficient path to the shadow tree is directly linked to the bloodthirst crit circle.

If you're trying to focus on crit chance I don't know why you'd give up 120% chance for a measly 6 points.

Here's what I would consider that barebones straight crit/dmg cold tree would look like:

http://www.pathofexile.com/passive-skill-tree/AAAAAgMBAv4FQgVbB2MOSBBpEVARlhdUGmwfAiKBKU8qWyycMJc2xTmKO-FBlkLDRtdWSlcrXcZd8mBtZk9tGXBScNV9U3_GgUmCEIIegpuIQouMjDaOPI5kj0aVBJ2AnaOdrp6hoqOnCKcrrrOvm7I4tDi2-rvWwFHB89IZ1U_W0dgk3QXd895334TfsOFz4vfjhOQi5Rnmge0g8h33pvv1_Ks=


This is a really solid build and very similar for what i planned for my cold crit witch. my only recommendation would be to take doom cast from the "right" side so you have easier access to the ES nodes and unnatural calm.

Also, where would you put the remaining points assuming you were going to level that high? I was thinking of taking nullification (going through 4 % movespeed node) , unnatural calm and the nearby 3 ES nodes.

Does 8% projectile damage increase your damage more than say 8% cold damage or 8% spell damage because you already have the latter 2 in excess? Heres my version of the build. I'm a huge fan of movementspeed and liberal use of quicksilver flasks.

http://www.pathofexile.com/passive-skill-tree/AAAAAgMBAv4FQgVbB2MOSBBpES8RUBGWFr8XVBpsHhofAiKBKU8snDCXNsU5ijvhQZZCw0bXVkpXK13GXfJgbWZPbRlwUnDVdYp9U3_GgUmCEIKbh9uIQouMjDaOPI5kj0aVBJ2AnaOdrp6hoqOnCKcrrrOvm7I4tDi2-rvWwFHBxcHzw23SGdQF1U_W0dgk3QXd895334TfsOFz4vfjhOQi5Rnmgetj7BjtIPId8-r3pvv1_Ks=
IGN: Arlianth
Check out my LA build: 1782214
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Nephalim wrote:

http://www.pathofexile.com/passive-skill-tree/AAAAAgMBAv4FQgVbB2MOSBBpES8RUBGWFr8XVBpsHhofAiKBKU8snDCXNsU5ijvhQZZCw0bXVkpXK13GXfJgbWZPbRlwUnDVdYp9U3_GgUmCEIKbh9uIQouMjDaOPI5kj0aVBJ2AnaOdrp6hoqOnCKcrrrOvm7I4tDi2-rvWwFHBxcHzw23SGdQF1U_W0dgk3QXd895334TfsOFz4vfjhOQi5Rnmgetj7BjtIPId8-r3pvv1_Ks=


Build is pretty good.

Projectile damage most likely WILL be lower then elemental/spell, simply due to the gear you will be using, you will have a higher base spell damage/elemental damage.

Two things, first and most importantly, what about your ES/health? You don't have enough ES for CI, and no health. Unless you have amazing gear you may need to add more def.

Other thing (this is my own opinion), why go out of your way for that bloodthirst node (top left of tree)? I feel that that bloodthirst node is a "trap", going there is not worth it, those points you spend going there will
a)Be more beneficial elsewhere (such as taking 2 crit nodes and 2 ES nodes), rather then HAVING to put all four into bloodthirst.
b)Damage your pathing, if you want to take the middle of the tree (or take inner force(really nice)) from the left side (of witch tree), you need to invest ANOTHER node, not counting what you have.
IGN-Shibloble

Got some spare time? Come check out my youtube channel
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"
shibloble wrote:
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Fluttershypony wrote:
Cast speed just makes you go out of mana faster instead of hitting harder.

It's better to do 1000 damage for 50 mana per second than do 1000 damage at 60 mana per second.


This guys got it :D


Yeah you go do that while I continue to get cast speed and continue to do more damage than you because I know that cast speed is amazing with cold witches and there is enough mana regen in the game to support it.
Would this build be more safer than a summoner one?

I only just started playing so I don't have the funds or the gear yet.
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Lachis wrote:
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shibloble wrote:
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Fluttershypony wrote:
Cast speed just makes you go out of mana faster instead of hitting harder.

It's better to do 1000 damage for 50 mana per second than do 1000 damage at 60 mana per second.


This guys got it :D


Yeah you go do that while I continue to get cast speed and continue to do more damage than you because I know that cast speed is amazing with cold witches and there is enough mana regen in the game to support it.


Not at early levels when it MATTERS the MOST. At level 15 I was like "I wish I could use LESS mana and do the SAME damage."
IGN-Shibloble

Got some spare time? Come check out my youtube channel
http://www.youtube.com/user/Shibloble?feature=mhee

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