Path of Exile: Forsaken Masters

Oh gosh darn it , i might have to play again, little sad about the shorter leagues tho
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Snorkle_uk wrote:
I think turning your vendor trash into mid tier gear for some chaos


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Snorkle_uk wrote:
However, you are taking something that maybe costs 3000+ chaos right now and you are giving it to people for 5 chaos, thats a gargantuan change,


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Snorkle_uk wrote:
People are dropping 100+ exalts in currency trying to roll a single T2/T3 mod on a bit of gear, you are getting these mods for a pitiful amount of chaos


Can you show me the source on this?

The cost almost surely depends on how many mods are on the item to begin with.

The only source I see on cost is the one screenshot, which is most likely showing the minimum cost (one mod going on a white item with no other mods)

Spoiler
I'm going to keep pasting this until you either put a source (not possible because there is none) or stop spreading misinformation
Last edited by Veruski#5480 on Jul 31, 2014, 12:59:31 PM
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Snorkle_uk wrote:
Why dow e need a socket sink on auras? What purpose does that serve?

There is a sink for 'everything' - to make people think about decisions and available resources...? In the conception of char-building (in POE) the dev's set the 'base' limits on each option, and for some of these, they offer possibilities to expand these limits; again: to force decisions.

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Snorkle_uk wrote:
force people to ivnest? Invest what? A gem slot? to use multiple auras? they use the gemslot even to run 1 aura, its not something that forces a certain type of aura build to invest to be more op, its just a socket sink for everyone running auras, and everyone runs auras. It doesnt give variety or possibilities

It offers you (at the actual reservation costs) the option to decide how many auras to run: without the RM gem you are limited to 2*40% on mana, and even the reduced reservation nodes (which are not equal available for all classes) would not expand that option too much.

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Snorkle_uk wrote:
The things you bring up with blod magic etc have absolutely no relevance to the point in hand, they actually do something different to not having them, reduced mana is just a given on any aura, bloodmagic gem is not a given on any skill, at all, theres absolutely no comparison.

all of these are options. BM is a bit outstanding as it is a bigger change in gameplay, but it still just offers to pay your skills with life. If you have a lot, you can do it with any skill - whats different to use "RM on all your auras"? Both get a changed availability.
Take even damage supports: they offer increased dps in return of higher skill costs: Your decision... (and thats also the reason why supports that dont increase the damage have 100% multiplier)

To say "RM is a waste because its mandatory" is the same crap as in the discussion about IIQ and IIR; they sink a slot each, they offer an advantage as to not using them, but its STILL your own decision.
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
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ScrotieMcB wrote:
Actual crafting.

Well, that's going to be interesting.


Do you remember that time you told me build enablers should not be craftable, shocked when I suggested it? (not that they will be, but who knows!)

Do you remember the eternal orb suggestion's guy/gal?

I hope it's not a eternal orb situation again, else we are DOOOOOOOMED.

PS: looking forward to some economical analysis. It will be hilarious, and awful for everyone. The whole specialization/smithing thing could become true from now...at least at leagues' beginning.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
Last edited by NeroNoah#1010 on Jul 31, 2014, 1:08:39 PM
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Snorkle_uk wrote:
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Mr_Cee wrote:

Of course. But: Average gear, and especially average levelling gear, has an average trade value of? 1...2C.


Im not talking about leveling gear Im talking about mid tier endgame gear than can beat a lvl78 map. Given that high tier gear costs between 10 and 200 exalts, I think turning your vendor trash into mid tier gear for some chaos is far from "never be that cheap as an actual, good midrange tradeitem".


your right,
one good example :

this chest as some ev and armour, it's a 5 link, and have 2 great resist roll, giving life for some chaos and it's a really good chest :
Last edited by xMasaox#5129 on Jul 31, 2014, 1:07:08 PM
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Veruski wrote:
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Snorkle_uk wrote:
we dont know, its speculation, people have speculated that the max possible will be a t3 mod, and others are saying thats too low, and Im putting the current method of getting a t3 mod out there to put into perspective relative costs of what we have now vs what we see in the pics.


Then why are you speculating that GGG would do literally the dumbest possible thing?

Why the fuck would they make it cost the same to put the first mod on, as the last mod? That wouldn't follow any logic at all.

All we have is a single screenshot showing some fairly low prices.

Which is why I'm guessing those prices correspond to putting the mod onto a WHITE item, which would make sense, considering how many alterations it generally takes.

If anything, it would probably be cheaper to get the +50 life roll through alts, "on average" -- but paying the 3 chaos minimizes risk ;)

Seriously, there's no fucking way GGG would be so dumb as to make the last mod cost the same as the first mod, and you have no reason to assume that, so stop repeating it like it's a fact.



Im not repeating anything like its fact, Im not even speculating, Im putting other people speculations about what will be the cap and the fact that t3 would be too low in perspective against the current cost of crafting the same thing.

Where is your link to the part where Chris explains that the cost of 3 alchs to roll t4 strength on a hat is only on a white item?


Chill brother, youre getting in a twist over nothing.
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NeroNoah wrote:
PS: looking forward to some economical analysis.

*puts his finger in the wind* - gear prices will fall as more orbs are used for crafting, resulting in more mid to endgame gear on the market.
age and treachery will triumph over youth and skill!
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Snorkle_uk wrote:
Im not talking about leveling gear Im talking about mid tier endgame gear than can beat a lvl78 map.

That are TWO self exclusions at once. 'High tier' endgame capable gear is completely out of the question; that single mod of 60 life dont keep you alive in your map.
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Snorkle_uk wrote:
turning your vendor trash into mid tier gear for some chaos is far from "never be that cheap as an actual, good midrange tradeitem".

and neither increases it trash's worth into chaos stacks or exalts range.

From what we KNOW by now: a T6 life affix on a level 18(!) barbute helm is listed as 3C. We dont know what the rarity of this helmet is, beside that it doesnt work with uniques. Maybe it just work with rares, but who can say? The cost may raise for different rarities, it even can be higher as more affixes the input has. It even again could also be more expensive if it already has very high rolls... we'll see in ~20 days (or maybe sooner from further announcements and/or leaks)
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
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Mr_Cee wrote:

There is a sink for 'everything' - to make people think about decisions and available resources...?



so right now the though is "I want to use an aura = Im going to use reduced mana". thats a thought, its not a decision though, theres no variable, its just a given constant, use auras, use reduced mana.
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Mr_Cee wrote:

From what we KNOW by now: ... we'll see in ~20 days

chris asked 2 years ago: "if 6 linking would cost you 2k fusings flat, would you do it?"

if he realized it in the expansion: i still wouldn't be sure if i would do it.
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Jul 31, 2014, 1:22:47 PM

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