Crezury's 906k dps Skull army build
Alright guys, here is what I came up with:
All the nodes I want = 124 points (AA + staff variant)
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgMA34rpAkuuGyXZW20ZCPQtixFQfRjAVB_HNbnsimvbakO86qcrLJxMs0myBAcC4-vkg9sHpV8qVcY6WKyY99cRD8y8hEiboUwtqsRca49GFLCFYMNtHRSnCIIeTblI5_rSuJPa3dsLZp4XLzbp6-7AGmTnhtEkquNqmuAo-tWBkFVZ81XWJLAWb0WdV8mYrYLHhW2nhKyqgKQabFNSDXz56NP7DH0k2Bo4M4cn7aas5CJBh6h9EH8dvvxLtQS3PlqRxp4D7mwWXcaIWv4KaqyHGd3zRtegQti9YG1ewDWSnYC18oM4bqoUTUrIX5gEs6IAWW3wHwJxzzI=
Can anyone help me trim it down? I can only see myself skipping Sentinel and Celestial Walker, once I can resis with gear alone, and if mana isn't an issue, saving 3 points in the Dynamo wheel. That would add up to 119 points, which would be exactly level 100 and 2 skill points from the bandits. Or is Madcows build flat out better and I should use his? As far as the 4L totem goes, I would slot: DPS with survivability: SP + Arc + Blind + Spell Echo Survivability: SP + Summon Skeletons + Blind + Minion Life DPS: SP + Arc + Spell Echo + Elemental Proliferation Does this work? SP + Arc + Curse on hit + Curse of your choice Bandits: Life (Oak), skill point, skill point Questions: SRS does not trigger elemental equilibrium, right? Can I do atziri with this build? Last edited by Karkesh#0573 on Aug 25, 2014, 12:00:12 PM
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" No, the spirits do not trigger equilibrium. That's why I use arc. Going into the templar section is what's killing it the most. It's just too much of a reach. The right side of scion has life nodes, mana reservation and would likely be more efficient. Pacific (GMT -8) Time
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