Crezury's 906k dps Skull army build

"
MatrixFactor wrote:

How are you getting 156 mana per cast and 5.56 casts per second? Are you counting with level 27 SRS?

Calculating with lvl 24 SRS, support gems as in the guide -> 20*1.4*1.6*1.8*1.5*1.3 = 157 rounding stuff makes it 156.

"
MatrixFactor wrote:

About mana drain with vaal haste: up to level 26 spirit costs 21 mana per cast.
The multipliers are 1.8 multistirke, 1.4 melee physical, 1.3 spell echo, 1.6 melee splash, 1.3 added fire (1.25 empower is cheaper). So a spirit costs 21*1.8*1.4*1.3*1.6*1.3=144 mana per cast.

Look above


"
MatrixFactor wrote:

The base cast speed is 1.25 casts per second.

Correct

"
MatrixFactor wrote:

We get 96% cast speed from vaal haste and haste combined, (...)

Wrong. I dont know how 57*1.94 = 96 but thats porbably your secret. For me thats 110.5

"
MatrixFactor wrote:

let's say we get 6% from tree and 30% from gear.

Well yeah i have atm 14 from tree and 37 from gear.

"
MatrixFactor wrote:

So in total we have 96%+6%+30%=132% cast speed. This gets multiplied by spell echo to 132%*1.69=223% final cast speed. So now we have 1.25*(1+2.23)=4.0375 casts per second.

So in total we have 110 + 14 + 37 = 161% increased cast speed. To calculate the casts per second we do: base cast speed * 1+increased cast speed * 1+more cast speed
That is 1.25 * 2.61 * 1.7 = 5.55 cps probably some rounding again.
Without Vaal haste we get
1.25 * (1+0.82) * (1+0.7) = 3.87 cps
clarification?
"
MatrixFactor wrote:

This would cost 4.0375*144=581.4 mana per second, but since we are using spell echo we get half of those casts for free, so we only drain 581.4/2=291 mana/sec with vaal haste.

Yeah well this is some follow error. 5.56*156 = 867.36. Since we get ever 2nd cast for free thats 433.68 manacost/second. So with AA lvl 20 thats + 38.3 so a total of around 472.

"
MatrixFactor wrote:
A deficit of -50 mana/sec can be sustained for 6 sec with 300 free mana and 14 sec with 700 free mana. This is enough since vaal haste only lasts 13sec.

No just no. Dont accept a deficit of -50 mana/sec with MoM, wtf. Vaal haste is only 13s? Yeah thats kinda the time i need to get 48 souls.

Rly not sure what you wanna achieve with those comments but go ahead buddy.
"
mattc3303 wrote:
Lets say you are not running EE and elemental weakness curse. But vulnerability and no EE.

Would

SRS + Mstrike + Meleephysical + Echo + Idura +

will +addedfire still be superior to +minion damage? My idea was to buff the physical damage portion as much as possible which in turns buffs hatred dmg as well. I do utilize zombies along with my srs.

If you wanna do a build somewhat close to mine, utilizing zombies is not possible because you have no space for support gems on them.
In the Q&A section i wrote why i dont like using increased duration and added fire, check that out.
"
utilizing zombies is not possible because you have no space for support gems on them.


I did manage to squeeze in both a 6l SRS and a 6l zombie. But I used up every space available.

My zombies are the ones with Msplash so they more or less clear packs in maps very quickly with haste, vaal haste, flesh offering, and vulnerability for good measure.

What I wanted was SRS for boss clearing and added dps on top of my zombies. I had not started to theory craft SRS on my own so most of my information so far as come from threads like this. Trying to find the most optimal single target dps setup for a +2 fire staff.

SRS + echo + meleephysical + mstrike seems to be the core 4L across all the SRS builds.

The question lies in the last two links.

MSplash - better pack clearing(not needed in my case)
Minion damage - I prefer this support as I cannot physical trigger EE anymore(I used up every slot avaible on my character there is no room for arc or anything) and Vulnerability does seem like a better curse for my setup.
Added Fire - I came to the conclusion that this is only truly better if you can knock off a chunk of fire res from the mobs. Which I can't in my case.
Increased duration - As you calculated this is only truly effective you have stood there and spammed SRS for 6s
faster attacks? - Wonder this this would would well with the speed setup i have going
Empower? - More srs lvls more dmg

am thinking minion damage + addedfire or Idur or faster atk or empower as my last 2 links.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303 on Aug 1, 2014, 11:40:01 AM
"
Zombies slow you down. Don't bother.


