v1.2!! OMG...ARC-15%....Ice Spear+87% !?

"
ragebringer11 wrote:
how about shockwave totem?

plz anyone has info?

HUGE buff in dmg
I dont want to even start counting all the buffs it got other then flat phys base.
"
takeme wrote:
"
Iromizu wrote:
"
Lord_of_Error wrote:

Both values taken from that PoETW site. No guarantee for accuracy. ;)

30% damage buff for Cold Snap :D
Was 269–404 ( at lvl 20) and seems like it will be 383-574.
But ice nova got like 8% which is little disappointing.


And if that site is right Raging Spirits got 66% dmg buff. I call it CI Summoners league...


That site seems 100% right about all other skills I have check so it seems that rageing spirt buff is true.

Summon Raging Spirit at lvl 20:
Now -> 293-438
1.2 -> 486-727

66% more dmg.

I hope they change that fast if it goes live with that.


Sadly the Minions affected by the Snapshot-Change stay the same. Zombies still have the same Damage, Attack Speed and Life etc.

And although Ice Nova got more than 8% it isn't much. 185 - 289 so 237 average, we have 208, so it is about 14% buffed.

But I'm not sure if everything in there is right. They still recommend Remote Mine as a support for Zombies. But yeah those Raging Spirit numbers would be devastating. Not only those a single Spirit have more DPS than a Zombie they also have almost as much HP and you can cast fairly huge amounts of them with Spellecho or CoC. And they are tagged Fire, so you can actually use a searing touch to summon them even though most other stats on it are fairly useless.
"
Madcow1120 wrote:
"
takeme wrote:
That site seems 100% right about all other skills I have check so it seems that rageing spirt buff is true.

Summon Raging Spirit at lvl 20:
Now -> 293-438
1.2 -> 486-727

66% more dmg.

I hope they change that fast if it goes live with that.


Good lord. If they enhanced it even more that would be insane.

They kicked it up 66% last patch. I wonder if that is a confusion because the gem won't have numbers on it.


The damage on lvl 20 Raging Spirits in 1.1.5 (currently) is 382-891 (636.5 average).
293-438 was the value pre 1.1.5, before the 66% buff.
If the new value is indeed 486-727 (606.5 average), then 1.2 brings a 5% ish nerf. (edit : it's also -5% at lvl26 apparently)
OTOH a reduced variance in damage is a positive, although it doesn't matter much on something that hits so often.
I'm proud I made the build that got hotfix nerfed by 80% in under a week :
Kamikaze Clones /1204796 (LL Mirror Arrow Instability Prolif)
Last edited by PepprmintButler#6593 on Aug 19, 2014, 2:44:58 AM
I've been looking at cold spells specifically, maybe the numbers are already in this thread, went directly to the Taiwan wiki so I might as well post my findings.

Ice nova :
lvl20 average damage 207.5 -> 235.5 : 13.5% buff
A tame buff, but still a buff. Should make a bit of difference.

Cold Snap :
lvl20 average damage 336.5 -> 478.5 : 42% buff [EDIT : patch notes say 50%]
lvl20 chance to freeze 44% -> 30% : freeze chance is actually up by 6% if you take all cold nodes on the tree, since there is 20% more flat freeze chance on there now.
Overall a large buff for a dedicated Cold character, and less of a freeze machine for CoC builds or tri-ele trappers.


I'm proud I made the build that got hotfix nerfed by 80% in under a week :
Kamikaze Clones /1204796 (LL Mirror Arrow Instability Prolif)
Last edited by PepprmintButler#6593 on Aug 19, 2014, 3:27:00 AM

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