Hmmm, I mean the only time they die is during hard boss aoes. You saying the act of trying to resummon them is a waste? Most of the time they are out and dpsing with my SRS. Especially since I have empower and a +1tabula to boost their levels. They also serve as targets for other mobs to stand still and let my SRS attack them.

Idk my experiences with using zombies is still good I have no idea what else I would do with a 6L chest.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
"
mattc3303 wrote:

am thinking minion damage + addedfire or Idur or faster atk or empower as my last 2 links.

Faster attacks is definetly the wrong choice. Yes you have more attackspeed from multistrike, but also alot of increased attack speed (if you are using haste, vaal haste, flehs offering, offenisve minion nodes). I wouldnt recommend increased duration for obvious reasons, as i said, wrote a long text about it in the Q&A. If can push empower to lvl 3 or above (including +1 to all gems) use empower. Then its just the decision between minion damage + added fire damage. Thats your call, alrdy wrote a long commment about that.

On a side note: i dont know what your skill tree looks like but the reason why i dont like zombies is: i dont pick up any defensive minion nodes (well ok 10% life from lord of the dead) which makes the zombies very squishy. They die so fast - recasting the costs alot of time. You could better cast RS there and deal more dmg that way. Also kinda curious what auras you droped for using zombies (or did you drop cwdt/vaal haste/flesh offering .. (?)).

Greetings
Last edited by sharukathan on Aug 1, 2014, 2:03:00 PM
Update: added 2 videos
"
sherkhan wrote:
I've had a SRS writeup in draft for weeks now.

Yours comes the closest. Love the obvious chart on Increased Duration.

Thanks xD

"
sherkhan wrote:

On cast speed:

I'm at 4.02 casts per second without Vaal Haste. This is without getting the cs mod on my staff (sad face sad face sad face, i.e. give me your staff).

My mana regen is 336 per second with mana regen on only two pieces of gear (37% on neck, 52% on a ring), and crappy ES stuff:
Spoiler

I'm really not sure why you guys are talking about mana sustainability at all - it's a non issue with this setup.

You are using a 5L, with a 6L the mana costs become pretty heavy (472 mana cost/second, see few posts above). So you kinda wanna aim 500+ mreg which can be a little tricky.

"
sherkhan wrote:

Quick recommendations:

In your 4L Spell totem, put in arc, faster casting, and blind. Change your playstyle to drop this as you approach a flicker / rhoa mob, and you won't get hit. Blind reduces change to hit by 75%, which pairs really well with IR. GMP + Ball is better for applying blind, but Arc has a nice shock mechanic which improves clear speed that little bit (yes, we already breeze through 78s, but at that point it becomes about speed, right?).

Gonna try

"
sherkhan wrote:

My usual approach is, totem -> spam skulls. Cast Flesh Offering after the first death, if there are any other mobs alive. Cast curse if anything is alive at this point (usually only 78 blue rocks with added life mods). Bosses upto 78 disappear in a flash with Vaal Haste.
ikr.


"
sherkhan wrote:

Use L2/3 Empower instead of Melee Splash at all times. Thick mobs are rare. Why bother with splash? L2 is 29% more dmg, L3 is 49% more dmg. Maybe it'll help kill the uber bosses before they have a chance to attack.

I tried, and didnt like it (it's also in the comment section of my gem setup)

"
sherkhan wrote:

Take the 4% bandit cast speed. Aside from spamming more skulls, cast speed improves flesh offering / totem dropping / cursing speeds. At the point where we've stacked speeds, the benefit seems marginal (2% boost for a 4% node), but why not?

Atm i could spec into 4 castspeed nodes in the tree which i didnt take because i liked other nodes better (some sustain etc.). If i decided to spec towards the 2x 12% life nodes of the shadow i would have access to 3 more cast speed nodes. Rly no need to take the bandit reward but i alrdy wrote that in the Q&A section.

--
"
sherkhan wrote:

On leveling:

It's not slow at all- I'm not sure why people think so. I raced through A3m and was doing maps at level 61.

Use Leer Cast + Siddhebreath + Dying Breath (before moving onto a +2 5L Staff). Will take you into maps easily.

I just found the clear speed not too good when starting with 0 gear. Ofc if you have some uniques its somewhat ok-ish. Tho i disliked it to lvl 19 cuz of the lack of aoe clear. Just my oppinion tho.

Adding the personal touch or having differences isnt bad at all, i think. Hope i could explain why i used different stuff. Thanks for your insight to your version tho.
Last edited by sharukathan on Aug 1, 2014, 3:01:19 PM
Sherukathan: our mana drain difference is because I forgot the 3% increased buff on self, and I don't take inner force until L95 in my build since it's inferior to Purity of Flesh IMO. Also I think it's fine to have a deficit of -50 mana/sec with vaal haste up. First of all this deficit disappears when moving, and I regen some mana. Second, with my spec I have 4.8k HP and grace, so even with 0 mana I have decent effective HP. Also I used added fire (1.3) instead of minion damage (1.5), so I get to save mana there too. My L22 spirit costs 136 mana/cost.

If you have 110% increased damage (gems+tree) then culling strike is better than minion damage with no curses/ee applied. Consider that CS is 22% increased damage, 10% attack speed, 10% cast speed, and 11.1% more damage and calculate it for yourself.

Melee splash is also mandatory. As soon as you have two monsters within splash radius of one another melee splash turns into a 53% more multiplier.

I also think leapslam-faster attacks is needed in main swap. If you can jump into the middle of packs your spirits don't have to spend time traveling. This increases your real-world DPS. I think the ideal staff is something like +1 gems +2fire %cast %attack in a 1.2 APS base staff.

A 4L totem is overkill. I leveled to 93 with a 2L totem and cwdt-ec (no IC). No deaths after hitting 90, and I don't skip palace dom, courtyard, shrine, or any of the 76 bosses. I do skip flameblast and firestorm exiles though.

I think I've said all I can say in this thread, since I'm getting ignored.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
Last edited by MatrixFactor on Aug 1, 2014, 5:48:48 PM
"
MatrixFactor wrote:
Sherukathan: our mana drain difference is because I forgot the 3% increased buff on self, and I don't take inner force until L95 in my build since it's inferior to Purity of Flesh IMO. Also I think it's fine to have a deficit of -50 mana/sec with vaal haste up. First of all this deficit disappears when moving, and I regen some mana. Second, with my spec I have 4.8k HP and grace, so even with 0 mana I have decent effective HP. Also I used added fire (1.3) instead of minion damage (1.5), so I get to save mana there too. My L22 spirit costs 136 mana/cost.

Yeah i figured.

"
MatrixFactor wrote:

With at least one of EE or Elewekeaness applied, minion damage is worse than added fire as long as you have 65%+ increased damage combined from tree/gear/support gems. Not only that but it has a higher mana multiplier. If you have 110% increased damage (gems+tree) then culling strike is better than minion damage with no curses/ee applied. Consider that CS is 22% increased damage, 10% attack speed, 10% cast speed, and 11.1% more damage and calculate it for yourself. Once again I believe that EE or weakness should be applied in almost all fights.

Gonna do the maths on culling again, but alrdy told why i dont like added fire (having less instant damage makes you kill stuff slower which gives you then the time to cast curses/totems. If you take higher instant damage that time is not given).

"
MatrixFactor wrote:

Melee splash is also mandatory. As soon as you have two monsters within splash radius of one another melee splash turns into a 53% more multiplier.

Uhm, when did i say anything about not using melee splash for multi target?

"
MatrixFactor wrote:

I also think leapslam-faster attacks is needed in main swap. If you can jump into the middle of packs your spirits don't have to spend time traveling.

Play style dependant.

"
MatrixFactor wrote:

This increases your real-world DPS. I think the ideal staff is something like +1 gems +2fire %cast %attack in a 1.2 APS base staff.

You know that leap slam atkspd is only based on explicit faster attacks rolls and not the implicit base atkspd? My dream staff would be +3 fire gems, cast speed, mana regen if possible further resists/stats thats all.

"
MatrixFactor wrote:

A 4L totem is overkill. I leveled to 93 with a 2L totem and cwdt-ec (no IC).

I lvled without anytotem and cwdt ec ic arc. Worked perfectly fine. Tho for endgame especially atziri bring an arc/skelli totem wtf.

"
MatrixFactor wrote:
No deaths after hitting 90,

Grats.
"
MatrixFactor wrote:

and I don't skip palace dom, courtyard, shrine, or any of the 76 bosses. I do skip flameblast and firestorm exiles though.

I dont skip anything. Why would you skip exiles?

"
MatrixFactor wrote:

If you guys think either splash (...)

Again .. where the fuck should i have said anything against melee splash?

"
MatrixFactor wrote:

I think I've said all I can say in this thread, since I'm getting ignored.

kthxbye.
/updated
Video added: 2:35 gorge speed run (new one in progress, gotta break that 2:30)

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